blueprint
Switch to FPV
- Exposure: public
- UE Version: 5.5
Use as function of BP_CameraManager to switch to FPV
Create the variable FPVCharacter (Type: BP FirstPersonCharacter)
ctrl + v
Use as function of BP_CameraManager to switch to FPV
Create the variable FPVCharacter (Type: BP FirstPersonCharacter)
ctrl + v