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Questing System Level Debug

  • Exposure: public
  • UE Version: 5.0

Bravenstein

July 13, 2022, 6:29 pm

A quick example of debugging a quest in your level blueprint. Right now this is set up as a macro but can easily work without being one.

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
Versions
July 13, 2022
  1. Changed completed texts, added comments

  2. Added that it stops displaying the objectives when the whole quest is complete. Also checks the name of the quest rather then just saying "Quest name"

  3. Added a check before printing to see if the objective is active, collapsed the code into a macro.

  4. Cleaned up code and removed unnecessary nodes

  5. First commit

    See