Begin Object Class=/Script/AnimGraph.AnimGraphNode_Slot Name="AnimGraphNode_Slot_0" ExportPath="/Script/AnimGraph.AnimGraphNode_Slot'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_Slot_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_Slot_0.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_Slot_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="Source",PropertyFriendlyName="Source",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Slot:Source", "The source input, passed thru to the output unless a montage or slot animation is currently playing"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="SlotName",PropertyFriendlyName="Slot Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Slot:SlotName", "The name of this slot, exposed to gameplay code, etc..."),CategoryName="Settings",bPropertyIsCustomized=True) ShowPinForProperties(2)=(PropertyName="bAlwaysUpdateSourcePose",PropertyFriendlyName="Always Update Source Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Slot:bAlwaysUpdateSourcePose", "Whether we should continue to update the source pose regardless of whether it would be used."),CategoryName="Settings") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-2176 NodePosY=-16 bHasCompilerMessage=True ErrorType=4 ErrorMsg="Source was visible but ignored" NodeGuid=36565C3C400DFDE8A13793BF57F4E943 CustomProperties Pin (PinId=0A1A99924879B9644692088E62F5B0FF,PinName="Source",PinFriendlyName=INVTEXT("Source"),PinToolTip="Source\nPose Link Structure\n\nThe source input, passed thru to the output unless a montage or slot animation is currently playing",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=99607AC54C7954C73DF57F9F4CB033B1,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_Inertialization_4 A71F5509467A1EA68F554992983416AB,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name="EdGraphNode_Comment_2" ExportPath="/Script/UnrealEd.EdGraphNode_Comment'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.EdGraphNode_Comment_2'" bCommentBubbleVisible_InDetailsPanel=False NodePosX=-2256 NodePosY=-240 NodeWidth=336 NodeHeight=352 bCommentBubblePinned=False bCommentBubbleVisible=False NodeComment="Default Slot Node:\r\n\r\nThis Slot Node is where the traversal Animation Montages are injected into the graph." NodeGuid=243C7C4D4E1092EDBD2A90B62C4CE47F End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_Slot Name="AnimGraphNode_Slot_1" ExportPath="/Script/AnimGraph.AnimGraphNode_Slot'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_Slot_1'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_Slot_1.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_Slot_1.AnimGraphNodeBinding_Base_0'" End Object Node=(SlotName="UpperBody") ShowPinForProperties(0)=(PropertyName="Source",PropertyFriendlyName="Source",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Slot:Source", "The source input, passed thru to the output unless a montage or slot animation is currently playing"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="SlotName",PropertyFriendlyName="Slot Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Slot:SlotName", "The name of this slot, exposed to gameplay code, etc..."),CategoryName="Settings",bPropertyIsCustomized=True) ShowPinForProperties(2)=(PropertyName="bAlwaysUpdateSourcePose",PropertyFriendlyName="Always Update Source Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Slot:bAlwaysUpdateSourcePose", "Whether we should continue to update the source pose regardless of whether it would be used."),CategoryName="Settings") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-1520 NodeGuid=2D6CC81741663F0CE9EF17A166EDD8F4 CustomProperties Pin (PinId=6EE835864FBDBAD0E548A1B09577FEDA,PinName="Source",PinFriendlyName=INVTEXT("Source"),PinToolTip="Source\nPose Link Structure\n\nThe source input, passed thru to the output unless a montage or slot animation is currently playing",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_UseCachedPose_1 39C680604714D5A9D65626AE1E9F4D26,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=477BCC34481CAA27A596938AD2893D46,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_Inertialization_1 A71F5509467A1EA68F554992983416AB,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend Name="AnimGraphNode_LayeredBoneBlend_0" ExportPath="/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_LayeredBoneBlend_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_LayeredBoneBlend_0.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_LayeredBoneBlend_0.AnimGraphNodeBinding_Base_0'" End Object Node=(LayerSetup=((BranchFilters=((BoneName="pelvis")))),bBlendRootMotionBasedOnRootBone=False) ShowPinForProperties(0)=(PropertyName="BasePose",PropertyFriendlyName="Base Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BasePose", "The source pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendPoses",PropertyFriendlyName="Blend Poses",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendPoses", "Each layer\'s blended pose"),CategoryName="Links",bShowPin=True) ShowPinForProperties(2)=(PropertyName="BlendMode",PropertyFriendlyName="Blend Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMode", "Whether to use branch filters or a blend mask to specify an input pose per-bone influence"),CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendMasks",PropertyFriendlyName="Blend Masks",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMasks", "The blend masks to use for our layer inputs. Allows the use of per-bone alphas.\nBlend masks are used when BlendMode is BlendMask."),CategoryName="Config") ShowPinForProperties(4)=(PropertyName="LayerSetup",PropertyFriendlyName="Layer Setup",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LayerSetup", "Configuration for the parts of the skeleton to blend for each layer. Allows\ncertain parts of the tree to be blended out or omitted from the pose.\nLayerSetup is used when BlendMode is BranchFilter."),CategoryName="Config") ShowPinForProperties(5)=(PropertyName="BlendWeights",PropertyFriendlyName="Blend Weights",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendWeights", "The weights of each layer"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance") ShowPinForProperties(7)=(PropertyName="bMeshSpaceRotationBlend",PropertyFriendlyName="Mesh Space Rotation Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceRotationBlend", "Whether to blend bone rotations in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(8)=(PropertyName="bMeshSpaceScaleBlend",PropertyFriendlyName="Mesh Space Scale Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceScaleBlend", "Whether to blend bone scales in mesh space or in local space"),CategoryName="Config") ShowPinForProperties(9)=(PropertyName="CurveBlendOption",PropertyFriendlyName="Curve Blend Option",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:CurveBlendOption", "How to blend the layers together"),CategoryName="Config") ShowPinForProperties(10)=(PropertyName="bBlendRootMotionBasedOnRootBone",PropertyFriendlyName="Blend Root Motion Based on Root Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bBlendRootMotionBasedOnRootBone", "Whether to incorporate the per-bone blend weight of the root bone when lending root motion"),CategoryName="Config") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-1312 NodePosY=-128 ErrorType=1 NodeGuid=82DA9FDB4B19C78411C014A6129847B2 CustomProperties Pin (PinId=CCAC7A594AD1319E050881956704BDAF,PinName="BasePose",PinFriendlyName=INVTEXT("Base Pose"),PinToolTip="Base Pose\nPose Link Structure\n\nThe source pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_UseCachedPose_4 39C680604714D5A9D65626AE1E9F4D26,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=54B877B84D21D82F03C5D5AF3D88028E,PinName="BlendPoses_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", INVTEXT("Blend Poses")),PinToolTip="Blend Poses 0\nPose Link Structure\n\nEach layer\'s blended pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_Inertialization_1 3E0B41464042322B3C517FABC7FDAB05,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=62ECE27E4569EC4972258F95678FF943,PinName="BlendWeights_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", INVTEXT("Blend Weights")),PinToolTip="Blend Weights 0\nFloat (single-precision)\n\nThe weights of each layer",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="10.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B1FB10D34B990832F6F6E881E7C26D46,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SaveCachedPose Name="AnimGraphNode_SaveCachedPose_1" ExportPath="/Script/AnimGraph.AnimGraphNode_SaveCachedPose'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_SaveCachedPose_1'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_SaveCachedPose_1.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_SaveCachedPose_1.AnimGraphNodeBinding_Base_0'" End Object CacheName="Locomotion" ShowPinForProperties(0)=(PropertyName="Pose",PropertyFriendlyName="Pose",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-2144 NodePosY=224 ErrorType=4 NodeGuid=DC2C69FB4E4CC33B0FE45F9B154D9EA8 CustomProperties Pin (PinId=00562EF54FF24BF35C37FCB40A329E5C,PinName="Pose",PinFriendlyName=INVTEXT("Pose"),PinToolTip="Pose\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_Inertialization_4 3E0B41464042322B3C517FABC7FDAB05,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_UseCachedPose Name="AnimGraphNode_UseCachedPose_1" ExportPath="/Script/AnimGraph.AnimGraphNode_UseCachedPose'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_UseCachedPose_1'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_UseCachedPose_1.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_UseCachedPose_1.AnimGraphNodeBinding_Base_0'" End Object SaveCachedPoseNode="/Script/AnimGraph.AnimGraphNode_SaveCachedPose'AnimGraphNode_SaveCachedPose_1'" NameOfCache="Locomotion" Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-1584 NodePosY=96 NodeGuid=DFB2208E46E7DF405392468578877106 CustomProperties Pin (PinId=39C680604714D5A9D65626AE1E9F4D26,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_Slot_1 6EE835864FBDBAD0E548A1B09577FEDA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_UseCachedPose Name="AnimGraphNode_UseCachedPose_4" ExportPath="/Script/AnimGraph.AnimGraphNode_UseCachedPose'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_UseCachedPose_4'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_UseCachedPose_4.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_UseCachedPose_4.AnimGraphNodeBinding_Base_0'" End Object SaveCachedPoseNode="/Script/AnimGraph.AnimGraphNode_SaveCachedPose'AnimGraphNode_SaveCachedPose_1'" NameOfCache="Locomotion" Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-1600 NodePosY=-176 NodeGuid=F31A6F594629CE18D83B99A4B27AD807 CustomProperties Pin (PinId=39C680604714D5A9D65626AE1E9F4D26,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 CCAC7A594AD1319E050881956704BDAF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_Inertialization Name="AnimGraphNode_Inertialization_4" ExportPath="/Script/AnimGraph.AnimGraphNode_Inertialization'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_Inertialization_4'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_Inertialization_4.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_Inertialization_4.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="Source",PropertyFriendlyName="Source",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="DefaultBlendProfile",PropertyFriendlyName="Default Blend Profile",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Inertialization:DefaultBlendProfile", "Optional default blend profile to use when no blend profile is supplied with the inertialization request"),CategoryName="BlendProfile") ShowPinForProperties(2)=(PropertyName="FilteredCurves",PropertyFriendlyName="Filtered Curves",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Inertialization:FilteredCurves", "List of curves that should not use inertial blending. These curves will instantly change when inertialization begins."),CategoryName="Filter") ShowPinForProperties(3)=(PropertyName="FilteredBones",PropertyFriendlyName="Filtered Bones",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Inertialization:FilteredBones", "List of bones that should not use inertial blending. These bones will change instantly when the animation switches."),CategoryName="Filter") ShowPinForProperties(4)=(PropertyName="bResetOnBecomingRelevant",PropertyFriendlyName="Reset on Becoming Relevant",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Inertialization:bResetOnBecomingRelevant", "Clear any active blends if we just became relevant, to avoid carrying over undesired blends."),CategoryName="Blending") ShowPinForProperties(5)=(PropertyName="bForwardRequestsThroughSkippedCachedPoseNodes",PropertyFriendlyName="Forward Requests Through Skipped Cached Pose Nodes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Inertialization:bForwardRequestsThroughSkippedCachedPoseNodes", "When enabled this option will forward inertialization requests through any downstream UseCachedPose nodes which\nhave had their update skipped (e.g. because they have already been updated in another location). This can be\nuseful in the case where the same cached pose is used in multiple places, and having an inertialization request\nthat goes with it caught in only one of those places would create popping."),CategoryName="Requests") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-2144 NodePosY=128 NodeGuid=B12132454DA77EAF062C5A9886A5DB9C CustomProperties Pin (PinId=A71F5509467A1EA68F554992983416AB,PinName="Source",PinFriendlyName=INVTEXT("Source"),PinToolTip="Source\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_Slot_0 99607AC54C7954C73DF57F9F4CB033B1,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3E0B41464042322B3C517FABC7FDAB05,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_SaveCachedPose_1 00562EF54FF24BF35C37FCB40A329E5C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_Inertialization Name="AnimGraphNode_Inertialization_1" ExportPath="/Script/AnimGraph.AnimGraphNode_Inertialization'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_Inertialization_1'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_Inertialization_1.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_Inertialization_1.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="Source",PropertyFriendlyName="Source",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="DefaultBlendProfile",PropertyFriendlyName="Default Blend Profile",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Inertialization:DefaultBlendProfile", "Optional default blend profile to use when no blend profile is supplied with the inertialization request"),CategoryName="BlendProfile") ShowPinForProperties(2)=(PropertyName="FilteredCurves",PropertyFriendlyName="Filtered Curves",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Inertialization:FilteredCurves", "List of curves that should not use inertial blending. These curves will instantly change when inertialization begins."),CategoryName="Filter") ShowPinForProperties(3)=(PropertyName="FilteredBones",PropertyFriendlyName="Filtered Bones",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Inertialization:FilteredBones", "List of bones that should not use inertial blending. These bones will change instantly when the animation switches."),CategoryName="Filter") ShowPinForProperties(4)=(PropertyName="bResetOnBecomingRelevant",PropertyFriendlyName="Reset on Becoming Relevant",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Inertialization:bResetOnBecomingRelevant", "Clear any active blends if we just became relevant, to avoid carrying over undesired blends."),CategoryName="Blending") ShowPinForProperties(5)=(PropertyName="bForwardRequestsThroughSkippedCachedPoseNodes",PropertyFriendlyName="Forward Requests Through Skipped Cached Pose Nodes",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Inertialization:bForwardRequestsThroughSkippedCachedPoseNodes", "When enabled this option will forward inertialization requests through any downstream UseCachedPose nodes which\nhave had their update skipped (e.g. because they have already been updated in another location). This can be\nuseful in the case where the same cached pose is used in multiple places, and having an inertialization request\nthat goes with it caught in only one of those places would create popping."),CategoryName="Requests") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-1504 NodePosY=-80 NodeGuid=898501474E46502F0E22B7896BF4AE85 CustomProperties Pin (PinId=A71F5509467A1EA68F554992983416AB,PinName="Source",PinFriendlyName=INVTEXT("Source"),PinToolTip="Source\nPose Link Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_Slot_1 477BCC34481CAA27A596938AD2893D46,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3E0B41464042322B3C517FABC7FDAB05,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 54B877B84D21D82F03C5D5AF3D88028E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name="EdGraphNode_Comment_8" ExportPath="/Script/UnrealEd.EdGraphNode_Comment'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.EdGraphNode_Comment_8'" CommentColor=(R=0.150000,G=0.150000,B=0.150000,A=0.500000) bCommentBubbleVisible_InDetailsPanel=False NodePosX=-1664 NodePosY=-240 NodeWidth=841 NodeHeight=442 bCommentBubblePinned=False bCommentBubbleVisible=False NodeComment="Split the body into 2 parts" NodeGuid=F67296484A13BC0A0B9DD68ED376E881 End Object