blueprint

Battalion 1944 Custom skin for specific weapon

  • Exposure: public
  • UE Version: 4.19

NokisDemox

June 24, 2019, 9:34 pm

You need to know the display weapon name, in order to make the skin only apply to a weapon that you want. In this case is the ppsh which display name is "WeapPPSH41C" followed by the number of ppsh in the match.

If custom skin is true, set the original skin of the weapon, if not, add your custom skin.

Also there is a custom_skin variable, because if you overlap twice the actor, the reference to the original skin will be broken causing the game to delete the material for the weapon.

You have to select the texture, normal map and RMA map, still working in change the whole material. Display names for weapons(i will be adding all of em to the list):

*PPSH -> WeapPPSH41C

*M1911-> WeapM1911C

*Federov-> WeapFedorovAvtomatC

*Scoped Springfield-> WeapSpringfieldScopedC

*Winchester shotgun -> WeapTrenchGunC

*2 barrel shotgun-> WeapBaikal21C

*STG44 -> WeapMP44C

*Grease gun -> WeapGreaseGunC

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
Versions
June 24, 2019
  1. -Restore default skin added

  2. -Fixed number after display name

  3. Initial

    See