blueprint
Switch Character Camera 1 to Camera 2
- Exposure: public
- UE Version: 4.26
ctrl + v
1 comment
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Create a CHARACTER BLUEPRINT and assign a SK_Mesh + AnimBP
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ADD Compotent "SpringArm"
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ADD Compotent "Camera". Rename it to Camera_Read and move it behind the Character.
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ADD Compotent "Camera". Rename it to Camera_Front and move it infront of the Character and rotate it 180°.
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Copy/paste my blueprint into your EventGraph of your CHARACTER BLUEPRINT.
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Compile/Save
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WarLordY
January 6, 2023, 12:57 am