Tri Planar Projection - Defined Boundaries
- Exposure: public
- UE Version: 5.0
This material projects material from all 3 axis (X,Y,Z). This is very helpful while creating large bodies and want to save time on scaling textures correctly. In this material based on the vertex normal it will select one projection and use it at that point, hence it will have very defined boundaries which are usually not visible from far. It is useful with texture that have macro details.
The material's instance let you edit -
Base Colour Normal Map Ambient, Roughness, Metallic (R-G-B) Scale (Size of your tile-able texture in cm)
ctrl + v