Begin Object Class=/Script/BlueprintGraph.K2Node_Event Name="K2Node_Event_0" ExportPath=/Script/BlueprintGraph.K2Node_Event'"/Game/Biomes/BlueprintLibrary/Documentation/EditingSpecies.EditingSpecies:EventGraph.K2Node_Event_0"' EventReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Blutility.EditorUtilityObject"',MemberName="Run") bOverrideFunction=True NodePosY=253 NodeGuid=6356029141393416E4532D8F63ED369A CustomProperties Pin (PinId=2800F5B34295C1A18070E8B508F49319,PinName="OutputDelegate",Direction="EGPD_Output",PinType.PinCategory="delegate",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Blutility.EditorUtilityObject"',MemberName="Run"),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=55894A5F441BEA26BA31D08D4CF9B2DD,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_1 55325738470B92ED8F3D4B897DD59F76,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_1" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/Biomes/BlueprintLibrary/Documentation/EditingSpecies.EditingSpecies:EventGraph.K2Node_CallFunction_1"' FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/ErrantBiomesEditor.BiomesBlueprintLibrary"',MemberName="AddSpeciesAssetToGroup") NodePosX=448 NodePosY=256 NodeGuid=7CAA22764EE245D17C88F09A776214BC CustomProperties Pin (PinId=55325738470B92ED8F3D4B897DD59F76,PinName="execute",PinToolTip="\nExec",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_Event_0 55894A5F441BEA26BA31D08D4CF9B2DD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6F22C45041A6F14FB456E9A236D9645D,PinName="then",PinToolTip="\nExec",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=A66365FE431B8402AE2279A8F4B30DA3,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Target\nBiomes Blueprint Library Object Reference",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/ErrantBiomesEditor.BiomesBlueprintLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/ErrantBiomesEditor.Default__BiomesBlueprintLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=831548134D2EDF5C46DD35A76705EDA1,PinName="Species",PinToolTip="Species\nSpecies Object Reference\n\nBiomes species to which Asset will be added",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/ErrantBiomesEditor.BiomesSpecies"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Game/Biomes/BlueprintLibrary/Documentation/ES_ExampleSpecies.ES_ExampleSpecies",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C54A26464AE5AF13D308CB9596EB3BAF,PinName="AssetParameters",PinToolTip="Asset Parameters\nSpecies Asset Parameters Structure\n\nStructure containing Species Asset Parameters",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/ErrantBiomesEditor.BiomesSpeciesAssetParams"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="()",AutogeneratedDefaultValue="()",LinkedTo=(K2Node_MakeStruct_0 D80D372F4BD565A3AC0F6C99CCA7B621,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=1A0B4D4F4898E397BC8020A3D081650A,PinName="GroupIndex",PinToolTip="Group Index\nInteger\n\nIndex of Asset Group where species will be added, if there is no group at specified index, empty groups will be created to fill the gap",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=F291ED7C426C422C7872298E9767EA27,PinName="ReturnValue",PinFriendlyName="Index",PinToolTip="Index\nInteger\n\nposition inside the Asset Group of added Asset. -1 if Error.",Direction="EGPD_Output",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_MakeStruct Name="K2Node_MakeStruct_0" ExportPath=/Script/BlueprintGraph.K2Node_MakeStruct'"/Game/Biomes/BlueprintLibrary/Documentation/EditingSpecies.EditingSpecies:EventGraph.K2Node_MakeStruct_0"' bMadeAfterOverridePinRemoval=True ShowPinForProperties(0)=(PropertyName="Asset",PropertyFriendlyName="Asset",PropertyTooltip="Assets that can be spawned during generation are everything that has a Actor Factory.\nUsually that means everything that you can drag and drop from Content Browser onto level.\nMost often those will be Static Meshes.",CategoryName="Species|Asset Params",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(1)=(PropertyName="AssetProbability",PropertyFriendlyName="Asset Probability",PropertyTooltip="Asset with higher probability will be spawned more often then asset with lower probability.\nValues here which go from 0 to 1 are only about relation to other assets.\nIf you have only 2 assets and one has probability of 1.0 and the other of 0.5\nit\'s the same as having 2 assets with one having probability of 0.666 and other having 0.333.",CategoryName="Species|Asset Params",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="AlignStrategy",PropertyFriendlyName="Align Strategy",PropertyTooltip="If assigned specifies is what way this asset should adjust landscape.\nIf assigned overwrites asset group align strategy for this asset.",CategoryName="Species|Asset Params|Landscape",bShowPin=True,bCanToggleVisibility=True,bIsMarkedForAdvancedDisplay=True) StructType=/Script/CoreUObject.ScriptStruct'"/Script/ErrantBiomesEditor.BiomesSpeciesAssetParams"' NodePosX=16 NodePosY=342 AdvancedPinDisplay=Hidden NodeGuid=D34D2F8E43ACCF858D27E99EBAEF26AB CustomProperties Pin (PinId=D80D372F4BD565A3AC0F6C99CCA7B621,PinName="BiomesSpeciesAssetParams",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/ErrantBiomesEditor.BiomesSpeciesAssetParams"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_1 C54A26464AE5AF13D308CB9596EB3BAF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=AAE7E540488D831F8E328DA0B6298EF9,PinName="Asset",PinFriendlyName="Asset",PinToolTip="Asset\nSoft Object Reference\n\nAssets that can be spawned during generation are everything that has a Actor Factory.\nUsually that means everything that you can drag and drop from Content Browser onto level.\nMost often those will be Static Meshes.",PinType.PinCategory="softobject",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/CoreUObject.Object"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=True,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="/Engine/EngineMeshes/Cube.Cube",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=EFDDB13040F80C767F6C2E99C7AFD40A,PinName="AssetProbability",PinFriendlyName="Asset Probability",PinToolTip="Asset Probability\nFloat (single-precision)\n\nAsset with higher probability will be spawned more often then asset with lower probability.\nValues here which go from 0 to 1 are only about relation to other assets.\nIf you have only 2 assets and one has probability of 1.0 and the other of 0.5\nit\'s the same as having 2 assets with one having probability of 0.666 and other having 0.333.",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D675BF054E7A5FC11CBCF586942E1CA5,PinName="AlignStrategy",PinFriendlyName="Align Strategy",PinToolTip="Align Strategy\nBiomes Landscape Align Strategy Object Reference\n\nIf assigned specifies is what way this asset should adjust landscape.\nIf assigned overwrites asset group align strategy for this asset.",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/ErrantBiomesEditor.BiomesLandscapeAlignStrategy"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=True,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,) End Object Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name="EdGraphNode_Comment_0" ExportPath=/Script/UnrealEd.EdGraphNode_Comment'"/Game/Biomes/BlueprintLibrary/Documentation/EditingSpecies.EditingSpecies:EventGraph.EdGraphNode_Comment_0"' CommentColor=(R=1.000000,G=0.027321,B=0.462077,A=1.000000) bCommentBubbleVisible_InDetailsPanel=False NodePosX=-28 NodePosY=192 NodeWidth=768 NodeHeight=320 bCommentBubblePinned=False bCommentBubbleVisible=False NodeComment="Adding species Asset to Asset Group" NodeGuid=655DE4CA416E53EE2226739506E41180 End Object