Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_11" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/Sample/Sample.Sample:PersistentLevel.Sample.DocumentationExamples.K2Node_Composite_0.Quill.K2Node_CallFunction_11'" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Quillscript.Quill'",MemberName="GetScriptById") NodePosX=896 NodePosY=128 NodeGuid=129E6B0040402DA169D2D2897A8894FB CustomProperties Pin (PinId=14DDABF1438BF1BD9A5C2AB45B52ED79,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Target\nQuill Object Reference",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Quillscript.Quill'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Quillscript.Default__Quill",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=CFC0C09848CC8304E90EB8BA294B31E9,PinName="Id",PinToolTip="Id\nName",PinType.PinCategory="name",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=True,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="Intro",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=207E4CB7490997CD77E91086B9313A40,PinName="ReturnValue",PinToolTip="Return Value\nQuillscript Asset Object Reference\n\nGet a Quillscript asset by it\'s Id.\n! This function may be slow on large project with thousands of assets.",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Quillscript.QuillscriptAsset'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object