blueprint

Apply material to selected Static Mesh ASSETS

  • Exposure: public
  • UE Version: 4.20

Spoondog

October 23, 2018, 3:17 am

  1. Make sure Blutility is enabled under Experimental

  2. In content browser go Add New > Blueprints > Blutility

  3. Make the parent class "AssetActionUtility"

  4. Make a new function called "Apply Material To Static Mesh", paste these nodes in, compile and save.

  5. Now you can select a material, then select any number of static mesh assets, right-click and "Apply Material To Static Mesh".

You could make this support multiple sections/elements/material IDs if you want, but better to keep it without a popup :)

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v

2 comments

  • esurielt

    May 12, 2019, 7:08 am

    Easy fix for a very bothering problem!

  • Marcus75

    August 6, 2023, 7:49 am

    I Never thought to do it