Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",PropertyTooltip=NSLOCTEXT("", "19BC29F04DE11B31439CCB82C45C139A", "Result"),CategoryName="Links",bShowPin=True) NodePosX=128 NodePosY=-32 NodeGuid=7703084143648E624F4E588015F1D5D9 CustomProperties Pin (PinId=82705E9649811906917E428EAA9A51D2,PinName="Result",PinFriendlyName=NSLOCTEXT("", "F2CFC41B465B7054380546B3565096D8", "Result"),PinToolTip="Result\nPose Link Structure\n\nResult",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 FE9BD0924633302D6B7FF2AB8F61C04D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_2" Node=(Sequence=/Script/Engine.AnimSequence'"/Game/Art/Mannequin/Animations/AnimStarterPack/Idle_Rifle_Hip.Idle_Rifle_Hip"',bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "8E228D7A426FB04A5A2D718A4148E2BB", "Blend Weight"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"), "Delimiter", NSLOCTEXT("", "4BDD79CC48681A8476D1488689F6CBFE", ":\r\n")),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "4314848A40E3494B9D9D1B9DC86E9CB5", "Internal Time Accumulator"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"), "Delimiter", NSLOCTEXT("", "CBD375D54896C56B401A93B4DBB9912A", ":\r\n")),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "B23E187647B914E6E10696980F4C89F0", "Group Name"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"), "Delimiter", NSLOCTEXT("", "A3B884B448BE706E6483958448B70242", ":\r\n")),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "DE28ECE24D00A8DDCBA1888725FB0D7A", "Group Role"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"), "Delimiter", NSLOCTEXT("", "E9104145474E7F0DEBBFE1B679E2E062", ":\r\n")),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "FF7065A546E96812110AB1A1F89B5D60", "Method"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How synchronization is determined"), "Delimiter", NSLOCTEXT("", "18AAF4944A0336F511E173BCC310149B", ":\r\n")),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "7EADC3DC42B5DA8A2D1A4593DCD136B9", "Ignore for Relevancy Test"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"), "Delimiter", NSLOCTEXT("", "F184E60A4F53BE78F8616594D4E3A1E2", ":\r\n")),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "FFC91BC34E08639E5AA0D08BFF106759", "Sequence"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"), "Delimiter", NSLOCTEXT("", "2B0E1FC944A2DFDD382751840A409BD3", ":\r\n")),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "B127AC724AC3034FBC8338980C130A07", "Play Rate Basis"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."), "Delimiter", NSLOCTEXT("", "DF28D6854621E6AED01F6A9369B68A75", ":\r\n")),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "5A37637043E4E77C8D8D06A9E460E022", "Play Rate"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."), "Delimiter", NSLOCTEXT("", "4D243D94497F0EDA922A3C887C2A51B2", ":\r\n")),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "6FC82E474E8B5DB6E640CD940001F1C5", "Play Rate Scale Bias Clamp Constants"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."), "Delimiter", NSLOCTEXT("", "7716178145B43B23B519CC9103E8BDF3", ":\r\n")),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "38776E68478637CB39885AA131D9FD90", "Start Position"), "1", NSLOCTEXT("", "8682116445353C8827BC9398745509AD", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."), "Delimiter", NSLOCTEXT("", "7CD4734140D6B5BA3279519C70CB80A6", ":\r\n")),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "F57D563545EEDF47C6A42EB67DBEB912", "Loop Animation"), "1", NSLOCTEXT("", "62D35D164927F752950F18A117C7C5A8", "Should the animation loop back to the start when it reaches the end?"), "Delimiter", NSLOCTEXT("", "FA5043DF4C9D49475DB3068EC292C860", ":\r\n")),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "36FE5E3547FBCD4976DB26A560A8E61D", "Start from Matching Pose"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."), "Delimiter", NSLOCTEXT("", "05E9988840AA0CFBA79240A013881B0F", ":\r\n")),CategoryName="PoseMatching",bCanToggleVisibility=True) NodePosX=-464 NodePosY=112 NodeGuid=4ACEFB834E99E18491F332B705671FE9 CustomProperties Pin (PinId=CA5AE07245150C9392CC7BABCFC23F31,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 4A6905EC4D09F553584479B265BD9867,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_3" Node=(Sequence=/Script/Engine.AnimSequence'"/Game/Art/Mannequin/Animations/Basic/ThirdPersonJump_Loop.ThirdPersonJump_Loop"',bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "3B891D6A42558AA27382CCB01091C8F7", "Blend Weight"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"), "Delimiter", NSLOCTEXT("", "50343A8442865177F6AABCB1C1875CE9", ":\r\n")),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "2DD8D6AE46319A0588A21A8693A4FC1E", "Internal Time Accumulator"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"), "Delimiter", NSLOCTEXT("", "286D26A34341D0B7723F1F9CBBDB1226", ":\r\n")),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "4EC0DA9545BAE6B65D397CB1CA66A03C", "Group Name"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"), "Delimiter", NSLOCTEXT("", "B7F3630E4D0842F6A9D1A68ECAEED0BE", ":\r\n")),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "B33213BB41DBEF017D8B139B706AEA3D", "Group Role"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"), "Delimiter", NSLOCTEXT("", "2AA6F56141B7BD6C0378B58A4C145CEE", ":\r\n")),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "81BE8DC74E8CE736D87A209AD3688C11", "Method"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How synchronization is determined"), "Delimiter", NSLOCTEXT("", "03F48749409D77CFFD8C68AE5F49C340", ":\r\n")),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "168265A348F2497354FD498AB48316DF", "Ignore for Relevancy Test"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"), "Delimiter", NSLOCTEXT("", "11392D3A49C9E2A6388D4A91034EBB8B", ":\r\n")),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "EF799949466648AD625C2B878F6238D9", "Sequence"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"), "Delimiter", NSLOCTEXT("", "C5834AD54746688BAA28FDAB53A7CB87", ":\r\n")),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "FB0B7185433D9304305DC6AA59A0BC0C", "Play Rate Basis"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."), "Delimiter", NSLOCTEXT("", "3C6899EC4486AC45D2C6CBB721CF651B", ":\r\n")),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "BDCFB735461D0FEBB5D4B4A5BCF68A2A", "Play Rate"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."), "Delimiter", NSLOCTEXT("", "61E6005441D253283853D890DDACB876", ":\r\n")),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "E331DD684A4FD9361CE5A58AADC4EF46", "Play Rate Scale Bias Clamp Constants"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."), "Delimiter", NSLOCTEXT("", "C93CD99B45D727A619098FB6261F88C2", ":\r\n")),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "5C45BE2D43DAB11F5F98DEB73C0A030B", "Start Position"), "1", NSLOCTEXT("", "51086ED645BAADEE082C25A31E16A154", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end."), "Delimiter", NSLOCTEXT("", "730FDA9146A21546331A1DA8AF2FBD7B", ":\r\n")),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "A572E43C4F4E6F21775EACB0AB87F032", "Loop Animation"), "1", NSLOCTEXT("", "1AFF5B994CABA9BF7E786D885F1EBC56", "Should the animation loop back to the start when it reaches the end?"), "Delimiter", NSLOCTEXT("", "CC3AC85A44211B1AC3CAFF8EE1554485", ":\r\n")),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "F5093F25410DD0954307D5BE73A44846", "Start from Matching Pose"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."), "Delimiter", NSLOCTEXT("", "C33F040441ED38D4ECFB09A1BB259444", ":\r\n")),CategoryName="PoseMatching",bCanToggleVisibility=True) NodePosX=-496 NodePosY=-48 NodeGuid=E2F09B374B8DE0230498AF9C901423F8 CustomProperties Pin (PinId=3714D20940483925496211964AB81846,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 128769EF4D9D29E998143D807EC25140,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend Name="AnimGraphNode_LayeredBoneBlend_0" ShowPinForProperties(0)=(PropertyName="BasePose",PropertyFriendlyName="Base Pose",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "2E9A417B4A16AEB6B637628F14E724C2", "Base Pose"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BasePose", "The source pose"), "Delimiter", NSLOCTEXT("", "C7C93750427A5D02B5402684558241C2", ":\r\n")),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendPoses",PropertyFriendlyName="Blend Poses",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "F942E7614DDE952BE4E5FEAB9FDAEAEE", "Blend Poses"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendPoses", "Each layer\'s blended pose"), "Delimiter", NSLOCTEXT("", "366F033747C63477CD2D22BFD9461C24", ":\r\n")),CategoryName="Links",bShowPin=True) ShowPinForProperties(2)=(PropertyName="BlendMode",PropertyFriendlyName="Blend Mode",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "A2B5F0B74D802507D0B876B74E6B9DA3", "Blend Mode"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMode", "Whether to use branch filters or a blend mask to specify an input pose per-bone influence"), "Delimiter", NSLOCTEXT("", "791D184942DF40F4842939AFB786D5C1", ":\r\n")),CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendMasks",PropertyFriendlyName="Blend Masks",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "1612F5204E0C737AA09CD98BCF262ED4", "Blend Masks"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMasks", "The blend masks to use for our layer inputs. Allows the use of per-bone alphas.\nBlend masks are used when BlendMode is BlendMask."), "Delimiter", NSLOCTEXT("", "1A20951F45AAE73A36FAB38D9F47627B", ":\r\n")),CategoryName="Config") ShowPinForProperties(4)=(PropertyName="LayerSetup",PropertyFriendlyName="Layer Setup",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "55CF030544B79B4613DE23B2F6B3308F", "Layer Setup"), "1", NSLOCTEXT("", "6E350F1244D4DDA8BC7C98BFE29A6937", "Configuration for the parts of the skeleton to blend for each layer. Allows\ncertain parts of the tree to be blended out or omitted from the pose.\nLayerSetup is used when BlendMode is BranchFilter."), "Delimiter", NSLOCTEXT("", "6D60E1C14FA62063FCA09F9AB91D6317", ":\r\n")),CategoryName="Config") ShowPinForProperties(5)=(PropertyName="BlendWeights",PropertyFriendlyName="Blend Weights",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "4894E64247B3B613CF5145BE727E24DE", "Blend Weights"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendWeights", "The weights of each layer"), "Delimiter", NSLOCTEXT("", "125D1D2641D3144EA74DD38D95037FBB", ":\r\n")),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="bMeshSpaceRotationBlend",PropertyFriendlyName="Mesh Space Rotation Blend",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "7462CE6148C626E03949C7983807926A", "Mesh Space Rotation Blend"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceRotationBlend", "Whether to blend bone rotations in mesh space or in local space"), "Delimiter", NSLOCTEXT("", "6A25AEE64D552DC1F1FF66BAEB850C14", ":\r\n")),CategoryName="Config") ShowPinForProperties(7)=(PropertyName="bMeshSpaceScaleBlend",PropertyFriendlyName="Mesh Space Scale Blend",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "16E2A58343B4900F29AA9AB024E5C227", "Mesh Space Scale Blend"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceScaleBlend", "Whether to blend bone scales in mesh space or in local space"), "Delimiter", NSLOCTEXT("", "BBD2E2864A2AB051686475A4C5A92E78", ":\r\n")),CategoryName="Config") ShowPinForProperties(8)=(PropertyName="CurveBlendOption",PropertyFriendlyName="Curve Blend Option",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "43C82D2F4F784B8A54CE5B8978ABB7A9", "Curve Blend Option"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:CurveBlendOption", "How to blend the layers together"), "Delimiter", NSLOCTEXT("", "3F9728164B43AEDE49B3CB928CA65B29", ":\r\n")),CategoryName="Config") ShowPinForProperties(9)=(PropertyName="bBlendRootMotionBasedOnRootBone",PropertyFriendlyName="Blend Root Motion Based on Root Bone",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "1349A32F4EF007EF4B46ADAE16E7B1AC", "Blend Root Motion Based on Root Bone"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bBlendRootMotionBasedOnRootBone", "Whether to incorporate the per-bone blend weight of the root bone when lending root motion"), "Delimiter", NSLOCTEXT("", "0DD989FB423EC6636A4DF99294BCDE19", ":\r\n")),CategoryName="Config") ShowPinForProperties(10)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", NSLOCTEXT("", "81BF2F354F12B4F568E771BAE81AF09D", "LODThreshold"), "1", NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"), "Delimiter", NSLOCTEXT("", "A5CC9B464928B213CDF30BB75ACB10D7", ":\r\n")),CategoryName="Performance") NodePosX=-176 NodePosY=-32 NodeGuid=7B3B30EE4889964D336C20815BD9B2F1 CustomProperties Pin (PinId=128769EF4D9D29E998143D807EC25140,PinName="BasePose",PinFriendlyName=NSLOCTEXT("", "F986A256401A253AB3E4EC9872B9E809", "Base Pose"),PinToolTip="Base Pose\nPose Link Structure\n\nBase Pose:\r\nThe source pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_3 3714D20940483925496211964AB81846,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=4A6905EC4D09F553584479B265BD9867,PinName="BlendPoses_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "A2EF578F4AE5E341EA6A2DAD0B3030D2", "Blend Poses")),PinToolTip="Blend Poses 0\nPose Link Structure\n\nBlend Poses:\r\nEach layer\'s blended pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_2 CA5AE07245150C9392CC7BABCFC23F31,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D3FBB2744B45CAAEFDFC4491CA9AE6C2,PinName="BlendWeights_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", NSLOCTEXT("", "F0B5D691419D5E0AFDDC95A38E6A76AE", "Blend Weights")),PinToolTip="Blend Weights 0\nFloat (single-precision)\n\nBlend Weights:\r\nThe weights of each layer",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FE9BD0924633302D6B7FF2AB8F61C04D,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 82705E9649811906917E428EAA9A51D2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object