blueprint
Pause / Unpause System
- Exposure: public
- UE Version: 5.4
Choose your desired pause button and within your character blueprint, place that down. Look for "is game paused" and attach that to a branch to check to see if the game is paused or not, and have it perform the action you want. Widgets are optional but it should work fine without a pause screen. If you add a UI Widget on pause, be sure to have "Set Input Mode UI Only" and "Show Mouse Cursor" nodes to enable menu navigation with a mouse.
ctrl + v