
blueprint
Questing System Level Debug
- Exposure: public
- UE Version: 5.0
A quick example of debugging a quest in your level blueprint. Right now this is set up as a macro but can easily work without being one.
ctrl + v
July 13, 2022
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Changed completed texts, added comments
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Added that it stops displaying the objectives when the whole quest is complete. Also checks the name of the quest rather then just saying "Quest name"
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Added a check before printing to see if the objective is active, collapsed the code into a macro.
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Cleaned up code and removed unnecessary nodes
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First commit