blueprint
spline points
- Exposure: public
- UE Version: 4.25
ctrl + v
2 comments
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Thanks for your help
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Thanks, with this it seems I'm a step away to solve my problem. Once I have all the spline point locations, how could I compare each one to the player's position so I can get the distance to the closest one? I'm trying to use this data to affect the music, i.e. the closer the player gets to any point along a spline the softer the music gets. Best
dinhpete
December 24, 2022, 6:51 pm