blueprint
Apply material to selected Static Mesh ASSETS
- Exposure: public
- UE Version: 4.20
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Make sure Blutility is enabled under Experimental
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In content browser go Add New > Blueprints > Blutility
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Make the parent class "AssetActionUtility"
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Make a new function called "Apply Material To Static Mesh", paste these nodes in, compile and save.
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Now you can select a material, then select any number of static mesh assets, right-click and "Apply Material To Static Mesh".
You could make this support multiple sections/elements/material IDs if you want, but better to keep it without a popup :)
ctrl + v
1 comment
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Easy fix for a very bothering problem!
esurielt
May 12, 2019, 7:08 am