Begin Object Class=/Script/AnimGraph.AnimGraphNode_TwoWayBlend Name="AnimGraphNode_TwoWayBlend_1" ExportPath="/Script/AnimGraph.AnimGraphNode_TwoWayBlend'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_TwoWayBlend_1'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_TwoWayBlend_1.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_TwoWayBlend_1.AnimGraphNodeBinding_Base_0'" PropertyBindings=(("bAlphaBoolEnabled", (PinType=(PinCategory="bool"),PromotedPinType=(PinCategory="bool"),PropertyName="bAlphaBoolEnabled",PathAsText="Use Experimental State Machine",PropertyPath=("UseExperimentalStateMachine"),CompiledContext=NSLOCTEXT("UObjectDisplayNames", "EAnimPropertyAccessCallSite.WorkerThread_Unbatched", "Thread Safe"),CompiledContextDesc=NSLOCTEXT("UObjectToolTips", "EAnimPropertyAccessCallSite.WorkerThread_Unbatched", "Access is made on a worker thread in the anim graph or in a BP function"),bIsBound=True))) End Object BlendNode=(AlphaInputType=Bool) ShowPinForProperties(0)=(PropertyName="A",PropertyFriendlyName="A",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="B",PropertyFriendlyName="B",CategoryName="Links",bShowPin=True) ShowPinForProperties(2)=(PropertyName="AlphaInputType",PropertyFriendlyName="Alpha Input Type",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_TwoWayBlend:AlphaInputType", "The data type used to control the alpha blending between the A and B poses.\n Note: Changing this value will disconnect alpha input pins."),CategoryName="Settings") ShowPinForProperties(3)=(PropertyName="bAlphaBoolEnabled",PropertyFriendlyName="bEnabled",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_TwoWayBlend:bAlphaBoolEnabled", "The boolean value that controls the alpha blending when the alpha input type is set to \'Bool\'"),CategoryName="Settings",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(4)=(PropertyName="bResetChildOnActivation",PropertyFriendlyName="Reset Child on Activation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_TwoWayBlend:bResetChildOnActivation", "This reinitializes child pose when re-activated. For example, when active child changes"),CategoryName="Option") ShowPinForProperties(5)=(PropertyName="bAlwaysUpdateChildren",PropertyFriendlyName="Always Update Children",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_TwoWayBlend:bAlwaysUpdateChildren", "Always update children, regardless of whether or not that child has weight."),CategoryName="Option",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Alpha",PropertyFriendlyName="Alpha",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_TwoWayBlend:Alpha", "The float value that controls the alpha blending when the alpha input type is set to \'Float\'"),CategoryName="Settings",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="AlphaScaleBias",PropertyFriendlyName="Alpha Scale Bias",CategoryName="Settings") ShowPinForProperties(8)=(PropertyName="AlphaBoolBlend",PropertyFriendlyName="Blend Settings",CategoryName="Settings") ShowPinForProperties(9)=(PropertyName="AlphaCurveName",PropertyFriendlyName="Alpha Curve Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_TwoWayBlend:AlphaCurveName", "The animation curve that controls the alpha blending when the alpha input type is set to \'Curve\'"),CategoryName="Settings",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(10)=(PropertyName="AlphaScaleBiasClamp",PropertyFriendlyName="Alpha Scale Bias Clamp",CategoryName="Settings") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-5264 NodePosY=32 ErrorType=4 NodeGuid=B68925E94D4C311A0724849930BB9311 CustomProperties Pin (PinId=8C754C5F42664E418F411FA6368F77FD,PinName="A",PinFriendlyName=INVTEXT("A"),PinToolTip="A\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_MotionMatching_0 6AD19B9547DD160D472F4FACF9EA09B4,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B9367A674C355EBB5DA336916B13879C,PinName="B",PinFriendlyName=INVTEXT("B"),PinToolTip="B\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_TwoWayBlend_0 D46BACCD42F0579DA74638B0909E2E0F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=A14A40184E63B56DB0BB69A1C5319559,PinName="bAlphaBoolEnabled",PinFriendlyName=INVTEXT("bEnabled"),PinToolTip="Enabled\nBoolean\n\nアルファ入力タイプが「Bool」に設定されている場合にアルファ ブレンディングを制御するブール値",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="True",AutogeneratedDefaultValue="True",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5F2D3E554FCBC5AD783D6B9D7DB9E0E6,PinName="Alpha",PinFriendlyName=INVTEXT("Alpha"),PinToolTip="Alpha\n浮動小数点数(単精度)\n\nアルファ入力タイプが \'Float\' に設定されている場合に、アルファ ブレンディングを制御する浮動小数点値",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.000000",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=CECC7ADF45808E7324E8D098F6E247ED,PinName="AlphaCurveName",PinFriendlyName=INVTEXT("Alpha Curve Name"),PinToolTip="Alpha Curve Name\nName\n\nアルファ入力タイプが [Curve (カーブ)] に設定されている場合にアルファ ブレンディングを制御するアニメーション カーブ",PinType.PinCategory="name",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="None",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=55FFEBA24453E29A75316EA96204F4C0,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_5 9C913563422C1D8B26EB96A3DA29F4FC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SaveCachedPose Name="AnimGraphNode_SaveCachedPose_3" ExportPath="/Script/AnimGraph.AnimGraphNode_SaveCachedPose'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_SaveCachedPose_3'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_SaveCachedPose_3.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_SaveCachedPose_3.AnimGraphNodeBinding_Base_0'" End Object CacheName="LocomotionPose" ShowPinForProperties(0)=(PropertyName="Pose",PropertyFriendlyName="Pose",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-4112 NodeGuid=00872CCA4F657D21E4999ABFB426C624 CustomProperties Pin (PinId=7A01E1814AFD6A1F5BF2A1BEAA118DAD,PinName="Pose",PinFriendlyName=INVTEXT("Pose"),PinToolTip="Pose\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendListByBool_5 72933F0F4AFAABFC36BA33A1645B4C4A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateMachine Name="AnimGraphNode_StateMachine_2" ExportPath="/Script/AnimGraph.AnimGraphNode_StateMachine'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2'" Begin Object Class=/Script/AnimGraph.AnimationStateMachineGraph Name="CoverSystem" ExportPath="/Script/AnimGraph.AnimationStateMachineGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem'" Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_0" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0'" Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="CoverIdle" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_StateResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendListByBool Name="AnimGraphNode_BlendListByBool_0" ExportPath="/Script/AnimGraph.AnimGraphNode_BlendListByBool'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_BlendListByBool_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_BlendListByBool_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_5" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.K2Node_VariableGet_5'" End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_Mirror Name="AnimGraphNode_Mirror_0" ExportPath="/Script/AnimGraph.AnimGraphNode_Mirror'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_Mirror_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_Mirror_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_4" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_SequencePlayer_4'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_SequencePlayer_4.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_CopyBone Name="AnimGraphNode_CopyBone_1" ExportPath="/Script/AnimGraph.AnimGraphNode_CopyBone'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_CopyBone_1'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_CopyBone_1.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_CopyBone Name="AnimGraphNode_CopyBone_0" ExportPath="/Script/AnimGraph.AnimGraphNode_CopyBone'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_CopyBone_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_CopyBone_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace Name="AnimGraphNode_LocalToComponentSpace_3" ExportPath="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_LocalToComponentSpace_3'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_LocalToComponentSpace_3.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace Name="AnimGraphNode_ComponentToLocalSpace_0" ExportPath="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_ComponentToLocalSpace_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_ComponentToLocalSpace_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_3" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_SequencePlayer_3'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_SequencePlayer_3.AnimGraphNodeBinding_Base_0'" End Object End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_1" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_1'" Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="Enter" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_1.Enter'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_1.Enter.AnimGraphNode_StateResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_1.Enter.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_0" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_1.Enter.AnimGraphNode_SequencePlayer_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_1.Enter.AnimGraphNode_SequencePlayer_0.AnimGraphNodeBinding_Base_0'" End Object End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_2" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2'" Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="Exit" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_StateResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_0" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_SequencePlayer_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_SequencePlayer_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendListByBool Name="AnimGraphNode_BlendListByBool_0" ExportPath="/Script/AnimGraph.AnimGraphNode_BlendListByBool'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_BlendListByBool_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_BlendListByBool_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_5" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.K2Node_VariableGet_5'" End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_Mirror Name="AnimGraphNode_Mirror_0" ExportPath="/Script/AnimGraph.AnimGraphNode_Mirror'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_Mirror_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_Mirror_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_3" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_SequencePlayer_3'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_SequencePlayer_3.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_CopyBone Name="AnimGraphNode_CopyBone_1" ExportPath="/Script/AnimGraph.AnimGraphNode_CopyBone'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_CopyBone_1'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_CopyBone_1.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_CopyBone Name="AnimGraphNode_CopyBone_0" ExportPath="/Script/AnimGraph.AnimGraphNode_CopyBone'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_CopyBone_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_CopyBone_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace Name="AnimGraphNode_LocalToComponentSpace_2" ExportPath="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_LocalToComponentSpace_2'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_LocalToComponentSpace_2.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace Name="AnimGraphNode_ComponentToLocalSpace_1" ExportPath="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_ComponentToLocalSpace_1'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_ComponentToLocalSpace_1.AnimGraphNodeBinding_Base_0'" End Object End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_3" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3'" Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="CoverMoving" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_StateResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace Name="AnimGraphNode_LocalToComponentSpace_0" ExportPath="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_LocalToComponentSpace_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_LocalToComponentSpace_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace Name="AnimGraphNode_ComponentToLocalSpace_0" ExportPath="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_ComponentToLocalSpace_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_ComponentToLocalSpace_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendListByBool Name="AnimGraphNode_BlendListByBool_0" ExportPath="/Script/AnimGraph.AnimGraphNode_BlendListByBool'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_BlendListByBool_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_BlendListByBool_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_5" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.K2Node_VariableGet_5'" End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_CopyBone Name="AnimGraphNode_CopyBone_1" ExportPath="/Script/AnimGraph.AnimGraphNode_CopyBone'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_CopyBone_1'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_CopyBone_1.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_CopyBone Name="AnimGraphNode_CopyBone_0" ExportPath="/Script/AnimGraph.AnimGraphNode_CopyBone'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_CopyBone_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_CopyBone_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_3" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_SequencePlayer_3'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_SequencePlayer_3.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_4" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_SequencePlayer_4'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_SequencePlayer_4.AnimGraphNodeBinding_Base_0'" End Object End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_4" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4'" Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="LeanOutToIdle" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_StateResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendListByBool Name="AnimGraphNode_BlendListByBool_0" ExportPath="/Script/AnimGraph.AnimGraphNode_BlendListByBool'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_BlendListByBool_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_BlendListByBool_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_5" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.K2Node_VariableGet_5'" End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace Name="AnimGraphNode_LocalToComponentSpace_0" ExportPath="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_LocalToComponentSpace_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_LocalToComponentSpace_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace Name="AnimGraphNode_ComponentToLocalSpace_0" ExportPath="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_ComponentToLocalSpace_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_ComponentToLocalSpace_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_CopyBone Name="AnimGraphNode_CopyBone_1" ExportPath="/Script/AnimGraph.AnimGraphNode_CopyBone'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_CopyBone_1'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_CopyBone_1.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_CopyBone Name="AnimGraphNode_CopyBone_0" ExportPath="/Script/AnimGraph.AnimGraphNode_CopyBone'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_CopyBone_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_CopyBone_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_6" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_SequencePlayer_6'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_SequencePlayer_6.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_8" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_SequencePlayer_8'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_SequencePlayer_8.AnimGraphNodeBinding_Base_0'" End Object End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateNode Name="AnimStateNode_5" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5'" Begin Object Class=/Script/AnimGraph.AnimationStateGraph Name="LeanOut" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_StateResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace Name="AnimGraphNode_LocalToComponentSpace_1" ExportPath="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_LocalToComponentSpace_1'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_LocalToComponentSpace_1.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendListByBool Name="AnimGraphNode_BlendListByBool_0" ExportPath="/Script/AnimGraph.AnimGraphNode_BlendListByBool'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_BlendListByBool_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_BlendListByBool_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_5" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.K2Node_VariableGet_5'" End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_CopyBone Name="AnimGraphNode_CopyBone_1" ExportPath="/Script/AnimGraph.AnimGraphNode_CopyBone'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_CopyBone_1'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_CopyBone_1.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace Name="AnimGraphNode_ComponentToLocalSpace_0" ExportPath="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_ComponentToLocalSpace_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_ComponentToLocalSpace_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_CopyBone Name="AnimGraphNode_CopyBone_0" ExportPath="/Script/AnimGraph.AnimGraphNode_CopyBone'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_CopyBone_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_CopyBone_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_5" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_SequencePlayer_5'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_SequencePlayer_5.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_7" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_SequencePlayer_7'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_SequencePlayer_7.AnimGraphNodeBinding_Base_0'" End Object End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateEntryNode Name="AnimStateEntryNode_0" ExportPath="/Script/AnimGraph.AnimStateEntryNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateEntryNode_0'" End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_1" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_1'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_1.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_1.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_1.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_0" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_1.Transition.K2Node_VariableGet_0'" End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_0" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_1.Transition.K2Node_CallFunction_0'" End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_2" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_2'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_2.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_2.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_2.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_0" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_2.Transition.K2Node_VariableGet_0'" End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_3" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_3'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_3.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_3.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_3.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_PromotableOperator Name="K2Node_PromotableOperator_0" ExportPath="/Script/BlueprintGraph.K2Node_PromotableOperator'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_3.Transition.K2Node_PromotableOperator_0'" End Object Begin Object Class=/Script/AnimGraph.K2Node_AnimGetter Name="K2Node_AnimGetter_1" ExportPath="/Script/AnimGraph.K2Node_AnimGetter'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_3.Transition.K2Node_AnimGetter_1'" End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_0" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_0'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_0.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_0.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_0.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_0" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_0.Transition.K2Node_VariableGet_0'" End Object Begin Object Class=/Script/BlueprintGraph.K2Node_EnumEquality Name="K2Node_EnumEquality_0" ExportPath="/Script/BlueprintGraph.K2Node_EnumEquality'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_0.Transition.K2Node_EnumEquality_0'" End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_4" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_4'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_4.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_4.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_4.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_0" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_4.Transition.K2Node_VariableGet_0'" End Object Begin Object Class=/Script/BlueprintGraph.K2Node_EnumEquality Name="K2Node_EnumEquality_0" ExportPath="/Script/BlueprintGraph.K2Node_EnumEquality'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_4.Transition.K2Node_EnumEquality_0'" End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_0" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_4.Transition.K2Node_CallFunction_0'" End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_5" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_5'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_5.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_5.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_5.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/PropertyAccessNode.K2Node_PropertyAccess Name="K2Node_PropertyAccess_2" ExportPath="/Script/PropertyAccessNode.K2Node_PropertyAccess'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_5.Transition.K2Node_PropertyAccess_2'" End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_6" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_6'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_6.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_6.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_6.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_0" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_6.Transition.K2Node_CallFunction_0'" End Object Begin Object Class=/Script/PropertyAccessNode.K2Node_PropertyAccess Name="K2Node_PropertyAccess_2" ExportPath="/Script/PropertyAccessNode.K2Node_PropertyAccess'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_6.Transition.K2Node_PropertyAccess_2'" End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_8" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_8'" Begin Object Class=/Script/AnimGraph.AnimationTransitionGraph Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_8.Transition'" Begin Object Class=/Script/AnimGraph.AnimGraphNode_TransitionResult Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_8.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_8.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object End Object Begin Object Class=/Script/BlueprintGraph.K2Node_PromotableOperator Name="K2Node_PromotableOperator_3" ExportPath="/Script/BlueprintGraph.K2Node_PromotableOperator'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_8.Transition.K2Node_PromotableOperator_3'" End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath="/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_8.Transition.K2Node_CommutativeAssociativeBinaryOperator_0'" End Object Begin Object Class=/Script/BlueprintGraph.K2Node_PromotableOperator Name="K2Node_PromotableOperator_1" ExportPath="/Script/BlueprintGraph.K2Node_PromotableOperator'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_8.Transition.K2Node_PromotableOperator_1'" End Object Begin Object Class=/Script/AnimGraph.K2Node_AnimGetter Name="K2Node_AnimGetter_1" ExportPath="/Script/AnimGraph.K2Node_AnimGetter'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_8.Transition.K2Node_AnimGetter_1'" End Object Begin Object Class=/Script/AnimGraph.K2Node_AnimGetter Name="K2Node_AnimGetter_2" ExportPath="/Script/AnimGraph.K2Node_AnimGetter'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_8.Transition.K2Node_AnimGetter_2'" End Object End Object End Object Begin Object Class=/Script/AnimGraph.AnimStateTransitionNode Name="AnimStateTransitionNode_9" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_9'" End Object End Object Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="CoverSystem" ExportPath="/Script/AnimGraph.AnimationStateMachineGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem'" Begin Object Name="AnimStateNode_0" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0'" Begin Object Name="CoverIdle" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle'" Begin Object Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_StateResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=1408 NodePosY=-448 ErrorType=4 NodeGuid=4216BAAF49F8F8578BAED988FA235249 CustomProperties Pin (PinId=EE15F9BF40BC3DBA40B170A191549508,PinName="Result",PinFriendlyName=INVTEXT("Result"),PinToolTip="Result\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_ComponentToLocalSpace_0 DDFF2FA04DF7BB4B94301A93C23F0917,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendListByBool_0" ExportPath="/Script/AnimGraph.AnimGraphNode_BlendListByBool'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_BlendListByBool_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_BlendListByBool_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="BlendPose",PropertyFriendlyName="Blend Pose",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendTime",PropertyFriendlyName="Blend Time",CategoryName="Config",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="TransitionType",PropertyFriendlyName="Transition Type",CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendType",PropertyFriendlyName="Blend Type",CategoryName="BlendType") ShowPinForProperties(4)=(PropertyName="bResetChildOnActivation",PropertyFriendlyName="Reset Child on Activation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListBase:bResetChildOnActivation", "This reinitializes the re-activated child if the child\'s weight was zero."),CategoryName="Option") ShowPinForProperties(5)=(PropertyName="CustomBlendCurve",PropertyFriendlyName="Custom Blend Curve",CategoryName="BlendType") ShowPinForProperties(6)=(PropertyName="BlendProfile",PropertyFriendlyName="Blend Profile",CategoryName="BlendType") ShowPinForProperties(7)=(PropertyName="bActiveValue",PropertyFriendlyName="Active Value",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListByBool:bActiveValue", "Which input should be connected to the output?"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=128 NodePosY=-464 NodeGuid=D8C4CACD44DDDAAAFE6BCAAFCAC5494A CustomProperties Pin (PinId=E0EF7227476FFFBF08105ABC7934F0CF,PinName="BlendPose_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Pose 0\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_3 CDCA2CAD47208D9691EA20B559B5AAB7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C484F8614D88ADD1B8D2999A13B519DE,PinName="BlendPose_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Pose 1\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_Mirror_0 EE6457C24D6BD2CD9BB62097D2003639,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=98B623A241444987149A4196E9AE9C46,PinName="BlendTime_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Time 0\n浮動小数点数(単精度)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.200000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B0A6716F4D16990558B76E86FC56D4D5,PinName="BlendTime_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Time 1\n浮動小数点数(単精度)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.200000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=7E54F4D740C2B36794577BBC15F3F05F,PinName="bActiveValue",PinFriendlyName=INVTEXT("Active Value"),PinToolTip="Active Value\nBoolean\n\n入力値の接続先の出力値",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_5 40369CF04F2DDB2411ED9AACAAF101F9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=648FE4FF4164A2196829628BD5B2F071,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LocalToComponentSpace_3 BE60697A43D7376E38A9D4A9848A7F7D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_5" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.K2Node_VariableGet_5'" VariableReference=(MemberName="IsInCoverMoveLeft",MemberGuid=22FF989B41BBEB5930C2CB85DA5CC7DD,bSelfContext=True) NodePosX=-128 NodePosY=-272 NodeGuid=F59BD047430ACFB07464B4ACB38398AA CustomProperties Pin (PinId=40369CF04F2DDB2411ED9AACAAF101F9,PinName="IsInCoverMoveLeft",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_BlendListByBool_0 7E54F4D740C2B36794577BBC15F3F05F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B2DA9F184B1568BB9473768DB88C7696,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_Mirror_0" ExportPath="/Script/AnimGraph.AnimGraphNode_Mirror'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_Mirror_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_Mirror_0.AnimGraphNodeBinding_Base_0'" End Object Node=(MirrorDataTable="/Script/Engine.MirrorDataTable'/Game/Characters/UEFN_Mannequin/Rigs/MDT_UEFN_Mannequin.MDT_UEFN_Mannequin'") ShowPinForProperties(0)=(PropertyName="Source",PropertyFriendlyName="Source",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="bMirror",PropertyFriendlyName="Mirror",CategoryName="Settings",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="MirrorDataTable",PropertyFriendlyName="Mirror Data Table",CategoryName="Settings") ShowPinForProperties(3)=(PropertyName="BlendTime",PropertyFriendlyName="Blend Time",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Mirror:BlendTime", "Inertialization blend time to use when transitioning between mirrored and unmirrored states"),CategoryName="MirrorTransition",bCanToggleVisibility=True) ShowPinForProperties(4)=(PropertyName="bResetChild",PropertyFriendlyName="Reset Child",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Mirror:bResetChild", "Whether to reset (reinitialize) the child (source) pose when the mirror state changes"),CategoryName="MirrorTransition") ShowPinForProperties(5)=(PropertyName="bBoneMirroring",PropertyFriendlyName="Bone",CategoryName="MirroredChannels") ShowPinForProperties(6)=(PropertyName="bCurveMirroring",PropertyFriendlyName="Curve",CategoryName="MirroredChannels") ShowPinForProperties(7)=(PropertyName="bAttributeMirroring",PropertyFriendlyName="Attributes",CategoryName="MirroredChannels") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-400 NodePosY=-400 NodeGuid=E21BD9A340A98BADB1D96C8CDA431AFD CustomProperties Pin (PinId=FBA0E4C14A85ADFE5ABF7FADDFC92ABC,PinName="Source",PinFriendlyName=INVTEXT("Source"),PinToolTip="Source\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_4 CDCA2CAD47208D9691EA20B559B5AAB7,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=1076E647459E30139B9C0DAAEA0C8376,PinName="bMirror",PinFriendlyName=INVTEXT("Mirror"),PinToolTip="Mirror\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="True",AutogeneratedDefaultValue="True",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=EE6457C24D6BD2CD9BB62097D2003639,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 C484F8614D88ADD1B8D2999A13B519DE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_4" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_SequencePlayer_4'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_SequencePlayer_4.AnimGraphNodeBinding_Base_0'" End Object Node=(Sequence="/Script/Engine.AnimSequence'/Game/Characters/UEFN_Mannequin/Animations/Cover/CoverIdle_L1.CoverIdle_L1'") ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name that we synchronize with (NAME_None if it is not part of any group)."),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this node can assume within the group (ignored if GroupName is not set)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How this node will synchronize with other animations."),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-640 NodePosY=-432 NodeGuid=622C811A47A61F751F6B26B5F860ED43 CustomProperties Pin (PinId=CDCA2CAD47208D9691EA20B559B5AAB7,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_Mirror_0 FBA0E4C14A85ADFE5ABF7FADDFC92ABC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_CopyBone_1" ExportPath="/Script/AnimGraph.AnimGraphNode_CopyBone'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_CopyBone_1'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_CopyBone_1.AnimGraphNodeBinding_Base_0'" End Object Node=(SourceBone=(BoneName="foot_l"),TargetBone=(BoneName="ik_foot_l")) ShowPinForProperties(0)=(PropertyName="ComponentPose",PropertyFriendlyName="Component Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:ComponentPose", "Input link"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance",bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="AlphaInputType",PropertyFriendlyName="Alpha Input Type",CategoryName="Alpha") ShowPinForProperties(3)=(PropertyName="bAlphaBoolEnabled",PropertyFriendlyName="bEnabled",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(4)=(PropertyName="Alpha",PropertyFriendlyName="Alpha",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:Alpha", "Current strength of the skeletal control"),CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(5)=(PropertyName="AlphaScaleBias",PropertyFriendlyName="Alpha Scale Bias",CategoryName="Alpha") ShowPinForProperties(6)=(PropertyName="AlphaBoolBlend",PropertyFriendlyName="Blend Settings",CategoryName="Alpha") ShowPinForProperties(7)=(PropertyName="AlphaCurveName",PropertyFriendlyName="Alpha Curve Name",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="AlphaScaleBiasClamp",PropertyFriendlyName="Alpha Scale Bias Clamp",CategoryName="Alpha") ShowPinForProperties(9)=(PropertyName="SourceBone",PropertyFriendlyName="Source Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:SourceBone", "Source Bone Name to get transform from"),CategoryName="Copy") ShowPinForProperties(10)=(PropertyName="TargetBone",PropertyFriendlyName="Target Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:TargetBone", "Name of bone to control. This is the main bone chain to modify from. *"),CategoryName="Copy") ShowPinForProperties(11)=(PropertyName="bCopyTranslation",PropertyFriendlyName="Copy Translation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyTranslation", "If Translation should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bCopyRotation",PropertyFriendlyName="Copy Rotation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyRotation", "If Rotation should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(13)=(PropertyName="bCopyScale",PropertyFriendlyName="Copy Scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyScale", "If Scale should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(14)=(PropertyName="ControlSpace",PropertyFriendlyName="Control Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:ControlSpace", "Space to convert transforms into prior to copying components"),CategoryName="Copy") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=592 NodePosY=-480 NodeGuid=BB08F4DB4F97C4F9CC82EDACAC225116 CustomProperties Pin (PinId=0BD7802A47C34234FA5F1CB3A822309C,PinName="ComponentPose",PinFriendlyName=INVTEXT("Component Pose"),PinToolTip="Component Pose\nComponent Space Pose Link 構造体\n\n入力リンク",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LocalToComponentSpace_3 62E33277498EAF94F68F33BA595A1616,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D2E600DB414B6BA74C3F92B4CA69EDA2,PinName="bAlphaBoolEnabled",PinFriendlyName=INVTEXT("bEnabled"),PinToolTip="Enabled\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="True",AutogeneratedDefaultValue="True",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FCD2228149E5BEBC732858A3404380B2,PinName="Alpha",PinFriendlyName=INVTEXT("Alpha"),PinToolTip="Alpha\n浮動小数点数(単精度)\n\nスケルタル制御の現在の強度",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D6D00AAF4742788A8AF111977407725D,PinName="AlphaCurveName",PinFriendlyName=INVTEXT("Alpha Curve Name"),PinToolTip="Alpha Curve Name\nName",PinType.PinCategory="name",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="None",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=00067D004DACCC275732A3A1F2D5AC2F,PinName="bCopyTranslation",PinFriendlyName=INVTEXT("Copy Translation"),PinToolTip="Copy Translation\nBoolean\n\n平行移動をコピーするべきかどうか",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5F35C48B467BCA5816985CB77AA8F093,PinName="bCopyRotation",PinFriendlyName=INVTEXT("Copy Rotation"),PinToolTip="Copy Rotation\nBoolean\n\n回転をコピーする場合",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3C2FB29C4E9B8B6267C42EBF17FB9BC2,PinName="bCopyScale",PinFriendlyName=INVTEXT("Copy Scale"),PinToolTip="Copy Scale\nBoolean\n\nスケーリングをコピーする場合",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=77F7BAC34B7F8FF6F5EFC48DAACB1A83,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_CopyBone_0 0BD7802A47C34234FA5F1CB3A822309C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_CopyBone_0" ExportPath="/Script/AnimGraph.AnimGraphNode_CopyBone'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_CopyBone_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_CopyBone_0.AnimGraphNodeBinding_Base_0'" End Object Node=(SourceBone=(BoneName="foot_r"),TargetBone=(BoneName="ik_foot_r")) ShowPinForProperties(0)=(PropertyName="ComponentPose",PropertyFriendlyName="Component Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:ComponentPose", "Input link"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance",bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="AlphaInputType",PropertyFriendlyName="Alpha Input Type",CategoryName="Alpha") ShowPinForProperties(3)=(PropertyName="bAlphaBoolEnabled",PropertyFriendlyName="bEnabled",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(4)=(PropertyName="Alpha",PropertyFriendlyName="Alpha",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:Alpha", "Current strength of the skeletal control"),CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(5)=(PropertyName="AlphaScaleBias",PropertyFriendlyName="Alpha Scale Bias",CategoryName="Alpha") ShowPinForProperties(6)=(PropertyName="AlphaBoolBlend",PropertyFriendlyName="Blend Settings",CategoryName="Alpha") ShowPinForProperties(7)=(PropertyName="AlphaCurveName",PropertyFriendlyName="Alpha Curve Name",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="AlphaScaleBiasClamp",PropertyFriendlyName="Alpha Scale Bias Clamp",CategoryName="Alpha") ShowPinForProperties(9)=(PropertyName="SourceBone",PropertyFriendlyName="Source Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:SourceBone", "Source Bone Name to get transform from"),CategoryName="Copy") ShowPinForProperties(10)=(PropertyName="TargetBone",PropertyFriendlyName="Target Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:TargetBone", "Name of bone to control. This is the main bone chain to modify from. *"),CategoryName="Copy") ShowPinForProperties(11)=(PropertyName="bCopyTranslation",PropertyFriendlyName="Copy Translation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyTranslation", "If Translation should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bCopyRotation",PropertyFriendlyName="Copy Rotation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyRotation", "If Rotation should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(13)=(PropertyName="bCopyScale",PropertyFriendlyName="Copy Scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyScale", "If Scale should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(14)=(PropertyName="ControlSpace",PropertyFriendlyName="Control Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:ControlSpace", "Space to convert transforms into prior to copying components"),CategoryName="Copy") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=848 NodePosY=-480 NodeGuid=3553E4DE43E2FC4CBE4A74959A59A5BF CustomProperties Pin (PinId=0BD7802A47C34234FA5F1CB3A822309C,PinName="ComponentPose",PinFriendlyName=INVTEXT("Component Pose"),PinToolTip="Component Pose\nComponent Space Pose Link 構造体\n\n入力リンク",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_CopyBone_1 77F7BAC34B7F8FF6F5EFC48DAACB1A83,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D2E600DB414B6BA74C3F92B4CA69EDA2,PinName="bAlphaBoolEnabled",PinFriendlyName=INVTEXT("bEnabled"),PinToolTip="Enabled\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="True",AutogeneratedDefaultValue="True",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FCD2228149E5BEBC732858A3404380B2,PinName="Alpha",PinFriendlyName=INVTEXT("Alpha"),PinToolTip="Alpha\n浮動小数点数(単精度)\n\nスケルタル制御の現在の強度",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D6D00AAF4742788A8AF111977407725D,PinName="AlphaCurveName",PinFriendlyName=INVTEXT("Alpha Curve Name"),PinToolTip="Alpha Curve Name\nName",PinType.PinCategory="name",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="None",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=00067D004DACCC275732A3A1F2D5AC2F,PinName="bCopyTranslation",PinFriendlyName=INVTEXT("Copy Translation"),PinToolTip="Copy Translation\nBoolean\n\n平行移動をコピーするべきかどうか",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5F35C48B467BCA5816985CB77AA8F093,PinName="bCopyRotation",PinFriendlyName=INVTEXT("Copy Rotation"),PinToolTip="Copy Rotation\nBoolean\n\n回転をコピーする場合",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3C2FB29C4E9B8B6267C42EBF17FB9BC2,PinName="bCopyScale",PinFriendlyName=INVTEXT("Copy Scale"),PinToolTip="Copy Scale\nBoolean\n\nスケーリングをコピーする場合",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=77F7BAC34B7F8FF6F5EFC48DAACB1A83,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_ComponentToLocalSpace_0 17EBACC9408372A2AA80B4AFD1977C0B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_LocalToComponentSpace_3" ExportPath="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_LocalToComponentSpace_3'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_LocalToComponentSpace_3.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="LocalPose",PropertyFriendlyName="Local Pose",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=384 NodePosY=-464 NodeGuid=287557B9429B3F9BC95D82BB04F62CA8 CustomProperties Pin (PinId=BE60697A43D7376E38A9D4A9848A7F7D,PinName="LocalPose",PinFriendlyName=INVTEXT("Local Pose"),PinToolTip="Local Pose\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendListByBool_0 648FE4FF4164A2196829628BD5B2F071,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=62E33277498EAF94F68F33BA595A1616,PinName="ComponentPose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_CopyBone_1 0BD7802A47C34234FA5F1CB3A822309C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_ComponentToLocalSpace_0" ExportPath="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_ComponentToLocalSpace_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_ComponentToLocalSpace_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="ComponentPose",PropertyFriendlyName="Component Pose",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=1168 NodePosY=-448 NodeGuid=9A54994E49506420CF6656A2D738A0B5 CustomProperties Pin (PinId=17EBACC9408372A2AA80B4AFD1977C0B,PinName="ComponentPose",PinFriendlyName=INVTEXT("Component Pose"),PinToolTip="Component Pose\nComponent Space Pose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_CopyBone_0 77F7BAC34B7F8FF6F5EFC48DAACB1A83,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=DDFF2FA04DF7BB4B94301A93C23F0917,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 EE15F9BF40BC3DBA40B170A191549508,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_3" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_SequencePlayer_3'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_0.CoverIdle.AnimGraphNode_SequencePlayer_3.AnimGraphNodeBinding_Base_0'" End Object Node=(Sequence="/Script/Engine.AnimSequence'/Game/Characters/UEFN_Mannequin/Animations/Cover/CoverIdle_L1.CoverIdle_L1'") ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name that we synchronize with (NAME_None if it is not part of any group)."),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this node can assume within the group (ignored if GroupName is not set)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How this node will synchronize with other animations."),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-640 NodePosY=-528 NodeGuid=BC3818D74A5DFD257537BF94547DC1F9 CustomProperties Pin (PinId=CDCA2CAD47208D9691EA20B559B5AAB7,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 E0EF7227476FFFBF08105ABC7934F0CF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationStateGraphSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Nodes(1)="/Script/AnimGraph.AnimGraphNode_BlendListByBool'AnimGraphNode_BlendListByBool_0'" Nodes(2)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_5'" Nodes(3)="/Script/AnimGraph.AnimGraphNode_Mirror'AnimGraphNode_Mirror_0'" Nodes(4)="/Script/AnimGraph.AnimGraphNode_SequencePlayer'AnimGraphNode_SequencePlayer_4'" Nodes(5)="/Script/AnimGraph.AnimGraphNode_CopyBone'AnimGraphNode_CopyBone_1'" Nodes(6)="/Script/AnimGraph.AnimGraphNode_CopyBone'AnimGraphNode_CopyBone_0'" Nodes(7)="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace'AnimGraphNode_LocalToComponentSpace_3'" Nodes(8)="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace'AnimGraphNode_ComponentToLocalSpace_0'" Nodes(9)="/Script/AnimGraph.AnimGraphNode_SequencePlayer'AnimGraphNode_SequencePlayer_3'" GraphGuid=0FB9581043B20C29410D29B12629BB36 End Object BoundGraph="/Script/AnimGraph.AnimationStateGraph'CoverIdle'" NodePosX=352 NodePosY=32 NodeGuid=583CC5C44C4BF24B2C756FACCE656294 CustomProperties Pin (PinId=811E89DF4D9BA57815DA5983D3A1B336,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_3 5827825246C2304252D303BBC5C70EF7,AnimStateTransitionNode_4 E3E3672D4E819BC67699C1854299EC8E,AnimStateTransitionNode_8 286686EE43A44AF7A2443C84C480C5F9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=124A4D8C422B602F3E89FF8626C05C52,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_1 832ADBA64F3F9AC2290D0293050E627A,AnimStateTransitionNode_0 4E90416241973283CFBFDDA4E187A6B7,AnimStateTransitionNode_5 0A248DF84789158FD96A18835F04918B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateNode_1" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_1'" Begin Object Name="Enter" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_1.Enter'" Begin Object Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_1.Enter.AnimGraphNode_StateResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_1.Enter.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=240 NodeGuid=C8E4137D4EFAA2B95E62A18A60CE727F CustomProperties Pin (PinId=708A965A4DF699850754C988A9972BCF,PinName="Result",PinFriendlyName=INVTEXT("Result"),PinToolTip="Result\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_0 B1ADBB534D6A9892DB75D782375FC429,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_0" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_1.Enter.AnimGraphNode_SequencePlayer_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_1.Enter.AnimGraphNode_SequencePlayer_0.AnimGraphNodeBinding_Base_0'" End Object Node=(Sequence="/Script/Engine.AnimSequence'/Game/Characters/UEFN_Mannequin/Animations/Cover/StandToCover_L.StandToCover_L'",bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name that we synchronize with (NAME_None if it is not part of any group)."),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this node can assume within the group (ignored if GroupName is not set)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How this node will synchronize with other animations."),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-496 ErrorType=1 NodeGuid=E5CE6F6640A0B9C128FB9A8F46CD7E35 CustomProperties Pin (PinId=B1ADBB534D6A9892DB75D782375FC429,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 708A965A4DF699850754C988A9972BCF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationStateGraphSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Nodes(1)="/Script/AnimGraph.AnimGraphNode_SequencePlayer'AnimGraphNode_SequencePlayer_0'" GraphGuid=053E287440D206360397CE92E3756F4C End Object BoundGraph="/Script/AnimGraph.AnimationStateGraph'Enter'" NodePosX=160 NodePosY=112 ErrorType=1 NodeGuid=5948DFEE49F63EA3F171BE8E5CEFC1EF CustomProperties Pin (PinId=9E2A08A544FB75B1B7B90CAB50883A81,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_2 289E33E44B67984FAEA482836D6A6358,AnimStateEntryNode_0 82453ED6497D48B252B0AEAF77653851,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=415D4BF1493CC732B252E8B669EA399F,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_3 0C26634440EC871AF86C72B4B9F43241,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateNode_2" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2'" Begin Object Name="Exit" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit'" Begin Object Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_StateResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=192 NodePosY=128 ErrorType=4 NodeGuid=22A695DF4FEE802B358036BF67F44E82 CustomProperties Pin (PinId=EC64ADC84A4071687998FB88D9C36FE8,PinName="Result",PinFriendlyName=INVTEXT("Result"),PinToolTip="Result\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_ComponentToLocalSpace_1 4B718B774A742552EA5E3E9F00BE600E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_0" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_SequencePlayer_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_SequencePlayer_0.AnimGraphNodeBinding_Base_0'" End Object Node=(Sequence="/Script/Engine.AnimSequence'/Game/Characters/UEFN_Mannequin/Animations/Cover/CoverToStand_L.CoverToStand_L'",bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name that we synchronize with (NAME_None if it is not part of any group)."),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this node can assume within the group (ignored if GroupName is not set)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How this node will synchronize with other animations."),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-1712 NodePosY=48 ErrorType=1 NodeGuid=F0ADFE10425E30DB4B507A8EBD2C832D CustomProperties Pin (PinId=523981BC461A73F4B453FDB915218309,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 E0EF7227476FFFBF08105ABC7934F0CF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendListByBool_0" ExportPath="/Script/AnimGraph.AnimGraphNode_BlendListByBool'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_BlendListByBool_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_BlendListByBool_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="BlendPose",PropertyFriendlyName="Blend Pose",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendTime",PropertyFriendlyName="Blend Time",CategoryName="Config",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="TransitionType",PropertyFriendlyName="Transition Type",CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendType",PropertyFriendlyName="Blend Type",CategoryName="BlendType") ShowPinForProperties(4)=(PropertyName="bResetChildOnActivation",PropertyFriendlyName="Reset Child on Activation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListBase:bResetChildOnActivation", "This reinitializes the re-activated child if the child\'s weight was zero."),CategoryName="Option") ShowPinForProperties(5)=(PropertyName="CustomBlendCurve",PropertyFriendlyName="Custom Blend Curve",CategoryName="BlendType") ShowPinForProperties(6)=(PropertyName="BlendProfile",PropertyFriendlyName="Blend Profile",CategoryName="BlendType") ShowPinForProperties(7)=(PropertyName="bActiveValue",PropertyFriendlyName="Active Value",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListByBool:bActiveValue", "Which input should be connected to the output?"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-1008 NodePosY=128 NodeGuid=1A570344427D3A9C643450A4668B61C7 CustomProperties Pin (PinId=E0EF7227476FFFBF08105ABC7934F0CF,PinName="BlendPose_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Pose 0\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_0 523981BC461A73F4B453FDB915218309,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C484F8614D88ADD1B8D2999A13B519DE,PinName="BlendPose_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Pose 1\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_Mirror_0 EE6457C24D6BD2CD9BB62097D2003639,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=98B623A241444987149A4196E9AE9C46,PinName="BlendTime_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Time 0\n浮動小数点数(単精度)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B0A6716F4D16990558B76E86FC56D4D5,PinName="BlendTime_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Time 1\n浮動小数点数(単精度)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=7E54F4D740C2B36794577BBC15F3F05F,PinName="bActiveValue",PinFriendlyName=INVTEXT("Active Value"),PinToolTip="Active Value\nBoolean\n\n入力値の接続先の出力値",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_5 40369CF04F2DDB2411ED9AACAAF101F9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=648FE4FF4164A2196829628BD5B2F071,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LocalToComponentSpace_2 B746620D4F7B4D06E7A2239840AA61E6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_5" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.K2Node_VariableGet_5'" VariableReference=(MemberName="IsInCoverMoveLeft",MemberGuid=22FF989B41BBEB5930C2CB85DA5CC7DD,bSelfContext=True) NodePosX=-1264 NodePosY=320 NodeGuid=BB9F1D6D42E0BCBC83EB0E9121D7A77A CustomProperties Pin (PinId=40369CF04F2DDB2411ED9AACAAF101F9,PinName="IsInCoverMoveLeft",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_BlendListByBool_0 7E54F4D740C2B36794577BBC15F3F05F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B2DA9F184B1568BB9473768DB88C7696,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_Mirror_0" ExportPath="/Script/AnimGraph.AnimGraphNode_Mirror'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_Mirror_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_Mirror_0.AnimGraphNodeBinding_Base_0'" End Object Node=(MirrorDataTable="/Script/Engine.MirrorDataTable'/Game/Characters/UEFN_Mannequin/Rigs/MDT_UEFN_Mannequin.MDT_UEFN_Mannequin'") ShowPinForProperties(0)=(PropertyName="Source",PropertyFriendlyName="Source",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="bMirror",PropertyFriendlyName="Mirror",CategoryName="Settings",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="MirrorDataTable",PropertyFriendlyName="Mirror Data Table",CategoryName="Settings") ShowPinForProperties(3)=(PropertyName="BlendTime",PropertyFriendlyName="Blend Time",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Mirror:BlendTime", "Inertialization blend time to use when transitioning between mirrored and unmirrored states"),CategoryName="MirrorTransition",bCanToggleVisibility=True) ShowPinForProperties(4)=(PropertyName="bResetChild",PropertyFriendlyName="Reset Child",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_Mirror:bResetChild", "Whether to reset (reinitialize) the child (source) pose when the mirror state changes"),CategoryName="MirrorTransition") ShowPinForProperties(5)=(PropertyName="bBoneMirroring",PropertyFriendlyName="Bone",CategoryName="MirroredChannels") ShowPinForProperties(6)=(PropertyName="bCurveMirroring",PropertyFriendlyName="Curve",CategoryName="MirroredChannels") ShowPinForProperties(7)=(PropertyName="bAttributeMirroring",PropertyFriendlyName="Attributes",CategoryName="MirroredChannels") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-1520 NodePosY=192 NodeGuid=BDBB952E443191F29834B186FFB8844D CustomProperties Pin (PinId=FBA0E4C14A85ADFE5ABF7FADDFC92ABC,PinName="Source",PinFriendlyName=INVTEXT("Source"),PinToolTip="Source\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_3 523981BC461A73F4B453FDB915218309,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=1076E647459E30139B9C0DAAEA0C8376,PinName="bMirror",PinFriendlyName=INVTEXT("Mirror"),PinToolTip="Mirror\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="True",AutogeneratedDefaultValue="True",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=EE6457C24D6BD2CD9BB62097D2003639,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 C484F8614D88ADD1B8D2999A13B519DE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_3" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_SequencePlayer_3'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_SequencePlayer_3.AnimGraphNodeBinding_Base_0'" End Object Node=(Sequence="/Script/Engine.AnimSequence'/Game/Characters/UEFN_Mannequin/Animations/Cover/CoverToStand_L.CoverToStand_L'",bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name that we synchronize with (NAME_None if it is not part of any group)."),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this node can assume within the group (ignored if GroupName is not set)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How this node will synchronize with other animations."),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-1712 NodePosY=176 ErrorType=1 NodeGuid=11BF4B24404EA1DFEC1A64B2DA4B74DC CustomProperties Pin (PinId=523981BC461A73F4B453FDB915218309,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_Mirror_0 FBA0E4C14A85ADFE5ABF7FADDFC92ABC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_CopyBone_1" ExportPath="/Script/AnimGraph.AnimGraphNode_CopyBone'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_CopyBone_1'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_CopyBone_1.AnimGraphNodeBinding_Base_0'" End Object Node=(SourceBone=(BoneName="foot_l"),TargetBone=(BoneName="ik_foot_l")) ShowPinForProperties(0)=(PropertyName="ComponentPose",PropertyFriendlyName="Component Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:ComponentPose", "Input link"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance",bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="AlphaInputType",PropertyFriendlyName="Alpha Input Type",CategoryName="Alpha") ShowPinForProperties(3)=(PropertyName="bAlphaBoolEnabled",PropertyFriendlyName="bEnabled",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(4)=(PropertyName="Alpha",PropertyFriendlyName="Alpha",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:Alpha", "Current strength of the skeletal control"),CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(5)=(PropertyName="AlphaScaleBias",PropertyFriendlyName="Alpha Scale Bias",CategoryName="Alpha") ShowPinForProperties(6)=(PropertyName="AlphaBoolBlend",PropertyFriendlyName="Blend Settings",CategoryName="Alpha") ShowPinForProperties(7)=(PropertyName="AlphaCurveName",PropertyFriendlyName="Alpha Curve Name",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="AlphaScaleBiasClamp",PropertyFriendlyName="Alpha Scale Bias Clamp",CategoryName="Alpha") ShowPinForProperties(9)=(PropertyName="SourceBone",PropertyFriendlyName="Source Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:SourceBone", "Source Bone Name to get transform from"),CategoryName="Copy") ShowPinForProperties(10)=(PropertyName="TargetBone",PropertyFriendlyName="Target Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:TargetBone", "Name of bone to control. This is the main bone chain to modify from. *"),CategoryName="Copy") ShowPinForProperties(11)=(PropertyName="bCopyTranslation",PropertyFriendlyName="Copy Translation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyTranslation", "If Translation should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bCopyRotation",PropertyFriendlyName="Copy Rotation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyRotation", "If Rotation should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(13)=(PropertyName="bCopyScale",PropertyFriendlyName="Copy Scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyScale", "If Scale should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(14)=(PropertyName="ControlSpace",PropertyFriendlyName="Control Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:ControlSpace", "Space to convert transforms into prior to copying components"),CategoryName="Copy") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-512 NodePosY=96 NodeGuid=27E0F9DD4F6D5DC37DC1549C73588FC1 CustomProperties Pin (PinId=0BD7802A47C34234FA5F1CB3A822309C,PinName="ComponentPose",PinFriendlyName=INVTEXT("Component Pose"),PinToolTip="Component Pose\nComponent Space Pose Link 構造体\n\n入力リンク",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LocalToComponentSpace_2 E42887CF44D336C9E66BCD8664BF5040,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D2E600DB414B6BA74C3F92B4CA69EDA2,PinName="bAlphaBoolEnabled",PinFriendlyName=INVTEXT("bEnabled"),PinToolTip="Enabled\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="True",AutogeneratedDefaultValue="True",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FCD2228149E5BEBC732858A3404380B2,PinName="Alpha",PinFriendlyName=INVTEXT("Alpha"),PinToolTip="Alpha\n浮動小数点数(単精度)\n\nスケルタル制御の現在の強度",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D6D00AAF4742788A8AF111977407725D,PinName="AlphaCurveName",PinFriendlyName=INVTEXT("Alpha Curve Name"),PinToolTip="Alpha Curve Name\nName",PinType.PinCategory="name",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="None",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=00067D004DACCC275732A3A1F2D5AC2F,PinName="bCopyTranslation",PinFriendlyName=INVTEXT("Copy Translation"),PinToolTip="Copy Translation\nBoolean\n\n平行移動をコピーするべきかどうか",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5F35C48B467BCA5816985CB77AA8F093,PinName="bCopyRotation",PinFriendlyName=INVTEXT("Copy Rotation"),PinToolTip="Copy Rotation\nBoolean\n\n回転をコピーする場合",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3C2FB29C4E9B8B6267C42EBF17FB9BC2,PinName="bCopyScale",PinFriendlyName=INVTEXT("Copy Scale"),PinToolTip="Copy Scale\nBoolean\n\nスケーリングをコピーする場合",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=77F7BAC34B7F8FF6F5EFC48DAACB1A83,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_CopyBone_0 0BD7802A47C34234FA5F1CB3A822309C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_CopyBone_0" ExportPath="/Script/AnimGraph.AnimGraphNode_CopyBone'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_CopyBone_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_CopyBone_0.AnimGraphNodeBinding_Base_0'" End Object Node=(SourceBone=(BoneName="foot_r"),TargetBone=(BoneName="ik_foot_r")) ShowPinForProperties(0)=(PropertyName="ComponentPose",PropertyFriendlyName="Component Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:ComponentPose", "Input link"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance",bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="AlphaInputType",PropertyFriendlyName="Alpha Input Type",CategoryName="Alpha") ShowPinForProperties(3)=(PropertyName="bAlphaBoolEnabled",PropertyFriendlyName="bEnabled",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(4)=(PropertyName="Alpha",PropertyFriendlyName="Alpha",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:Alpha", "Current strength of the skeletal control"),CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(5)=(PropertyName="AlphaScaleBias",PropertyFriendlyName="Alpha Scale Bias",CategoryName="Alpha") ShowPinForProperties(6)=(PropertyName="AlphaBoolBlend",PropertyFriendlyName="Blend Settings",CategoryName="Alpha") ShowPinForProperties(7)=(PropertyName="AlphaCurveName",PropertyFriendlyName="Alpha Curve Name",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="AlphaScaleBiasClamp",PropertyFriendlyName="Alpha Scale Bias Clamp",CategoryName="Alpha") ShowPinForProperties(9)=(PropertyName="SourceBone",PropertyFriendlyName="Source Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:SourceBone", "Source Bone Name to get transform from"),CategoryName="Copy") ShowPinForProperties(10)=(PropertyName="TargetBone",PropertyFriendlyName="Target Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:TargetBone", "Name of bone to control. This is the main bone chain to modify from. *"),CategoryName="Copy") ShowPinForProperties(11)=(PropertyName="bCopyTranslation",PropertyFriendlyName="Copy Translation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyTranslation", "If Translation should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bCopyRotation",PropertyFriendlyName="Copy Rotation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyRotation", "If Rotation should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(13)=(PropertyName="bCopyScale",PropertyFriendlyName="Copy Scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyScale", "If Scale should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(14)=(PropertyName="ControlSpace",PropertyFriendlyName="Control Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:ControlSpace", "Space to convert transforms into prior to copying components"),CategoryName="Copy") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-256 NodePosY=96 NodeGuid=A46619AF4437E33F56713496AA8367BA CustomProperties Pin (PinId=0BD7802A47C34234FA5F1CB3A822309C,PinName="ComponentPose",PinFriendlyName=INVTEXT("Component Pose"),PinToolTip="Component Pose\nComponent Space Pose Link 構造体\n\n入力リンク",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_CopyBone_1 77F7BAC34B7F8FF6F5EFC48DAACB1A83,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D2E600DB414B6BA74C3F92B4CA69EDA2,PinName="bAlphaBoolEnabled",PinFriendlyName=INVTEXT("bEnabled"),PinToolTip="Enabled\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="True",AutogeneratedDefaultValue="True",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FCD2228149E5BEBC732858A3404380B2,PinName="Alpha",PinFriendlyName=INVTEXT("Alpha"),PinToolTip="Alpha\n浮動小数点数(単精度)\n\nスケルタル制御の現在の強度",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D6D00AAF4742788A8AF111977407725D,PinName="AlphaCurveName",PinFriendlyName=INVTEXT("Alpha Curve Name"),PinToolTip="Alpha Curve Name\nName",PinType.PinCategory="name",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="None",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=00067D004DACCC275732A3A1F2D5AC2F,PinName="bCopyTranslation",PinFriendlyName=INVTEXT("Copy Translation"),PinToolTip="Copy Translation\nBoolean\n\n平行移動をコピーするべきかどうか",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5F35C48B467BCA5816985CB77AA8F093,PinName="bCopyRotation",PinFriendlyName=INVTEXT("Copy Rotation"),PinToolTip="Copy Rotation\nBoolean\n\n回転をコピーする場合",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3C2FB29C4E9B8B6267C42EBF17FB9BC2,PinName="bCopyScale",PinFriendlyName=INVTEXT("Copy Scale"),PinToolTip="Copy Scale\nBoolean\n\nスケーリングをコピーする場合",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=77F7BAC34B7F8FF6F5EFC48DAACB1A83,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_ComponentToLocalSpace_1 2EE2F95549A915240B47D19570A8EDF5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_LocalToComponentSpace_2" ExportPath="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_LocalToComponentSpace_2'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_LocalToComponentSpace_2.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="LocalPose",PropertyFriendlyName="Local Pose",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-720 NodePosY=128 NodeGuid=AB6EA7194D2E4BC86BE26EA2283EE5ED CustomProperties Pin (PinId=B746620D4F7B4D06E7A2239840AA61E6,PinName="LocalPose",PinFriendlyName=INVTEXT("Local Pose"),PinToolTip="Local Pose\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendListByBool_0 648FE4FF4164A2196829628BD5B2F071,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=E42887CF44D336C9E66BCD8664BF5040,PinName="ComponentPose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_CopyBone_1 0BD7802A47C34234FA5F1CB3A822309C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_ComponentToLocalSpace_1" ExportPath="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_ComponentToLocalSpace_1'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_2.Exit.AnimGraphNode_ComponentToLocalSpace_1.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="ComponentPose",PropertyFriendlyName="Component Pose",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-16 NodePosY=128 NodeGuid=D02C556C49A8364507AFBB8CD9E4F278 CustomProperties Pin (PinId=2EE2F95549A915240B47D19570A8EDF5,PinName="ComponentPose",PinFriendlyName=INVTEXT("Component Pose"),PinToolTip="Component Pose\nComponent Space Pose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_CopyBone_0 77F7BAC34B7F8FF6F5EFC48DAACB1A83,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=4B718B774A742552EA5E3E9F00BE600E,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 EC64ADC84A4071687998FB88D9C36FE8,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationStateGraphSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Nodes(1)="/Script/AnimGraph.AnimGraphNode_SequencePlayer'AnimGraphNode_SequencePlayer_0'" Nodes(2)="/Script/AnimGraph.AnimGraphNode_BlendListByBool'AnimGraphNode_BlendListByBool_0'" Nodes(3)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_5'" Nodes(4)="/Script/AnimGraph.AnimGraphNode_Mirror'AnimGraphNode_Mirror_0'" Nodes(5)="/Script/AnimGraph.AnimGraphNode_SequencePlayer'AnimGraphNode_SequencePlayer_3'" Nodes(6)="/Script/AnimGraph.AnimGraphNode_CopyBone'AnimGraphNode_CopyBone_1'" Nodes(7)="/Script/AnimGraph.AnimGraphNode_CopyBone'AnimGraphNode_CopyBone_0'" Nodes(8)="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace'AnimGraphNode_LocalToComponentSpace_2'" Nodes(9)="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace'AnimGraphNode_ComponentToLocalSpace_1'" GraphGuid=25E206954517D744DD6E1099DBA287E7 End Object BoundGraph="/Script/AnimGraph.AnimationStateGraph'Exit'" NodePosX=160 NodePosY=-80 NodeGuid=394FF7C64B43A3BAAC8507872A98F169 CustomProperties Pin (PinId=AA565DBF4FC2FB667C84BB9507E1F5D9,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_1 9133B45142689A5643DE90A27FE35A98,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=340B72FA4920AD84EB5179B3F0CAC0B7,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_2 078198B84DDE9C4B76606C99154A5CD0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateNode_3" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3'" Begin Object Name="CoverMoving" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving'" Begin Object Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_StateResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=512 NodePosY=272 ErrorType=4 NodeGuid=5416EB4A46ADDCB7174CE8BCEFEBF788 CustomProperties Pin (PinId=C14F5D114FB3DE68C5E10DAF5EA4F879,PinName="Result",PinFriendlyName=INVTEXT("Result"),PinToolTip="Result\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_ComponentToLocalSpace_0 DDFF2FA04DF7BB4B94301A93C23F0917,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_LocalToComponentSpace_0" ExportPath="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_LocalToComponentSpace_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_LocalToComponentSpace_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="LocalPose",PropertyFriendlyName="Local Pose",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-464 NodePosY=272 ErrorType=4 NodeGuid=7C9F694F40D9AFDDF14F5EA262FFDA6C CustomProperties Pin (PinId=AF0DBB5545F1D7A0BD9E6A87A149E28A,PinName="LocalPose",PinFriendlyName=INVTEXT("Local Pose"),PinToolTip="Local Pose\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendListByBool_0 648FE4FF4164A2196829628BD5B2F071,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=EB45BDCD47B5C85682FEC78E1919E221,PinName="ComponentPose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_CopyBone_1 0BD7802A47C34234FA5F1CB3A822309C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_ComponentToLocalSpace_0" ExportPath="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_ComponentToLocalSpace_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_ComponentToLocalSpace_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="ComponentPose",PropertyFriendlyName="Component Pose",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=288 NodePosY=272 NodeGuid=3ED11B604D5063E01AC5C385CF9C3265 CustomProperties Pin (PinId=17EBACC9408372A2AA80B4AFD1977C0B,PinName="ComponentPose",PinFriendlyName=INVTEXT("Component Pose"),PinToolTip="Component Pose\nComponent Space Pose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_CopyBone_0 77F7BAC34B7F8FF6F5EFC48DAACB1A83,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=DDFF2FA04DF7BB4B94301A93C23F0917,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 C14F5D114FB3DE68C5E10DAF5EA4F879,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendListByBool_0" ExportPath="/Script/AnimGraph.AnimGraphNode_BlendListByBool'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_BlendListByBool_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_BlendListByBool_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="BlendPose",PropertyFriendlyName="Blend Pose",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendTime",PropertyFriendlyName="Blend Time",CategoryName="Config",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="TransitionType",PropertyFriendlyName="Transition Type",CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendType",PropertyFriendlyName="Blend Type",CategoryName="BlendType") ShowPinForProperties(4)=(PropertyName="bResetChildOnActivation",PropertyFriendlyName="Reset Child on Activation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListBase:bResetChildOnActivation", "This reinitializes the re-activated child if the child\'s weight was zero."),CategoryName="Option") ShowPinForProperties(5)=(PropertyName="CustomBlendCurve",PropertyFriendlyName="Custom Blend Curve",CategoryName="BlendType") ShowPinForProperties(6)=(PropertyName="BlendProfile",PropertyFriendlyName="Blend Profile",CategoryName="BlendType") ShowPinForProperties(7)=(PropertyName="bActiveValue",PropertyFriendlyName="Active Value",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListByBool:bActiveValue", "Which input should be connected to the output?"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-736 NodePosY=272 NodeGuid=ECDF0E4D435A9FACF8D946900C1B9BBC CustomProperties Pin (PinId=E0EF7227476FFFBF08105ABC7934F0CF,PinName="BlendPose_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Pose 0\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_3 EB9C56D74A12DDFCB91EAEB9A7A00F61,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C484F8614D88ADD1B8D2999A13B519DE,PinName="BlendPose_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Pose 1\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_4 66AAC5544311B412D27D40955B9765FE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=98B623A241444987149A4196E9AE9C46,PinName="BlendTime_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Time 0\n浮動小数点数(単精度)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B0A6716F4D16990558B76E86FC56D4D5,PinName="BlendTime_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Time 1\n浮動小数点数(単精度)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=7E54F4D740C2B36794577BBC15F3F05F,PinName="bActiveValue",PinFriendlyName=INVTEXT("Active Value"),PinToolTip="Active Value\nBoolean\n\n入力値の接続先の出力値",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_5 40369CF04F2DDB2411ED9AACAAF101F9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=648FE4FF4164A2196829628BD5B2F071,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LocalToComponentSpace_0 AF0DBB5545F1D7A0BD9E6A87A149E28A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_5" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.K2Node_VariableGet_5'" VariableReference=(MemberName="IsInCoverMoveLeft",MemberGuid=22FF989B41BBEB5930C2CB85DA5CC7DD,bSelfContext=True) NodePosX=-992 NodePosY=464 NodeGuid=C320D8E248DBEDAFC0409284355B1371 CustomProperties Pin (PinId=40369CF04F2DDB2411ED9AACAAF101F9,PinName="IsInCoverMoveLeft",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_BlendListByBool_0 7E54F4D740C2B36794577BBC15F3F05F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B2DA9F184B1568BB9473768DB88C7696,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_CopyBone_1" ExportPath="/Script/AnimGraph.AnimGraphNode_CopyBone'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_CopyBone_1'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_CopyBone_1.AnimGraphNodeBinding_Base_0'" End Object Node=(SourceBone=(BoneName="foot_l"),TargetBone=(BoneName="ik_foot_l")) ShowPinForProperties(0)=(PropertyName="ComponentPose",PropertyFriendlyName="Component Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:ComponentPose", "Input link"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance",bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="AlphaInputType",PropertyFriendlyName="Alpha Input Type",CategoryName="Alpha") ShowPinForProperties(3)=(PropertyName="bAlphaBoolEnabled",PropertyFriendlyName="bEnabled",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(4)=(PropertyName="Alpha",PropertyFriendlyName="Alpha",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:Alpha", "Current strength of the skeletal control"),CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(5)=(PropertyName="AlphaScaleBias",PropertyFriendlyName="Alpha Scale Bias",CategoryName="Alpha") ShowPinForProperties(6)=(PropertyName="AlphaBoolBlend",PropertyFriendlyName="Blend Settings",CategoryName="Alpha") ShowPinForProperties(7)=(PropertyName="AlphaCurveName",PropertyFriendlyName="Alpha Curve Name",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="AlphaScaleBiasClamp",PropertyFriendlyName="Alpha Scale Bias Clamp",CategoryName="Alpha") ShowPinForProperties(9)=(PropertyName="SourceBone",PropertyFriendlyName="Source Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:SourceBone", "Source Bone Name to get transform from"),CategoryName="Copy") ShowPinForProperties(10)=(PropertyName="TargetBone",PropertyFriendlyName="Target Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:TargetBone", "Name of bone to control. This is the main bone chain to modify from. *"),CategoryName="Copy") ShowPinForProperties(11)=(PropertyName="bCopyTranslation",PropertyFriendlyName="Copy Translation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyTranslation", "If Translation should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bCopyRotation",PropertyFriendlyName="Copy Rotation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyRotation", "If Rotation should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(13)=(PropertyName="bCopyScale",PropertyFriendlyName="Copy Scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyScale", "If Scale should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(14)=(PropertyName="ControlSpace",PropertyFriendlyName="Control Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:ControlSpace", "Space to convert transforms into prior to copying components"),CategoryName="Copy") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-224 NodePosY=240 NodeGuid=AB5A23B8462DCB9B0F523B9BEDC26A3E CustomProperties Pin (PinId=0BD7802A47C34234FA5F1CB3A822309C,PinName="ComponentPose",PinFriendlyName=INVTEXT("Component Pose"),PinToolTip="Component Pose\nComponent Space Pose Link 構造体\n\n入力リンク",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LocalToComponentSpace_0 EB45BDCD47B5C85682FEC78E1919E221,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D2E600DB414B6BA74C3F92B4CA69EDA2,PinName="bAlphaBoolEnabled",PinFriendlyName=INVTEXT("bEnabled"),PinToolTip="Enabled\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="True",AutogeneratedDefaultValue="True",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FCD2228149E5BEBC732858A3404380B2,PinName="Alpha",PinFriendlyName=INVTEXT("Alpha"),PinToolTip="Alpha\n浮動小数点数(単精度)\n\nスケルタル制御の現在の強度",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D6D00AAF4742788A8AF111977407725D,PinName="AlphaCurveName",PinFriendlyName=INVTEXT("Alpha Curve Name"),PinToolTip="Alpha Curve Name\nName",PinType.PinCategory="name",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="None",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=00067D004DACCC275732A3A1F2D5AC2F,PinName="bCopyTranslation",PinFriendlyName=INVTEXT("Copy Translation"),PinToolTip="Copy Translation\nBoolean\n\n平行移動をコピーするべきかどうか",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5F35C48B467BCA5816985CB77AA8F093,PinName="bCopyRotation",PinFriendlyName=INVTEXT("Copy Rotation"),PinToolTip="Copy Rotation\nBoolean\n\n回転をコピーする場合",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3C2FB29C4E9B8B6267C42EBF17FB9BC2,PinName="bCopyScale",PinFriendlyName=INVTEXT("Copy Scale"),PinToolTip="Copy Scale\nBoolean\n\nスケーリングをコピーする場合",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=77F7BAC34B7F8FF6F5EFC48DAACB1A83,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_CopyBone_0 0BD7802A47C34234FA5F1CB3A822309C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_CopyBone_0" ExportPath="/Script/AnimGraph.AnimGraphNode_CopyBone'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_CopyBone_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_CopyBone_0.AnimGraphNodeBinding_Base_0'" End Object Node=(SourceBone=(BoneName="foot_r"),TargetBone=(BoneName="ik_foot_r")) ShowPinForProperties(0)=(PropertyName="ComponentPose",PropertyFriendlyName="Component Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:ComponentPose", "Input link"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance",bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="AlphaInputType",PropertyFriendlyName="Alpha Input Type",CategoryName="Alpha") ShowPinForProperties(3)=(PropertyName="bAlphaBoolEnabled",PropertyFriendlyName="bEnabled",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(4)=(PropertyName="Alpha",PropertyFriendlyName="Alpha",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:Alpha", "Current strength of the skeletal control"),CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(5)=(PropertyName="AlphaScaleBias",PropertyFriendlyName="Alpha Scale Bias",CategoryName="Alpha") ShowPinForProperties(6)=(PropertyName="AlphaBoolBlend",PropertyFriendlyName="Blend Settings",CategoryName="Alpha") ShowPinForProperties(7)=(PropertyName="AlphaCurveName",PropertyFriendlyName="Alpha Curve Name",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="AlphaScaleBiasClamp",PropertyFriendlyName="Alpha Scale Bias Clamp",CategoryName="Alpha") ShowPinForProperties(9)=(PropertyName="SourceBone",PropertyFriendlyName="Source Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:SourceBone", "Source Bone Name to get transform from"),CategoryName="Copy") ShowPinForProperties(10)=(PropertyName="TargetBone",PropertyFriendlyName="Target Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:TargetBone", "Name of bone to control. This is the main bone chain to modify from. *"),CategoryName="Copy") ShowPinForProperties(11)=(PropertyName="bCopyTranslation",PropertyFriendlyName="Copy Translation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyTranslation", "If Translation should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bCopyRotation",PropertyFriendlyName="Copy Rotation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyRotation", "If Rotation should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(13)=(PropertyName="bCopyScale",PropertyFriendlyName="Copy Scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyScale", "If Scale should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(14)=(PropertyName="ControlSpace",PropertyFriendlyName="Control Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:ControlSpace", "Space to convert transforms into prior to copying components"),CategoryName="Copy") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=32 NodePosY=240 NodeGuid=EDB3E4274B291E257878628FE6ED436E CustomProperties Pin (PinId=0BD7802A47C34234FA5F1CB3A822309C,PinName="ComponentPose",PinFriendlyName=INVTEXT("Component Pose"),PinToolTip="Component Pose\nComponent Space Pose Link 構造体\n\n入力リンク",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_CopyBone_1 77F7BAC34B7F8FF6F5EFC48DAACB1A83,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D2E600DB414B6BA74C3F92B4CA69EDA2,PinName="bAlphaBoolEnabled",PinFriendlyName=INVTEXT("bEnabled"),PinToolTip="Enabled\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="True",AutogeneratedDefaultValue="True",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FCD2228149E5BEBC732858A3404380B2,PinName="Alpha",PinFriendlyName=INVTEXT("Alpha"),PinToolTip="Alpha\n浮動小数点数(単精度)\n\nスケルタル制御の現在の強度",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D6D00AAF4742788A8AF111977407725D,PinName="AlphaCurveName",PinFriendlyName=INVTEXT("Alpha Curve Name"),PinToolTip="Alpha Curve Name\nName",PinType.PinCategory="name",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="None",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=00067D004DACCC275732A3A1F2D5AC2F,PinName="bCopyTranslation",PinFriendlyName=INVTEXT("Copy Translation"),PinToolTip="Copy Translation\nBoolean\n\n平行移動をコピーするべきかどうか",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5F35C48B467BCA5816985CB77AA8F093,PinName="bCopyRotation",PinFriendlyName=INVTEXT("Copy Rotation"),PinToolTip="Copy Rotation\nBoolean\n\n回転をコピーする場合",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3C2FB29C4E9B8B6267C42EBF17FB9BC2,PinName="bCopyScale",PinFriendlyName=INVTEXT("Copy Scale"),PinToolTip="Copy Scale\nBoolean\n\nスケーリングをコピーする場合",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=77F7BAC34B7F8FF6F5EFC48DAACB1A83,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_ComponentToLocalSpace_0 17EBACC9408372A2AA80B4AFD1977C0B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_3" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_SequencePlayer_3'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_SequencePlayer_3.AnimGraphNodeBinding_Base_0'" End Object Node=(Sequence="/Script/Engine.AnimSequence'/Game/Characters/UEFN_Mannequin/Animations/Cover/CoverSneak_L1.CoverSneak_L1'") ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name that we synchronize with (NAME_None if it is not part of any group)."),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this node can assume within the group (ignored if GroupName is not set)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How this node will synchronize with other animations."),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-976 NodePosY=240 NodeGuid=1B8256DA405CDAA24797DC95321162D9 CustomProperties Pin (PinId=EB9C56D74A12DDFCB91EAEB9A7A00F61,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 E0EF7227476FFFBF08105ABC7934F0CF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_4" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_SequencePlayer_4'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_3.CoverMoving.AnimGraphNode_SequencePlayer_4.AnimGraphNodeBinding_Base_0'" End Object Node=(Sequence="/Script/Engine.AnimSequence'/Game/Characters/UEFN_Mannequin/Animations/Cover/CoverSneak_R1.CoverSneak_R1'") ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name that we synchronize with (NAME_None if it is not part of any group)."),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this node can assume within the group (ignored if GroupName is not set)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How this node will synchronize with other animations."),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-976 NodePosY=336 NodeGuid=8A6B8AE74AE4955A035AD4BACC8DA132 CustomProperties Pin (PinId=66AAC5544311B412D27D40955B9765FE,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 C484F8614D88ADD1B8D2999A13B519DE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationStateGraphSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Nodes(1)="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace'AnimGraphNode_LocalToComponentSpace_0'" Nodes(2)="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace'AnimGraphNode_ComponentToLocalSpace_0'" Nodes(3)="/Script/AnimGraph.AnimGraphNode_BlendListByBool'AnimGraphNode_BlendListByBool_0'" Nodes(4)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_5'" Nodes(5)="/Script/AnimGraph.AnimGraphNode_CopyBone'AnimGraphNode_CopyBone_1'" Nodes(6)="/Script/AnimGraph.AnimGraphNode_CopyBone'AnimGraphNode_CopyBone_0'" Nodes(7)="/Script/AnimGraph.AnimGraphNode_SequencePlayer'AnimGraphNode_SequencePlayer_3'" Nodes(8)="/Script/AnimGraph.AnimGraphNode_SequencePlayer'AnimGraphNode_SequencePlayer_4'" GraphGuid=51053B24462A877C788C95964E9CBC62 End Object BoundGraph="/Script/AnimGraph.AnimationStateGraph'CoverMoving'" NodePosX=560 NodePosY=48 NodeGuid=69497F4F49A6E091CAB1BD837564EC6C CustomProperties Pin (PinId=4BDF43FE483292A17757609C9CD6D8B4,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_0 A5FE9AEE40187FECA15FFB9FD0EBA9BE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=75B6F48841AE853DEE2FA299BEE3ABBD,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_4 28654945487EFBD9B6A3DDA442F77A66,AnimStateTransitionNode_9 6B344390407310A5740887B7D2BDBF8A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateNode_4" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4'" Begin Object Name="LeanOutToIdle" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle'" Begin Object Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_StateResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=560 NodePosY=224 ErrorType=4 NodeGuid=483799C3410527F9D634458E431C7422 CustomProperties Pin (PinId=4AF5AFF7468F9B80DA7E18B409E9BF60,PinName="Result",PinFriendlyName=INVTEXT("Result"),PinToolTip="Result\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_ComponentToLocalSpace_0 DDFF2FA04DF7BB4B94301A93C23F0917,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendListByBool_0" ExportPath="/Script/AnimGraph.AnimGraphNode_BlendListByBool'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_BlendListByBool_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_BlendListByBool_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="BlendPose",PropertyFriendlyName="Blend Pose",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendTime",PropertyFriendlyName="Blend Time",CategoryName="Config",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="TransitionType",PropertyFriendlyName="Transition Type",CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendType",PropertyFriendlyName="Blend Type",CategoryName="BlendType") ShowPinForProperties(4)=(PropertyName="bResetChildOnActivation",PropertyFriendlyName="Reset Child on Activation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListBase:bResetChildOnActivation", "This reinitializes the re-activated child if the child\'s weight was zero."),CategoryName="Option") ShowPinForProperties(5)=(PropertyName="CustomBlendCurve",PropertyFriendlyName="Custom Blend Curve",CategoryName="BlendType") ShowPinForProperties(6)=(PropertyName="BlendProfile",PropertyFriendlyName="Blend Profile",CategoryName="BlendType") ShowPinForProperties(7)=(PropertyName="bActiveValue",PropertyFriendlyName="Active Value",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListByBool:bActiveValue", "Which input should be connected to the output?"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-800 NodePosY=240 NodeGuid=E737A1164B0B8C1DF14E79B4552F995D CustomProperties Pin (PinId=E0EF7227476FFFBF08105ABC7934F0CF,PinName="BlendPose_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Pose 0\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_6 A4F4883F406F231339BE0CB2E8A2FE62,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C484F8614D88ADD1B8D2999A13B519DE,PinName="BlendPose_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Pose 1\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_8 040CC1DA41294EF173B5E4AF7182BA41,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=98B623A241444987149A4196E9AE9C46,PinName="BlendTime_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Time 0\n浮動小数点数(単精度)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B0A6716F4D16990558B76E86FC56D4D5,PinName="BlendTime_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Time 1\n浮動小数点数(単精度)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=7E54F4D740C2B36794577BBC15F3F05F,PinName="bActiveValue",PinFriendlyName=INVTEXT("Active Value"),PinToolTip="Active Value\nBoolean\n\n入力値の接続先の出力値",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_5 40369CF04F2DDB2411ED9AACAAF101F9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=648FE4FF4164A2196829628BD5B2F071,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LocalToComponentSpace_0 AF0DBB5545F1D7A0BD9E6A87A149E28A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_5" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.K2Node_VariableGet_5'" VariableReference=(MemberName="IsInCoverMoveLeft",MemberGuid=22FF989B41BBEB5930C2CB85DA5CC7DD,bSelfContext=True) NodePosX=-784 NodePosY=464 NodeGuid=A04FF0F84A4057054496AA90B8682F7F CustomProperties Pin (PinId=40369CF04F2DDB2411ED9AACAAF101F9,PinName="IsInCoverMoveLeft",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_BlendListByBool_0 7E54F4D740C2B36794577BBC15F3F05F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B2DA9F184B1568BB9473768DB88C7696,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_LocalToComponentSpace_0" ExportPath="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_LocalToComponentSpace_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_LocalToComponentSpace_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="LocalPose",PropertyFriendlyName="Local Pose",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-512 NodePosY=224 NodeGuid=55A5CC4A4A9D2F513BFC6BAC10CCF748 CustomProperties Pin (PinId=AF0DBB5545F1D7A0BD9E6A87A149E28A,PinName="LocalPose",PinFriendlyName=INVTEXT("Local Pose"),PinToolTip="Local Pose\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendListByBool_0 648FE4FF4164A2196829628BD5B2F071,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=EB45BDCD47B5C85682FEC78E1919E221,PinName="ComponentPose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_CopyBone_1 0BD7802A47C34234FA5F1CB3A822309C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_ComponentToLocalSpace_0" ExportPath="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_ComponentToLocalSpace_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_ComponentToLocalSpace_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="ComponentPose",PropertyFriendlyName="Component Pose",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=336 NodePosY=224 NodeGuid=9890D86A4F3C842248FB7FB447A75938 CustomProperties Pin (PinId=17EBACC9408372A2AA80B4AFD1977C0B,PinName="ComponentPose",PinFriendlyName=INVTEXT("Component Pose"),PinToolTip="Component Pose\nComponent Space Pose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_CopyBone_0 77F7BAC34B7F8FF6F5EFC48DAACB1A83,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=DDFF2FA04DF7BB4B94301A93C23F0917,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 4AF5AFF7468F9B80DA7E18B409E9BF60,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_CopyBone_1" ExportPath="/Script/AnimGraph.AnimGraphNode_CopyBone'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_CopyBone_1'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_CopyBone_1.AnimGraphNodeBinding_Base_0'" End Object Node=(SourceBone=(BoneName="foot_l"),TargetBone=(BoneName="ik_foot_l")) ShowPinForProperties(0)=(PropertyName="ComponentPose",PropertyFriendlyName="Component Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:ComponentPose", "Input link"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance",bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="AlphaInputType",PropertyFriendlyName="Alpha Input Type",CategoryName="Alpha") ShowPinForProperties(3)=(PropertyName="bAlphaBoolEnabled",PropertyFriendlyName="bEnabled",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(4)=(PropertyName="Alpha",PropertyFriendlyName="Alpha",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:Alpha", "Current strength of the skeletal control"),CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(5)=(PropertyName="AlphaScaleBias",PropertyFriendlyName="Alpha Scale Bias",CategoryName="Alpha") ShowPinForProperties(6)=(PropertyName="AlphaBoolBlend",PropertyFriendlyName="Blend Settings",CategoryName="Alpha") ShowPinForProperties(7)=(PropertyName="AlphaCurveName",PropertyFriendlyName="Alpha Curve Name",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="AlphaScaleBiasClamp",PropertyFriendlyName="Alpha Scale Bias Clamp",CategoryName="Alpha") ShowPinForProperties(9)=(PropertyName="SourceBone",PropertyFriendlyName="Source Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:SourceBone", "Source Bone Name to get transform from"),CategoryName="Copy") ShowPinForProperties(10)=(PropertyName="TargetBone",PropertyFriendlyName="Target Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:TargetBone", "Name of bone to control. This is the main bone chain to modify from. *"),CategoryName="Copy") ShowPinForProperties(11)=(PropertyName="bCopyTranslation",PropertyFriendlyName="Copy Translation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyTranslation", "If Translation should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bCopyRotation",PropertyFriendlyName="Copy Rotation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyRotation", "If Rotation should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(13)=(PropertyName="bCopyScale",PropertyFriendlyName="Copy Scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyScale", "If Scale should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(14)=(PropertyName="ControlSpace",PropertyFriendlyName="Control Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:ControlSpace", "Space to convert transforms into prior to copying components"),CategoryName="Copy") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-208 NodePosY=192 NodeGuid=46A2E1B44FD62226A8BF179A521550DF CustomProperties Pin (PinId=0BD7802A47C34234FA5F1CB3A822309C,PinName="ComponentPose",PinFriendlyName=INVTEXT("Component Pose"),PinToolTip="Component Pose\nComponent Space Pose Link 構造体\n\n入力リンク",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LocalToComponentSpace_0 EB45BDCD47B5C85682FEC78E1919E221,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D2E600DB414B6BA74C3F92B4CA69EDA2,PinName="bAlphaBoolEnabled",PinFriendlyName=INVTEXT("bEnabled"),PinToolTip="Enabled\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="True",AutogeneratedDefaultValue="True",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FCD2228149E5BEBC732858A3404380B2,PinName="Alpha",PinFriendlyName=INVTEXT("Alpha"),PinToolTip="Alpha\n浮動小数点数(単精度)\n\nスケルタル制御の現在の強度",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D6D00AAF4742788A8AF111977407725D,PinName="AlphaCurveName",PinFriendlyName=INVTEXT("Alpha Curve Name"),PinToolTip="Alpha Curve Name\nName",PinType.PinCategory="name",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="None",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=00067D004DACCC275732A3A1F2D5AC2F,PinName="bCopyTranslation",PinFriendlyName=INVTEXT("Copy Translation"),PinToolTip="Copy Translation\nBoolean\n\n平行移動をコピーするべきかどうか",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5F35C48B467BCA5816985CB77AA8F093,PinName="bCopyRotation",PinFriendlyName=INVTEXT("Copy Rotation"),PinToolTip="Copy Rotation\nBoolean\n\n回転をコピーする場合",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3C2FB29C4E9B8B6267C42EBF17FB9BC2,PinName="bCopyScale",PinFriendlyName=INVTEXT("Copy Scale"),PinToolTip="Copy Scale\nBoolean\n\nスケーリングをコピーする場合",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=77F7BAC34B7F8FF6F5EFC48DAACB1A83,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_CopyBone_0 0BD7802A47C34234FA5F1CB3A822309C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_CopyBone_0" ExportPath="/Script/AnimGraph.AnimGraphNode_CopyBone'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_CopyBone_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_CopyBone_0.AnimGraphNodeBinding_Base_0'" End Object Node=(SourceBone=(BoneName="foot_r"),TargetBone=(BoneName="ik_foot_r")) ShowPinForProperties(0)=(PropertyName="ComponentPose",PropertyFriendlyName="Component Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:ComponentPose", "Input link"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance",bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="AlphaInputType",PropertyFriendlyName="Alpha Input Type",CategoryName="Alpha") ShowPinForProperties(3)=(PropertyName="bAlphaBoolEnabled",PropertyFriendlyName="bEnabled",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(4)=(PropertyName="Alpha",PropertyFriendlyName="Alpha",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:Alpha", "Current strength of the skeletal control"),CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(5)=(PropertyName="AlphaScaleBias",PropertyFriendlyName="Alpha Scale Bias",CategoryName="Alpha") ShowPinForProperties(6)=(PropertyName="AlphaBoolBlend",PropertyFriendlyName="Blend Settings",CategoryName="Alpha") ShowPinForProperties(7)=(PropertyName="AlphaCurveName",PropertyFriendlyName="Alpha Curve Name",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="AlphaScaleBiasClamp",PropertyFriendlyName="Alpha Scale Bias Clamp",CategoryName="Alpha") ShowPinForProperties(9)=(PropertyName="SourceBone",PropertyFriendlyName="Source Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:SourceBone", "Source Bone Name to get transform from"),CategoryName="Copy") ShowPinForProperties(10)=(PropertyName="TargetBone",PropertyFriendlyName="Target Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:TargetBone", "Name of bone to control. This is the main bone chain to modify from. *"),CategoryName="Copy") ShowPinForProperties(11)=(PropertyName="bCopyTranslation",PropertyFriendlyName="Copy Translation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyTranslation", "If Translation should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bCopyRotation",PropertyFriendlyName="Copy Rotation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyRotation", "If Rotation should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(13)=(PropertyName="bCopyScale",PropertyFriendlyName="Copy Scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyScale", "If Scale should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(14)=(PropertyName="ControlSpace",PropertyFriendlyName="Control Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:ControlSpace", "Space to convert transforms into prior to copying components"),CategoryName="Copy") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=48 NodePosY=192 NodeGuid=2B8BE8174360AA37464D57AA3EFC44C4 CustomProperties Pin (PinId=0BD7802A47C34234FA5F1CB3A822309C,PinName="ComponentPose",PinFriendlyName=INVTEXT("Component Pose"),PinToolTip="Component Pose\nComponent Space Pose Link 構造体\n\n入力リンク",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_CopyBone_1 77F7BAC34B7F8FF6F5EFC48DAACB1A83,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D2E600DB414B6BA74C3F92B4CA69EDA2,PinName="bAlphaBoolEnabled",PinFriendlyName=INVTEXT("bEnabled"),PinToolTip="Enabled\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="True",AutogeneratedDefaultValue="True",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FCD2228149E5BEBC732858A3404380B2,PinName="Alpha",PinFriendlyName=INVTEXT("Alpha"),PinToolTip="Alpha\n浮動小数点数(単精度)\n\nスケルタル制御の現在の強度",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D6D00AAF4742788A8AF111977407725D,PinName="AlphaCurveName",PinFriendlyName=INVTEXT("Alpha Curve Name"),PinToolTip="Alpha Curve Name\nName",PinType.PinCategory="name",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="None",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=00067D004DACCC275732A3A1F2D5AC2F,PinName="bCopyTranslation",PinFriendlyName=INVTEXT("Copy Translation"),PinToolTip="Copy Translation\nBoolean\n\n平行移動をコピーするべきかどうか",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5F35C48B467BCA5816985CB77AA8F093,PinName="bCopyRotation",PinFriendlyName=INVTEXT("Copy Rotation"),PinToolTip="Copy Rotation\nBoolean\n\n回転をコピーする場合",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3C2FB29C4E9B8B6267C42EBF17FB9BC2,PinName="bCopyScale",PinFriendlyName=INVTEXT("Copy Scale"),PinToolTip="Copy Scale\nBoolean\n\nスケーリングをコピーする場合",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=77F7BAC34B7F8FF6F5EFC48DAACB1A83,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_ComponentToLocalSpace_0 17EBACC9408372A2AA80B4AFD1977C0B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_6" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_SequencePlayer_6'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_SequencePlayer_6.AnimGraphNodeBinding_Base_0'" End Object Node=(Sequence="/Script/Engine.AnimSequence'/Game/Characters/UEFN_Mannequin/Animations/Cover/CoverEmerge_L1.CoverEmerge_L1'",PlayRate=-1.000000,bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name that we synchronize with (NAME_None if it is not part of any group)."),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this node can assume within the group (ignored if GroupName is not set)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How this node will synchronize with other animations."),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-1152 NodePosY=128 NodeGuid=B991839C4473260246AEC295C7DBF49F CustomProperties Pin (PinId=A4F4883F406F231339BE0CB2E8A2FE62,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 E0EF7227476FFFBF08105ABC7934F0CF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_8" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_SequencePlayer_8'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_SequencePlayer_8.AnimGraphNodeBinding_Base_0'" End Object Node=(Sequence="/Script/Engine.AnimSequence'/Game/Characters/UEFN_Mannequin/Animations/Cover/CoverEmerge_R1.CoverEmerge_R1'",PlayRate=-1.000000,bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name that we synchronize with (NAME_None if it is not part of any group)."),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this node can assume within the group (ignored if GroupName is not set)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How this node will synchronize with other animations."),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-1152 NodePosY=320 NodeGuid=C16746FE4FDD119F8BFB08970293E8F8 CustomProperties Pin (PinId=040CC1DA41294EF173B5E4AF7182BA41,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 C484F8614D88ADD1B8D2999A13B519DE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationStateGraphSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Nodes(1)="/Script/AnimGraph.AnimGraphNode_BlendListByBool'AnimGraphNode_BlendListByBool_0'" Nodes(2)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_5'" Nodes(3)="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace'AnimGraphNode_LocalToComponentSpace_0'" Nodes(4)="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace'AnimGraphNode_ComponentToLocalSpace_0'" Nodes(5)="/Script/AnimGraph.AnimGraphNode_CopyBone'AnimGraphNode_CopyBone_1'" Nodes(6)="/Script/AnimGraph.AnimGraphNode_CopyBone'AnimGraphNode_CopyBone_0'" Nodes(7)="/Script/AnimGraph.AnimGraphNode_SequencePlayer'AnimGraphNode_SequencePlayer_6'" Nodes(8)="/Script/AnimGraph.AnimGraphNode_SequencePlayer'AnimGraphNode_SequencePlayer_8'" GraphGuid=233E0F204C5EB454B4F8EE96663B9232 End Object BoundGraph="/Script/AnimGraph.AnimationStateGraph'LeanOutToIdle'" NodePosX=320 NodePosY=-176 ErrorType=1 NodeGuid=25B18E894779205E482E64B21B6C3414 CustomProperties Pin (PinId=3BFDF4D4456DF1F16A3164B61508C2BF,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_5 3DE3305744D907706D1AFB8125D80CE1,AnimStateTransitionNode_6 E3E7C27E4A8C692A63CA82AE119BE413,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3DE3305744D907706D1AFB8125D80CE1,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_8 4E448A564BDAE454E32E618BDB7C9905,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateNode_5" ExportPath="/Script/AnimGraph.AnimStateNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5'" Begin Object Name="LeanOut" ExportPath="/Script/AnimGraph.AnimationStateGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut'" Begin Object Name="AnimGraphNode_StateResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_StateResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_StateResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_StateResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=960 NodePosY=640 ErrorType=4 NodeGuid=86EA46A246E20A08E09BC9B0FE1399CF CustomProperties Pin (PinId=4AF5AFF7468F9B80DA7E18B409E9BF60,PinName="Result",PinFriendlyName=INVTEXT("Result"),PinToolTip="Result\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_ComponentToLocalSpace_0 48AE34CA4F152D12F73625A1EA6D47AC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_LocalToComponentSpace_1" ExportPath="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_LocalToComponentSpace_1'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_LocalToComponentSpace_1.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="LocalPose",PropertyFriendlyName="Local Pose",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-64 NodePosY=640 NodeGuid=BB5866E74B2D55D033B99E9D5D511165 CustomProperties Pin (PinId=AF0DBB5545F1D7A0BD9E6A87A149E28A,PinName="LocalPose",PinFriendlyName=INVTEXT("Local Pose"),PinToolTip="Local Pose\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_BlendListByBool_0 648FE4FF4164A2196829628BD5B2F071,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=EB45BDCD47B5C85682FEC78E1919E221,PinName="ComponentPose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_CopyBone_1 0BD7802A47C34234FA5F1CB3A822309C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_BlendListByBool_0" ExportPath="/Script/AnimGraph.AnimGraphNode_BlendListByBool'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_BlendListByBool_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_BlendListByBool_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="BlendPose",PropertyFriendlyName="Blend Pose",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendTime",PropertyFriendlyName="Blend Time",CategoryName="Config",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="TransitionType",PropertyFriendlyName="Transition Type",CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendType",PropertyFriendlyName="Blend Type",CategoryName="BlendType") ShowPinForProperties(4)=(PropertyName="bResetChildOnActivation",PropertyFriendlyName="Reset Child on Activation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListBase:bResetChildOnActivation", "This reinitializes the re-activated child if the child\'s weight was zero."),CategoryName="Option") ShowPinForProperties(5)=(PropertyName="CustomBlendCurve",PropertyFriendlyName="Custom Blend Curve",CategoryName="BlendType") ShowPinForProperties(6)=(PropertyName="BlendProfile",PropertyFriendlyName="Blend Profile",CategoryName="BlendType") ShowPinForProperties(7)=(PropertyName="bActiveValue",PropertyFriendlyName="Active Value",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListByBool:bActiveValue", "Which input should be connected to the output?"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-368 NodePosY=640 NodeGuid=886558B1460E035AF3D847AC12E08C35 CustomProperties Pin (PinId=E0EF7227476FFFBF08105ABC7934F0CF,PinName="BlendPose_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Pose 0\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_5 A4D32A534A873112ECE3E5ABFB78DD87,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C484F8614D88ADD1B8D2999A13B519DE,PinName="BlendPose_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Pose 1\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_7 03E22D054FED44A22C7AE79BF58BD305,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=98B623A241444987149A4196E9AE9C46,PinName="BlendTime_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Time 0\n浮動小数点数(単精度)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B0A6716F4D16990558B76E86FC56D4D5,PinName="BlendTime_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Time 1\n浮動小数点数(単精度)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=7E54F4D740C2B36794577BBC15F3F05F,PinName="bActiveValue",PinFriendlyName=INVTEXT("Active Value"),PinToolTip="Active Value\nBoolean\n\n入力値の接続先の出力値",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_5 40369CF04F2DDB2411ED9AACAAF101F9,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=648FE4FF4164A2196829628BD5B2F071,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LocalToComponentSpace_1 AF0DBB5545F1D7A0BD9E6A87A149E28A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_5" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.K2Node_VariableGet_5'" VariableReference=(MemberName="IsInCoverMoveLeft",MemberGuid=22FF989B41BBEB5930C2CB85DA5CC7DD,bSelfContext=True) NodePosX=-624 NodePosY=832 NodeGuid=3E74D4654E1A31EF42EF23BF9E885703 CustomProperties Pin (PinId=40369CF04F2DDB2411ED9AACAAF101F9,PinName="IsInCoverMoveLeft",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_BlendListByBool_0 7E54F4D740C2B36794577BBC15F3F05F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B2DA9F184B1568BB9473768DB88C7696,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_CopyBone_1" ExportPath="/Script/AnimGraph.AnimGraphNode_CopyBone'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_CopyBone_1'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_CopyBone_1.AnimGraphNodeBinding_Base_0'" End Object Node=(SourceBone=(BoneName="foot_l"),TargetBone=(BoneName="ik_foot_l")) ShowPinForProperties(0)=(PropertyName="ComponentPose",PropertyFriendlyName="Component Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:ComponentPose", "Input link"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance",bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="AlphaInputType",PropertyFriendlyName="Alpha Input Type",CategoryName="Alpha") ShowPinForProperties(3)=(PropertyName="bAlphaBoolEnabled",PropertyFriendlyName="bEnabled",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(4)=(PropertyName="Alpha",PropertyFriendlyName="Alpha",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:Alpha", "Current strength of the skeletal control"),CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(5)=(PropertyName="AlphaScaleBias",PropertyFriendlyName="Alpha Scale Bias",CategoryName="Alpha") ShowPinForProperties(6)=(PropertyName="AlphaBoolBlend",PropertyFriendlyName="Blend Settings",CategoryName="Alpha") ShowPinForProperties(7)=(PropertyName="AlphaCurveName",PropertyFriendlyName="Alpha Curve Name",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="AlphaScaleBiasClamp",PropertyFriendlyName="Alpha Scale Bias Clamp",CategoryName="Alpha") ShowPinForProperties(9)=(PropertyName="SourceBone",PropertyFriendlyName="Source Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:SourceBone", "Source Bone Name to get transform from"),CategoryName="Copy") ShowPinForProperties(10)=(PropertyName="TargetBone",PropertyFriendlyName="Target Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:TargetBone", "Name of bone to control. This is the main bone chain to modify from. *"),CategoryName="Copy") ShowPinForProperties(11)=(PropertyName="bCopyTranslation",PropertyFriendlyName="Copy Translation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyTranslation", "If Translation should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bCopyRotation",PropertyFriendlyName="Copy Rotation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyRotation", "If Rotation should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(13)=(PropertyName="bCopyScale",PropertyFriendlyName="Copy Scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyScale", "If Scale should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(14)=(PropertyName="ControlSpace",PropertyFriendlyName="Control Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:ControlSpace", "Space to convert transforms into prior to copying components"),CategoryName="Copy") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=176 NodePosY=608 NodeGuid=F53115E0455A30A140C893A65D028583 CustomProperties Pin (PinId=0BD7802A47C34234FA5F1CB3A822309C,PinName="ComponentPose",PinFriendlyName=INVTEXT("Component Pose"),PinToolTip="Component Pose\nComponent Space Pose Link 構造体\n\n入力リンク",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LocalToComponentSpace_1 EB45BDCD47B5C85682FEC78E1919E221,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D2E600DB414B6BA74C3F92B4CA69EDA2,PinName="bAlphaBoolEnabled",PinFriendlyName=INVTEXT("bEnabled"),PinToolTip="Enabled\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="True",AutogeneratedDefaultValue="True",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FCD2228149E5BEBC732858A3404380B2,PinName="Alpha",PinFriendlyName=INVTEXT("Alpha"),PinToolTip="Alpha\n浮動小数点数(単精度)\n\nスケルタル制御の現在の強度",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D6D00AAF4742788A8AF111977407725D,PinName="AlphaCurveName",PinFriendlyName=INVTEXT("Alpha Curve Name"),PinToolTip="Alpha Curve Name\nName",PinType.PinCategory="name",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="None",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=00067D004DACCC275732A3A1F2D5AC2F,PinName="bCopyTranslation",PinFriendlyName=INVTEXT("Copy Translation"),PinToolTip="Copy Translation\nBoolean\n\n平行移動をコピーするべきかどうか",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5F35C48B467BCA5816985CB77AA8F093,PinName="bCopyRotation",PinFriendlyName=INVTEXT("Copy Rotation"),PinToolTip="Copy Rotation\nBoolean\n\n回転をコピーする場合",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3C2FB29C4E9B8B6267C42EBF17FB9BC2,PinName="bCopyScale",PinFriendlyName=INVTEXT("Copy Scale"),PinToolTip="Copy Scale\nBoolean\n\nスケーリングをコピーする場合",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=77F7BAC34B7F8FF6F5EFC48DAACB1A83,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_CopyBone_0 0BD7802A47C34234FA5F1CB3A822309C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_ComponentToLocalSpace_0" ExportPath="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_ComponentToLocalSpace_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_ComponentToLocalSpace_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="ComponentPose",PropertyFriendlyName="Component Pose",CategoryName="Links",bShowPin=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=688 NodePosY=640 NodeGuid=62DE5ACA4AA3514418D175B51710A40D CustomProperties Pin (PinId=6DF30C4D463D394A3C6A3DA861878464,PinName="ComponentPose",PinFriendlyName=INVTEXT("Component Pose"),PinToolTip="Component Pose\nComponent Space Pose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_CopyBone_0 77F7BAC34B7F8FF6F5EFC48DAACB1A83,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=48AE34CA4F152D12F73625A1EA6D47AC,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 4AF5AFF7468F9B80DA7E18B409E9BF60,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_CopyBone_0" ExportPath="/Script/AnimGraph.AnimGraphNode_CopyBone'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_CopyBone_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_CopyBone_0.AnimGraphNodeBinding_Base_0'" End Object Node=(SourceBone=(BoneName="foot_r"),TargetBone=(BoneName="ik_foot_r")) ShowPinForProperties(0)=(PropertyName="ComponentPose",PropertyFriendlyName="Component Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:ComponentPose", "Input link"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreshold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"),CategoryName="Performance",bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="AlphaInputType",PropertyFriendlyName="Alpha Input Type",CategoryName="Alpha") ShowPinForProperties(3)=(PropertyName="bAlphaBoolEnabled",PropertyFriendlyName="bEnabled",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(4)=(PropertyName="Alpha",PropertyFriendlyName="Alpha",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SkeletalControlBase:Alpha", "Current strength of the skeletal control"),CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(5)=(PropertyName="AlphaScaleBias",PropertyFriendlyName="Alpha Scale Bias",CategoryName="Alpha") ShowPinForProperties(6)=(PropertyName="AlphaBoolBlend",PropertyFriendlyName="Blend Settings",CategoryName="Alpha") ShowPinForProperties(7)=(PropertyName="AlphaCurveName",PropertyFriendlyName="Alpha Curve Name",CategoryName="Alpha",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="AlphaScaleBiasClamp",PropertyFriendlyName="Alpha Scale Bias Clamp",CategoryName="Alpha") ShowPinForProperties(9)=(PropertyName="SourceBone",PropertyFriendlyName="Source Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:SourceBone", "Source Bone Name to get transform from"),CategoryName="Copy") ShowPinForProperties(10)=(PropertyName="TargetBone",PropertyFriendlyName="Target Bone",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:TargetBone", "Name of bone to control. This is the main bone chain to modify from. *"),CategoryName="Copy") ShowPinForProperties(11)=(PropertyName="bCopyTranslation",PropertyFriendlyName="Copy Translation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyTranslation", "If Translation should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bCopyRotation",PropertyFriendlyName="Copy Rotation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyRotation", "If Rotation should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(13)=(PropertyName="bCopyScale",PropertyFriendlyName="Copy Scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:bCopyScale", "If Scale should be copied"),CategoryName="Copy",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(14)=(PropertyName="ControlSpace",PropertyFriendlyName="Control Space",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_CopyBone:ControlSpace", "Space to convert transforms into prior to copying components"),CategoryName="Copy") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=432 NodePosY=608 NodeGuid=9FEDE8DC41677797D15DF68071654A91 CustomProperties Pin (PinId=0BD7802A47C34234FA5F1CB3A822309C,PinName="ComponentPose",PinFriendlyName=INVTEXT("Component Pose"),PinToolTip="Component Pose\nComponent Space Pose Link 構造体\n\n入力リンク",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_CopyBone_1 77F7BAC34B7F8FF6F5EFC48DAACB1A83,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D2E600DB414B6BA74C3F92B4CA69EDA2,PinName="bAlphaBoolEnabled",PinFriendlyName=INVTEXT("bEnabled"),PinToolTip="Enabled\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="True",AutogeneratedDefaultValue="True",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FCD2228149E5BEBC732858A3404380B2,PinName="Alpha",PinFriendlyName=INVTEXT("Alpha"),PinToolTip="Alpha\n浮動小数点数(単精度)\n\nスケルタル制御の現在の強度",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D6D00AAF4742788A8AF111977407725D,PinName="AlphaCurveName",PinFriendlyName=INVTEXT("Alpha Curve Name"),PinToolTip="Alpha Curve Name\nName",PinType.PinCategory="name",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="None",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=00067D004DACCC275732A3A1F2D5AC2F,PinName="bCopyTranslation",PinFriendlyName=INVTEXT("Copy Translation"),PinToolTip="Copy Translation\nBoolean\n\n平行移動をコピーするべきかどうか",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5F35C48B467BCA5816985CB77AA8F093,PinName="bCopyRotation",PinFriendlyName=INVTEXT("Copy Rotation"),PinToolTip="Copy Rotation\nBoolean\n\n回転をコピーする場合",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="true",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3C2FB29C4E9B8B6267C42EBF17FB9BC2,PinName="bCopyScale",PinFriendlyName=INVTEXT("Copy Scale"),PinToolTip="Copy Scale\nBoolean\n\nスケーリングをコピーする場合",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=77F7BAC34B7F8FF6F5EFC48DAACB1A83,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.ComponentSpacePoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_ComponentToLocalSpace_0 6DF30C4D463D394A3C6A3DA861878464,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_5" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_SequencePlayer_5'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_SequencePlayer_5.AnimGraphNodeBinding_Base_0'" End Object Node=(Sequence="/Script/Engine.AnimSequence'/Game/Characters/UEFN_Mannequin/Animations/Cover/CoverEmerge_L1.CoverEmerge_L1'",bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name that we synchronize with (NAME_None if it is not part of any group)."),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this node can assume within the group (ignored if GroupName is not set)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How this node will synchronize with other animations."),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-736 NodePosY=576 NodeGuid=A0F49D3644008F6578ABE9BE445CD620 CustomProperties Pin (PinId=A4D32A534A873112ECE3E5ABFB78DD87,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 E0EF7227476FFFBF08105ABC7934F0CF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimGraphNode_SequencePlayer_7" ExportPath="/Script/AnimGraph.AnimGraphNode_SequencePlayer'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_SequencePlayer_7'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_5.LeanOut.AnimGraphNode_SequencePlayer_7.AnimGraphNodeBinding_Base_0'" End Object Node=(Sequence="/Script/Engine.AnimSequence'/Game/Characters/UEFN_Mannequin/Animations/Cover/CoverEmerge_R1.CoverEmerge_R1'",bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name that we synchronize with (NAME_None if it is not part of any group)."),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this node can assume within the group (ignored if GroupName is not set)"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How this node will synchronize with other animations."),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:StartPosition", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bLoopAnimation", "Should the animation loop back to the start when it reaches the end?"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."),CategoryName="PoseMatching",bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-736 NodePosY=704 NodeGuid=D248B319443CD13B623362BFDA16E520 CustomProperties Pin (PinId=03E22D054FED44A22C7AE79BF58BD305,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_0 C484F8614D88ADD1B8D2999A13B519DE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationStateGraphSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_StateResult'AnimGraphNode_StateResult_0'" Nodes(1)="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace'AnimGraphNode_LocalToComponentSpace_1'" Nodes(2)="/Script/AnimGraph.AnimGraphNode_BlendListByBool'AnimGraphNode_BlendListByBool_0'" Nodes(3)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_5'" Nodes(4)="/Script/AnimGraph.AnimGraphNode_CopyBone'AnimGraphNode_CopyBone_1'" Nodes(5)="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace'AnimGraphNode_ComponentToLocalSpace_0'" Nodes(6)="/Script/AnimGraph.AnimGraphNode_CopyBone'AnimGraphNode_CopyBone_0'" Nodes(7)="/Script/AnimGraph.AnimGraphNode_SequencePlayer'AnimGraphNode_SequencePlayer_5'" Nodes(8)="/Script/AnimGraph.AnimGraphNode_SequencePlayer'AnimGraphNode_SequencePlayer_7'" GraphGuid=233E0F204C5EB454B4F8EE96663B9232 End Object BoundGraph="/Script/AnimGraph.AnimationStateGraph'LeanOut'" NodePosX=576 NodePosY=-80 NodeGuid=FDD9C77A4710D5F7AD726EA126751F87 CustomProperties Pin (PinId=3BFDF4D4456DF1F16A3164B61508C2BF,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_5 3C5C7C2E4D021FD26B59518E5A565AB6,AnimStateTransitionNode_9 82DA75E84EE46DE495C971B9B5970813,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3DE3305744D907706D1AFB8125D80CE1,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateTransitionNode_6 170D6C6743E464622D55D5B099012B72,AnimStateNode_4 3BFDF4D4456DF1F16A3164B61508C2BF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateEntryNode_0" ExportPath="/Script/AnimGraph.AnimStateEntryNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateEntryNode_0'" NodePosX=-16 NodePosY=112 NodeGuid=1AC2264249AEF93BAEE04BBA6CF1B457 CustomProperties Pin (PinId=82453ED6497D48B252B0AEAF77653851,PinName="Entry",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_1 9E2A08A544FB75B1B7B90CAB50883A81,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_1" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_1'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_1.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_1.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_1.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=112 NodePosY=64 ErrorType=3 NodeGuid=EEB6FE6F4EE7EAF3EA56DEA6A7BC8A7C CustomProperties Pin (PinId=92A97F74493104762AC16B924DD78BDE,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_CallFunction_0 04C6F373420F4D7CC31FAFBF383FB09D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_0" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_1.Transition.K2Node_VariableGet_0'" VariableReference=(MemberName="IsInCover",MemberGuid=2004762B476AC349CF5C25870B115122,bSelfContext=True) NodePosX=-272 NodePosY=80 NodeGuid=E766B785438F0E6C0836D4B6A46F154B CustomProperties Pin (PinId=70B9BAF0499C030237196C9DBE2DE0CE,PinName="IsInCover",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_CallFunction_0 0EE4CE5C4E929D350445ABB8F05FD181,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=859EBA6F49ED3F0C64BD44B77DD6A501,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CallFunction_0" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_1.Transition.K2Node_CallFunction_0'" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",MemberName="Not_PreBool") NodePosX=-128 NodePosY=80 NodeGuid=0FE538364AF6933900324BA9E698A353 CustomProperties Pin (PinId=B196B48240FA5FD1D00E02B856E23A63,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=0EE4CE5C4E929D350445ABB8F05FD181,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_VariableGet_0 70B9BAF0499C030237196C9DBE2DE0CE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=04C6F373420F4D7CC31FAFBF383FB09D,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 92A97F74493104762AC16B924DD78BDE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Nodes(1)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_0'" Nodes(2)="/Script/BlueprintGraph.K2Node_CallFunction'K2Node_CallFunction_0'" GraphGuid=B7AFCDEC4AD4E29F5004F6BF87E30C3D End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" NodePosX=269 NodePosY=13 ErrorType=3 ErrorMsg="Cover から Exit will never be taken, please connect something to Can Enter Transition" NodeGuid=3D2106DE4BFA9309FE9341BEF80D7AA6 CustomProperties Pin (PinId=832ADBA64F3F9AC2290D0293050E627A,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_0 124A4D8C422B602F3E89FF8626C05C52,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=9133B45142689A5643DE90A27FE35A98,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_2 AA565DBF4FC2FB667C84BB9507E1F5D9,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_2" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_2'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_2.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_2.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_2.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodeGuid=F3A791404051A84511E3B097363E315E CustomProperties Pin (PinId=B190E78F46C034B68BC5C4A44BF51D19,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_0 1CD37CCB426B70997B48E48BF3D59D44,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_0" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_2.Transition.K2Node_VariableGet_0'" VariableReference=(MemberName="IsInCover",MemberGuid=2004762B476AC349CF5C25870B115122,bSelfContext=True) NodePosX=-336 NodePosY=112 NodeGuid=6150BD9340A77816015BEAB703CA78C5 CustomProperties Pin (PinId=1CD37CCB426B70997B48E48BF3D59D44,PinName="IsInCover",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 B190E78F46C034B68BC5C4A44BF51D19,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=9CD1A5CB44D53C70420BAF914D2C1941,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Nodes(1)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_0'" GraphGuid=49A397F7480FBDFDBFC819B65DE59544 End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" NodePosX=222 NodePosY=27 NodeGuid=3C61C3214D7EB125D45393BAE3038408 CustomProperties Pin (PinId=078198B84DDE9C4B76606C99154A5CD0,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_2 340B72FA4920AD84EB5179B3F0CAC0B7,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=289E33E44B67984FAEA482836D6A6358,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_1 9E2A08A544FB75B1B7B90CAB50883A81,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_3" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_3'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_3.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_3.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_3.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodeGuid=EDE7AE9E4A688617C0B7BB974ED8B235 CustomProperties Pin (PinId=8D1538B24F85364A4ED52E8D5ACDFEEB,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_PromotableOperator_0 B9E25FE74229F51DE8323BAED946792F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_PromotableOperator_0" ExportPath="/Script/BlueprintGraph.K2Node_PromotableOperator'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_3.Transition.K2Node_PromotableOperator_0'" OperationName="LessEqual" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",MemberName="LessEqual_DoubleDouble") NodePosX=-208 NodePosY=32 NodeGuid=C90AA33442F17610289ECD817D76BC21 CustomProperties Pin (PinId=89A2FFA04E95C998E1355E897AAF7545,PinName="A",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_AnimGetter_1 21BBC4514A455C34F080A98A9C68F8FB,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C8A2CA6A4CD5BFB87406938C2F0C6B4B,PinName="B",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B9E25FE74229F51DE8323BAED946792F,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_TransitionResult_0 8D1538B24F85364A4ED52E8D5ACDFEEB,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3672877745C6C3624161E18CB5ECFB01,PinName="ErrorTolerance",PinType.PinCategory="",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_AnimGetter_1" ExportPath="/Script/AnimGraph.K2Node_AnimGetter'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_3.Transition.K2Node_AnimGetter_1'" SourceNode="/Script/AnimGraph.AnimGraphNode_SequencePlayer'AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_1.Enter.AnimGraphNode_SequencePlayer_0'" GetterClass="/Script/CoreUObject.Class'/Script/Engine.AnimInstance'" SourceAnimBlueprint="/Script/Engine.AnimBlueprint'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter'" CachedTitle=LOCGEN_FORMAT_ORDERED(NSLOCTEXT("AnimGetter", "NodeTitle", "{0} ({1})"), NSLOCTEXT("UObjectDisplayNames", "AnimInstance:GetInstanceAssetPlayerTimeFromEnd", "Time Remaining"), NSLOCTEXT("", "5DABBD114841588BD6BB4CB2BD0380E9", "StandToCover_L")) bDefaultsToPureFunc=True FunctionReference=(MemberName="GetInstanceAssetPlayerTimeFromEnd",bSelfContext=True) NodePosX=-592 NodeGuid=D68AAC9F45FA73458F878583814FDB83 CustomProperties Pin (PinId=2CFEB17F4838FF5C8B59B5AEA9723400,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.AnimInstance'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=E8B9C78846A9D9148272A5858AC63FDB,PinName="AssetPlayerIndex",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=21BBC4514A455C34F080A98A9C68F8FB,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(K2Node_PromotableOperator_0 89A2FFA04E95C998E1355E897AAF7545,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Nodes(1)="/Script/BlueprintGraph.K2Node_PromotableOperator'K2Node_PromotableOperator_0'" Nodes(2)="/Script/AnimGraph.K2Node_AnimGetter'K2Node_AnimGetter_1'" GraphGuid=B9D29D674E46CB5D7DFE98A39D70A8B7 End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" NodePosX=282 NodePosY=55 ErrorType=4 ErrorMsg="Enter から Cover には、グラフ終了ルールをオーバーライドする自動ルールベースのトランジションがあります" NodeGuid=FA69625244498CDE9ED35FB031066AAC CustomProperties Pin (PinId=0C26634440EC871AF86C72B4B9F43241,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_1 415D4BF1493CC732B252E8B669EA399F,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5827825246C2304252D303BBC5C70EF7,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_0 811E89DF4D9BA57815DA5983D3A1B336,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_0" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_0'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_0.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_0.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_0.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=368 NodePosY=176 NodeGuid=E0849F544D602328EC8E2497944A2B61 CustomProperties Pin (PinId=353FCC5E4C29EFC7FDAF0E97C60B95BE,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_EnumEquality_0 78724DBC403A2EA7D7BD03ABE6B7531A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_0" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_0.Transition.K2Node_VariableGet_0'" VariableReference=(MemberName="MovementState",MemberGuid=0C16AAA24B10F802A43EA49F56A030AE,bSelfContext=True) NodePosX=-352 NodePosY=176 NodeGuid=7F30719C432E9456C185A1BF9B4F72C0 CustomProperties Pin (PinId=E0F7926C4630EE6898388BB6AA9A9900,PinName="MovementState",Direction="EGPD_Output",PinType.PinCategory="byte",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.UserDefinedEnum'/Game/Blueprints/Data/E_MovementState.E_MovementState'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="NewEnumerator4",LinkedTo=(K2Node_EnumEquality_0 190FD43A4400542F58497790DE37E5E6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C04960384D9EAA7886B0BB9DE7EFB4E7,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_EnumEquality_0" ExportPath="/Script/BlueprintGraph.K2Node_EnumEquality'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_0.Transition.K2Node_EnumEquality_0'" NodePosX=-176 NodePosY=176 NodeGuid=9285BFEA486FAE68EF7FDD90E8DB7E9D CustomProperties Pin (PinId=78724DBC403A2EA7D7BD03ABE6B7531A,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_TransitionResult_0 353FCC5E4C29EFC7FDAF0E97C60B95BE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=190FD43A4400542F58497790DE37E5E6,PinName="A",PinType.PinCategory="byte",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.UserDefinedEnum'/Game/Blueprints/Data/E_MovementState.E_MovementState'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_0 E0F7926C4630EE6898388BB6AA9A9900,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=9EC92C7946419A8DB771CFB951C5B867,PinName="B",PinType.PinCategory="byte",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.UserDefinedEnum'/Game/Blueprints/Data/E_MovementState.E_MovementState'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="NewEnumerator0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Nodes(1)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_0'" Nodes(2)="/Script/BlueprintGraph.K2Node_EnumEquality'K2Node_EnumEquality_0'" GraphGuid=D202A7FF4BA43B640C51E78EB890F86A End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" NodePosX=509 NodePosY=21 NodeGuid=C4EB37AD4F6D56EC9CAEDB9044514059 CustomProperties Pin (PinId=4E90416241973283CFBFDDA4E187A6B7,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_0 124A4D8C422B602F3E89FF8626C05C52,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=A5FE9AEE40187FECA15FFB9FD0EBA9BE,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_3 4BDF43FE483292A17757609C9CD6D8B4,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_4" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_4'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_4.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_4.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_4.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=256 NodePosY=80 NodeGuid=4F2444544B8DA14AFA7F1A9539F6956B CustomProperties Pin (PinId=FBB2386A464BF7D1997F61865E5BA6E2,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_CallFunction_0 BF62B2E447EB1B43B3514392735887C1,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_VariableGet_0" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_4.Transition.K2Node_VariableGet_0'" VariableReference=(MemberName="MovementState",MemberGuid=0C16AAA24B10F802A43EA49F56A030AE,bSelfContext=True) NodePosX=-560 NodePosY=80 NodeGuid=FBC485FC4B7981BE1ADC7FA5C3873AC4 CustomProperties Pin (PinId=E0F7926C4630EE6898388BB6AA9A9900,PinName="MovementState",Direction="EGPD_Output",PinType.PinCategory="byte",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.UserDefinedEnum'/Game/Blueprints/Data/E_MovementState.E_MovementState'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="NewEnumerator4",LinkedTo=(K2Node_EnumEquality_0 190FD43A4400542F58497790DE37E5E6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C04960384D9EAA7886B0BB9DE7EFB4E7,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_EnumEquality_0" ExportPath="/Script/BlueprintGraph.K2Node_EnumEquality'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_4.Transition.K2Node_EnumEquality_0'" NodePosX=-384 NodePosY=80 NodeGuid=16B5F8C74B27BB6343EBD98D7468D492 CustomProperties Pin (PinId=78724DBC403A2EA7D7BD03ABE6B7531A,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_0 79319F814E6C9ECE82309F8A10D09167,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=190FD43A4400542F58497790DE37E5E6,PinName="A",PinType.PinCategory="byte",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.UserDefinedEnum'/Game/Blueprints/Data/E_MovementState.E_MovementState'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_0 E0F7926C4630EE6898388BB6AA9A9900,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=9EC92C7946419A8DB771CFB951C5B867,PinName="B",PinType.PinCategory="byte",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.UserDefinedEnum'/Game/Blueprints/Data/E_MovementState.E_MovementState'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="NewEnumerator0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CallFunction_0" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_4.Transition.K2Node_CallFunction_0'" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",MemberName="Not_PreBool") NodePosX=-16 NodePosY=112 NodeGuid=1C0D481848FF2224D7246C92521AF4C2 CustomProperties Pin (PinId=B05302AC456B5B16BE004F8DB1D7F4EE,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=79319F814E6C9ECE82309F8A10D09167,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_EnumEquality_0 78724DBC403A2EA7D7BD03ABE6B7531A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=BF62B2E447EB1B43B3514392735887C1,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 FBB2386A464BF7D1997F61865E5BA6E2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Nodes(1)="/Script/BlueprintGraph.K2Node_VariableGet'K2Node_VariableGet_0'" Nodes(2)="/Script/BlueprintGraph.K2Node_EnumEquality'K2Node_EnumEquality_0'" Nodes(3)="/Script/BlueprintGraph.K2Node_CallFunction'K2Node_CallFunction_0'" GraphGuid=B479C70B434349166F21C4BFAA159DA0 End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" NodePosX=509 NodePosY=81 NodeGuid=66127BF6493832694B4FA693DC1597C9 CustomProperties Pin (PinId=28654945487EFBD9B6A3DDA442F77A66,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_3 75B6F48841AE853DEE2FA299BEE3ABBD,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=E3E3672D4E819BC67699C1854299EC8E,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_0 811E89DF4D9BA57815DA5983D3A1B336,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_5" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_5'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_5.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_5.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_5.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=192 NodePosY=48 ErrorType=3 NodeGuid=043B403144D5DA1CAC39B0BD0E97D3C2 CustomProperties Pin (PinId=2236BAB14C9B13EF448741B66AB5E0B0,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_PropertyAccess_2 8B13C7584127B69CA7503FAB5C533996,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_PropertyAccess_2" ExportPath="/Script/PropertyAccessNode.K2Node_PropertyAccess'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_5.Transition.K2Node_PropertyAccess_2'" Path(0)="SandboxCharacter" Path(1)="IsEmerge" TextPath="Sandbox Character.Is Emerge" ResolvedPinType=(PinCategory="bool") GeneratedPropertyName="K2Node_PropertyAccess_5" NodePosX=-352 NodePosY=80 ErrorType=3 NodeGuid=C49E333F412871E8EE2FE9A81F17E933 CustomProperties Pin (PinId=8B13C7584127B69CA7503FAB5C533996,PinName="Value",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_TransitionResult_0 2236BAB14C9B13EF448741B66AB5E0B0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Nodes(1)="/Script/PropertyAccessNode.K2Node_PropertyAccess'K2Node_PropertyAccess_2'" GraphGuid=AD07BECF45586EDDE0C54BB422E70CF3 End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" bSharedRules=True SharedRulesName="Aim" SharedRulesGuid=0153B5BA4A001148D4F2E08A23E32D9C SharedColor=(R=1.000000,G=0.150000,B=0.150000,A=0.250000) NodePosX=500 NodePosY=-37 ErrorType=3 ErrorMsg="CoverIdle から CoverLeanOut will never be taken, please connect something to Can Enter Transition" NodeGuid=A04CF0FD4AA0656D67EDF19F1ED4C0CC CustomProperties Pin (PinId=0A248DF84789158FD96A18835F04918B,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_0 124A4D8C422B602F3E89FF8626C05C52,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3C5C7C2E4D021FD26B59518E5A565AB6,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_5 3BFDF4D4456DF1F16A3164B61508C2BF,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_6" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_6'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_6.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_6.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_6.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=320 NodePosY=112 ErrorType=3 NodeGuid=0A3826534E9E0B174B6786B19B4CB26D CustomProperties Pin (PinId=B5929A5C434E575B5B83DC9580381799,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_CallFunction_0 B8C5E9B34A6956007599D9879DE78F5A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CallFunction_0" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_6.Transition.K2Node_CallFunction_0'" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",MemberName="Not_PreBool") NodePosX=80 NodePosY=144 NodeGuid=8DC2869D45C8ACB59033D6AD22A7A238 CustomProperties Pin (PinId=ECE536A14391B158C2C95A8C3A33CA26,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3C09662A4C63E8374C311DA69A91B671,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_PropertyAccess_2 8B13C7584127B69CA7503FAB5C533996,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B8C5E9B34A6956007599D9879DE78F5A,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 B5929A5C434E575B5B83DC9580381799,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_PropertyAccess_2" ExportPath="/Script/PropertyAccessNode.K2Node_PropertyAccess'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_6.Transition.K2Node_PropertyAccess_2'" Path(0)="SandboxCharacter" Path(1)="IsEmerge" TextPath="Sandbox Character.Is Emerge" ResolvedPinType=(PinCategory="bool") GeneratedPropertyName="K2Node_PropertyAccess_6" NodePosX=-288 NodePosY=144 ErrorType=3 NodeGuid=104BC3E64A4806CB29A6AAAD8D8BA75D CustomProperties Pin (PinId=8B13C7584127B69CA7503FAB5C533996,PinName="Value",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_0 3C09662A4C63E8374C311DA69A91B671,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Nodes(1)="/Script/BlueprintGraph.K2Node_CallFunction'K2Node_CallFunction_0'" Nodes(2)="/Script/PropertyAccessNode.K2Node_PropertyAccess'K2Node_PropertyAccess_2'" GraphGuid=5C5E3D1C42CFF78F617E9B8A089C5BCF End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" NodePosX=508 NodePosY=-90 ErrorType=3 ErrorMsg="CoverLeanOut から CoverIdle will never be taken, please connect something to Can Enter Transition" NodeGuid=1DD1CBAB4A80DDD104817296B59F76B4 CustomProperties Pin (PinId=170D6C6743E464622D55D5B099012B72,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_5 3DE3305744D907706D1AFB8125D80CE1,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=E3E7C27E4A8C692A63CA82AE119BE413,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_4 3BFDF4D4456DF1F16A3164B61508C2BF,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_8" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_8'" Begin Object Name="Transition" ExportPath="/Script/AnimGraph.AnimationTransitionGraph'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_8.Transition'" Begin Object Name="AnimGraphNode_TransitionResult_0" ExportPath="/Script/AnimGraph.AnimGraphNode_TransitionResult'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_8.Transition.AnimGraphNode_TransitionResult_0'" Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_8.Transition.AnimGraphNode_TransitionResult_0.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="bCanEnterTransition",PropertyFriendlyName="Can Enter Transition",CategoryName="Result",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodeGuid=7E4008454141B99B5B0D0ABCAB18F739 CustomProperties Pin (PinId=B3F5660E489B68B68C7D768D567533CE,PinName="bCanEnterTransition",PinFriendlyName=INVTEXT("Can Enter Transition"),PinToolTip="Can Enter Transition\nBoolean",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 4F9B7B1C48900A976F064CA1EF78D3F0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_PromotableOperator_3" ExportPath="/Script/BlueprintGraph.K2Node_PromotableOperator'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_8.Transition.K2Node_PromotableOperator_3'" OperationName="LessEqual" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",MemberName="LessEqual_DoubleDouble") NodePosX=-528 NodeGuid=16C2E98541FF8B28FA0B8AAE4E373C24 CustomProperties Pin (PinId=248E99B4424E85DF47DFABA1EEE247DC,PinName="A",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_AnimGetter_1 A9127E5548DAA544A46B298A91FDF536,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5D82CCBF4D213DCB16C12A9EAC449A00,PinName="B",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B8AAC340421E42FAE746118D9B5F6870,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 7B51A5A844C6AC3006DDDB991A2CE195,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=02B414384DB23D9F1E6298BDF6A2C644,PinName="ErrorTolerance",PinType.PinCategory="",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_CommutativeAssociativeBinaryOperator_0" ExportPath="/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_8.Transition.K2Node_CommutativeAssociativeBinaryOperator_0'" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",MemberName="BooleanOR") NodePosX=-224 NodePosY=32 NodeGuid=FAD8B4B84EAC549A84A2C0BFD298F3BC CustomProperties Pin (PinId=3AA860F94ED589BCEDE7E2A49B3F1E73,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMathLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=7B51A5A844C6AC3006DDDB991A2CE195,PinName="A",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_PromotableOperator_3 B8AAC340421E42FAE746118D9B5F6870,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B8B9B89E48DD8320360571BD18F4F539,PinName="B",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(K2Node_PromotableOperator_1 B8AAC340421E42FAE746118D9B5F6870,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=4F9B7B1C48900A976F064CA1EF78D3F0,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_TransitionResult_0 B3F5660E489B68B68C7D768D567533CE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_PromotableOperator_1" ExportPath="/Script/BlueprintGraph.K2Node_PromotableOperator'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_8.Transition.K2Node_PromotableOperator_1'" OperationName="LessEqual" bDefaultsToPureFunc=True FunctionReference=(MemberParent="/Script/CoreUObject.Class'/Script/Engine.KismetMathLibrary'",MemberName="LessEqual_DoubleDouble") NodePosX=-528 NodePosY=112 NodeGuid=B6BB164144D8794E20F9F1AE0572987D CustomProperties Pin (PinId=248E99B4424E85DF47DFABA1EEE247DC,PinName="A",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_AnimGetter_2 FA8E7ECE4568FC9A0FC99AB344DAFDA8,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5D82CCBF4D213DCB16C12A9EAC449A00,PinName="B",PinType.PinCategory="real",PinType.PinSubCategory="double",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B8AAC340421E42FAE746118D9B5F6870,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CommutativeAssociativeBinaryOperator_0 B8B9B89E48DD8320360571BD18F4F539,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=298EACBC42CB9E2A20661A9DB9652818,PinName="ErrorTolerance",PinType.PinCategory="",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_AnimGetter_1" ExportPath="/Script/AnimGraph.K2Node_AnimGetter'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_8.Transition.K2Node_AnimGetter_1'" SourceNode="/Script/AnimGraph.AnimGraphNode_SequencePlayer'AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_SequencePlayer_6'" GetterClass="/Script/CoreUObject.Class'/Script/Engine.AnimInstance'" SourceAnimBlueprint="/Script/Engine.AnimBlueprint'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter'" CachedTitle=LOCGEN_FORMAT_ORDERED(NSLOCTEXT("AnimGetter", "NodeTitle", "{0} ({1})"), NSLOCTEXT("UObjectDisplayNames", "AnimInstance:GetInstanceAssetPlayerTimeFromEnd", "Time Remaining"), NSLOCTEXT("", "D28D23814BE2379824C13481FF61B94D", "CoverEmerge_L1")) bDefaultsToPureFunc=True FunctionReference=(MemberName="GetInstanceAssetPlayerTimeFromEnd",bSelfContext=True) NodePosX=-912 NodePosY=-16 NodeGuid=296E3FD3401412B19E735C92F3842027 CustomProperties Pin (PinId=D71FBE834CA657A18C764F9FED16B8BF,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.AnimInstance'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=1FB9B79C4521A57950418BB32E43013E,PinName="AssetPlayerIndex",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=A9127E5548DAA544A46B298A91FDF536,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(K2Node_PromotableOperator_3 248E99B4424E85DF47DFABA1EEE247DC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="K2Node_AnimGetter_2" ExportPath="/Script/AnimGraph.K2Node_AnimGetter'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_8.Transition.K2Node_AnimGetter_2'" SourceNode="/Script/AnimGraph.AnimGraphNode_SequencePlayer'AnimGraphNode_StateMachine_2.CoverSystem.AnimStateNode_4.LeanOutToIdle.AnimGraphNode_SequencePlayer_8'" GetterClass="/Script/CoreUObject.Class'/Script/Engine.AnimInstance'" SourceAnimBlueprint="/Script/Engine.AnimBlueprint'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter'" CachedTitle=LOCGEN_FORMAT_ORDERED(NSLOCTEXT("AnimGetter", "NodeTitle", "{0} ({1})"), NSLOCTEXT("UObjectDisplayNames", "AnimInstance:GetInstanceAssetPlayerTimeFromEnd", "Time Remaining"), NSLOCTEXT("", "F8E049474CB104AFBAA7FD95044AFF46", "CoverEmerge_R1")) bDefaultsToPureFunc=True FunctionReference=(MemberName="GetInstanceAssetPlayerTimeFromEnd",bSelfContext=True) NodePosX=-912 NodePosY=96 NodeGuid=61D7BA4140562DC3552B5BAD2528F707 CustomProperties Pin (PinId=6CE311C64B272B06FF03668B87C72456,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.AnimInstance'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B6995AF64701094387E6B0A2D58F870E,PinName="AssetPlayerIndex",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FA8E7ECE4568FC9A0FC99AB344DAFDA8,PinName="ReturnValue",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",LinkedTo=(K2Node_PromotableOperator_1 248E99B4424E85DF47DFABA1EEE247DC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object MyResultNode="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationTransitionSchema'" Nodes(0)="/Script/AnimGraph.AnimGraphNode_TransitionResult'AnimGraphNode_TransitionResult_0'" Nodes(1)="/Script/BlueprintGraph.K2Node_PromotableOperator'K2Node_PromotableOperator_3'" Nodes(2)="/Script/BlueprintGraph.K2Node_CommutativeAssociativeBinaryOperator'K2Node_CommutativeAssociativeBinaryOperator_0'" Nodes(3)="/Script/BlueprintGraph.K2Node_PromotableOperator'K2Node_PromotableOperator_1'" Nodes(4)="/Script/AnimGraph.K2Node_AnimGetter'K2Node_AnimGetter_1'" Nodes(5)="/Script/AnimGraph.K2Node_AnimGetter'K2Node_AnimGetter_2'" GraphGuid=6CA85C354B3EE312F1C2F6BAEF048BAC End Object BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'Transition'" NodePosX=430 NodePosY=-60 NodeGuid=21C019A148EF248B0C33689B2E59344F CustomProperties Pin (PinId=4E448A564BDAE454E32E618BDB7C9905,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_4 3DE3305744D907706D1AFB8125D80CE1,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=286686EE43A44AF7A2443C84C480C5F9,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_0 811E89DF4D9BA57815DA5983D3A1B336,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Name="AnimStateTransitionNode_9" ExportPath="/Script/AnimGraph.AnimStateTransitionNode'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_9'" BoundGraph="/Script/AnimGraph.AnimationTransitionGraph'AnimGraphNode_StateMachine_2.CoverSystem.AnimStateTransitionNode_5.Transition'" bSharedRules=True SharedRulesName="Aim" SharedRulesGuid=0153B5BA4A001148D4F2E08A23E32D9C SharedColor=(R=1.000000,G=0.150000,B=0.150000,A=0.250000) NodePosX=597 NodePosY=-4 NodeGuid=8235E70048532C39DDB52F838328CD47 CustomProperties Pin (PinId=6B344390407310A5740887B7D2BDBF8A,PinName="In",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_3 75B6F48841AE853DEE2FA299BEE3ABBD,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=82DA75E84EE46DE495C971B9B5970813,PinName="Out",Direction="EGPD_Output",PinType.PinCategory="Transition",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimStateNode_5 3BFDF4D4456DF1F16A3164B61508C2BF,),PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object EntryNode="/Script/AnimGraph.AnimStateEntryNode'AnimStateEntryNode_0'" OwnerAnimGraphNode="/Script/AnimGraph.AnimGraphNode_StateMachine'AnimGraphNode_StateMachine_2'" Schema="/Script/CoreUObject.Class'/Script/AnimGraph.AnimationStateMachineSchema'" Nodes(0)="/Script/AnimGraph.AnimStateEntryNode'AnimStateEntryNode_0'" Nodes(1)="/Script/AnimGraph.AnimStateNode'AnimStateNode_0'" Nodes(2)="/Script/AnimGraph.AnimStateNode'AnimStateNode_1'" Nodes(3)="/Script/AnimGraph.AnimStateNode'AnimStateNode_2'" Nodes(4)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_1'" Nodes(5)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_2'" Nodes(6)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_3'" Nodes(7)="/Script/AnimGraph.AnimStateNode'AnimStateNode_3'" Nodes(8)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_0'" Nodes(9)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_4'" Nodes(10)="/Script/AnimGraph.AnimStateNode'AnimStateNode_5'" Nodes(11)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_5'" Nodes(12)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_6'" Nodes(13)="/Script/AnimGraph.AnimStateNode'AnimStateNode_4'" Nodes(14)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_8'" Nodes(15)="/Script/AnimGraph.AnimStateTransitionNode'AnimStateTransitionNode_9'" SubGraphs(0)="/Script/AnimGraph.AnimationStateGraph'AnimStateNode_0.CoverIdle'" SubGraphs(1)="/Script/AnimGraph.AnimationStateGraph'AnimStateNode_1.Enter'" SubGraphs(2)="/Script/AnimGraph.AnimationStateGraph'AnimStateNode_2.Exit'" SubGraphs(3)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_1.Transition'" SubGraphs(4)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_2.Transition'" SubGraphs(5)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_3.Transition'" SubGraphs(6)="/Script/AnimGraph.AnimationStateGraph'AnimStateNode_3.CoverMoving'" SubGraphs(7)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_0.Transition'" SubGraphs(8)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_4.Transition'" SubGraphs(9)="/Script/AnimGraph.AnimationStateGraph'AnimStateNode_5.LeanOut'" SubGraphs(10)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_5.Transition'" SubGraphs(11)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_6.Transition'" SubGraphs(12)="/Script/AnimGraph.AnimationStateGraph'AnimStateNode_4.LeanOutToIdle'" SubGraphs(13)="/Script/AnimGraph.AnimationTransitionGraph'AnimStateTransitionNode_8.Transition'" GraphGuid=018BD4184F95BF8C4F27E2B67E96AB81 End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_StateMachine_2.AnimGraphNodeBinding_Base_0'" End Object EditorStateMachineGraph="/Script/AnimGraph.AnimationStateMachineGraph'CoverSystem'" ShowPinForProperties(0)=(PropertyName="MaxTransitionsPerFrame",PropertyFriendlyName="Max Transitions Per Frame",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_StateMachine:MaxTransitionsPerFrame", "The maximum number of transitions that can be taken by this machine \'simultaneously\' in a single frame"),CategoryName="Settings") ShowPinForProperties(1)=(PropertyName="MaxTransitionsRequests",PropertyFriendlyName="Max Transitions Requests",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_StateMachine:MaxTransitionsRequests", "The maximum number of transition requests that can be buffered at any time.\nThe oldest transition requests are dropped to accommodate for newly created requests."),CategoryName="Settings") ShowPinForProperties(2)=(PropertyName="bSkipFirstUpdateTransition",PropertyFriendlyName="Skip First Update Transition",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_StateMachine:bSkipFirstUpdateTransition", "When the state machine becomes relevant, it is initialized into the Entry state.\nIt then tries to take any valid transitions to possibly end up in a different state on that same frame.\n- if true, that new state starts full weight.\n- if false, a blend is created between the entry state and that new state.\nIn either case all visited State notifications (Begin/End) will be triggered."),CategoryName="Settings") ShowPinForProperties(3)=(PropertyName="bReinitializeOnBecomingRelevant",PropertyFriendlyName="Reinitialize on Becoming Relevant",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_StateMachine:bReinitializeOnBecomingRelevant", "Reinitialize the state machine if we have become relevant to the graph\nafter not being ticked on the previous frame(s)"),CategoryName="Settings") ShowPinForProperties(4)=(PropertyName="bCreateNotifyMetaData",PropertyFriendlyName="Create Notify Meta Data",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_StateMachine:bCreateNotifyMetaData", "Tag Notifies with meta data such as the active state and mirroring state. Producing this\ndata has a slight performance cost."),CategoryName="Settings") ShowPinForProperties(5)=(PropertyName="bAllowConduitEntryStates",PropertyFriendlyName="Allow Conduit Entry States",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_StateMachine:bAllowConduitEntryStates", "Allows a conduit to be used as this state machine\'s entry state\nIf a valid entry state cannot be found at runtime then this will generate a reference pose!"),CategoryName="Settings") Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-5008 NodePosY=-112 NodeGuid=1942F73C4D4CFC1E503846B30553959A CustomProperties Pin (PinId=FDFF9C5B44C90FA18E358DA26A950871,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_BlendListByBool_5 4BBB0A4C45AE365C0EB714846E6D3484,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_BlendListByBool Name="AnimGraphNode_BlendListByBool_5" ExportPath="/Script/AnimGraph.AnimGraphNode_BlendListByBool'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_BlendListByBool_5'" Begin Object Class=/Script/AnimGraph.AnimGraphNodeBinding_Base Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_BlendListByBool_5.AnimGraphNodeBinding_Base_0'" End Object Begin Object Name="AnimGraphNodeBinding_Base_0" ExportPath="/Script/AnimGraph.AnimGraphNodeBinding_Base'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.AnimGraphNode_BlendListByBool_5.AnimGraphNodeBinding_Base_0'" End Object ShowPinForProperties(0)=(PropertyName="BlendPose",PropertyFriendlyName="Blend Pose",CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendTime",PropertyFriendlyName="Blend Time",CategoryName="Config",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(2)=(PropertyName="TransitionType",PropertyFriendlyName="Transition Type",CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendType",PropertyFriendlyName="Blend Type",CategoryName="BlendType") ShowPinForProperties(4)=(PropertyName="bResetChildOnActivation",PropertyFriendlyName="Reset Child on Activation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListBase:bResetChildOnActivation", "This reinitializes the re-activated child if the child\'s weight was zero."),CategoryName="Option") ShowPinForProperties(5)=(PropertyName="CustomBlendCurve",PropertyFriendlyName="Custom Blend Curve",CategoryName="BlendType") ShowPinForProperties(6)=(PropertyName="BlendProfile",PropertyFriendlyName="Blend Profile",CategoryName="BlendType") ShowPinForProperties(7)=(PropertyName="bActiveValue",PropertyFriendlyName="Active Value",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "AnimNode_BlendListByBool:bActiveValue", "Which input should be connected to the output?"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) Binding="/Script/AnimGraph.AnimGraphNodeBinding_Base'AnimGraphNodeBinding_Base_0'" NodePosX=-4768 NodeGuid=377A35D245D56FB1074DB4B15689D0DE CustomProperties Pin (PinId=4BBB0A4C45AE365C0EB714846E6D3484,PinName="BlendPose_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Pose 0\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_StateMachine_2 FDFF9C5B44C90FA18E358DA26A950871,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=9C913563422C1D8B26EB96A3DA29F4FC,PinName="BlendPose_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolPoseFriendlyName", "{TrueFalse} Pose"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Pose 1\nPose Link 構造体",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_TwoWayBlend_1 55FFEBA24453E29A75316EA96204F4C0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=8D71B4BE4A83F973167266AA6FCB1589,PinName="BlendTime_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "True", "True")),PinToolTip="Blend Time 0\n浮動小数点数(単精度)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.000000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=0914E619461F864F8AAB5386E01B2394,PinName="BlendTime_1",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("A3Nodes", "BoolBlendTimeFriendlyName", "{TrueFalse} Blend Time"), "TrueFalse", NSLOCTEXT("A3Nodes", "False", "False")),PinToolTip="Blend Time 1\n浮動小数点数(単精度)",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="0.100000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B1EA89A247C3AF37715AC388374149C2,PinName="bActiveValue",PinFriendlyName=INVTEXT("Active Value"),PinToolTip="Active Value\nBoolean\n\n入力値の接続先の出力値",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="False",AutogeneratedDefaultValue="False",LinkedTo=(K2Node_VariableGet_5 CC6E20FB43943199FF4DFF8AC7EE33AC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=72933F0F4AFAABFC36BA33A1645B4C4A,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/Engine.PoseLink'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_SaveCachedPose_3 7A01E1814AFD6A1F5BF2A1BEAA118DAD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/UnrealEd.EdGraphNode_Comment Name="EdGraphNode_Comment_17" ExportPath="/Script/UnrealEd.EdGraphNode_Comment'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.EdGraphNode_Comment_17'" CommentColor=(R=1.000000,G=0.426989,B=0.685138,A=1.000000) bCommentBubbleVisible_InDetailsPanel=False NodePosX=-5056 NodePosY=-304 NodeWidth=560 NodeHeight=608 bCommentBubblePinned=False bCommentBubbleVisible=False NodeComment="CoverSystem\r\nPSDでうまく選択される調整を頑張るのが辛すぎるので旧来のステートマシンでやる" NodeGuid=4A96541A4FAE678D72D83E9D98B078D2 End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_5" ExportPath="/Script/BlueprintGraph.K2Node_VariableGet'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter:AnimGraph.K2Node_VariableGet_5'" VariableReference=(MemberName="IsInCover",MemberGuid=2004762B476AC349CF5C25870B115122,bSelfContext=True) NodePosX=-4752 NodePosY=224 NodeGuid=C03655474743238EB07C56AF181733B8 CustomProperties Pin (PinId=CC6E20FB43943199FF4DFF8AC7EE33AC,PinName="IsInCover",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",LinkedTo=(AnimGraphNode_BlendListByBool_5 B1EA89A247C3AF37715AC388374149C2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=BA3E18394C8C32E2548B7EA2C734B754,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/Engine.AnimBlueprintGeneratedClass'/Game/Blueprints/ABP_SandboxCharacter.ABP_SandboxCharacter_C'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object