Begin Object Class=/Script/AnimGraph.AnimGraphNode_StateResult Name="AnimGraphNode_StateResult_0" ShowPinForProperties(0)=(PropertyName="Result",PropertyFriendlyName="Result",PropertyTooltip=NSLOCTEXT("", "77DAA0C647A92D1DFD7B4F8D6DDBF81D", "Result"),CategoryName="Links",bShowPin=True) NodePosX=128 NodePosY=-32 NodeGuid=245A2CEE42A797E6D193009044BC7CF8 CustomProperties Pin (PinId=82705E9649811906917E428EAA9A51D2,PinName="Result",PinFriendlyName=NSLOCTEXT("", "7AF4EA0641B89CD9571129811BD3B7D5", "Result"),PinToolTip="Result\nPose Link Structure\n\nResult",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 3CA0D30841BDE394D19840B5BAFAB302,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_4" Node=(Sequence=/Script/Engine.AnimSequence'"/Game/Art/Mannequin/Animations/Basic/ThirdPerson_Jump.ThirdPerson_Jump"',bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Blend Weight", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"), "Delimiter", ":\r\n"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Internal Time Accumulator", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"), "Delimiter", ":\r\n"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Group Name", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"), "Delimiter", ":\r\n"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Group Role", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"), "Delimiter", ":\r\n"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Method", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How synchronization is determined"), "Delimiter", ":\r\n"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Ignore for Relevancy Test", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"), "Delimiter", ":\r\n"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Sequence", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"), "Delimiter", ":\r\n"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Play Rate Basis", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."), "Delimiter", ":\r\n"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Play Rate", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."), "Delimiter", ":\r\n"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Play Rate Scale Bias Clamp Constants", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."), "Delimiter", ":\r\n"),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Start Position", "1", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end.", "Delimiter", ":\r\n"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Loop Animation", "1", "Should the animation loop back to the start when it reaches the end?", "Delimiter", ":\r\n"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Start from Matching Pose", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."), "Delimiter", ":\r\n"),CategoryName="PoseMatching",bCanToggleVisibility=True) NodePosX=-416 NodePosY=-96 NodeGuid=4DB96BC6488DBE4676A9F68D6032148A CustomProperties Pin (PinId=DC93362746EA4DCEEDB295B5D0493026,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 53CD57384E788402E951ADBABC56AC63,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_SequencePlayer Name="AnimGraphNode_SequencePlayer_5" Node=(Sequence=/Script/Engine.AnimSequence'"/Game/Art/Mannequin/Animations/AnimStarterPack/Idle_Rifle_Hip.Idle_Rifle_Hip"',bLoopAnimation=False) ShowPinForProperties(0)=(PropertyName="BlendWeight",PropertyFriendlyName="Blend Weight",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Blend Weight", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:BlendWeight", "Last encountered blendweight for this node"), "Delimiter", ":\r\n"),CategoryName="DoNotEdit") ShowPinForProperties(1)=(PropertyName="InternalTimeAccumulator",PropertyFriendlyName="Internal Time Accumulator",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Internal Time Accumulator", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_AssetPlayerBase:InternalTimeAccumulator", "Accumulated time used to reference the asset in this node"), "Delimiter", ":\r\n"),CategoryName="DoNotEdit") ShowPinForProperties(2)=(PropertyName="GroupName",PropertyFriendlyName="Group Name",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Group Name", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupName", "The group name (NAME_None if it is not part of any group)"), "Delimiter", ":\r\n"),CategoryName="Sync") ShowPinForProperties(3)=(PropertyName="GroupRole",PropertyFriendlyName="Group Role",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Group Role", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:GroupRole", "The role this player can assume within the group (ignored if GroupIndex is INDEX_NONE)"), "Delimiter", ":\r\n"),CategoryName="Sync") ShowPinForProperties(4)=(PropertyName="Method",PropertyFriendlyName="Method",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Method", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Method", "How synchronization is determined"), "Delimiter", ":\r\n"),CategoryName="Sync") ShowPinForProperties(5)=(PropertyName="bIgnoreForRelevancyTest",PropertyFriendlyName="Ignore for Relevancy Test",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Ignore for Relevancy Test", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bIgnoreForRelevancyTest", "If true, \"Relevant anim\" nodes that look for the highest weighted animation in a state will ignore this node"), "Delimiter", ":\r\n"),CategoryName="Relevancy",bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="Sequence",PropertyFriendlyName="Sequence",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Sequence", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:Sequence", "The animation sequence asset to play"), "Delimiter", ":\r\n"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(7)=(PropertyName="PlayRateBasis",PropertyFriendlyName="Play Rate Basis",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Play Rate Basis", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateBasis", "The Basis in which the PlayRate is expressed in. This is used to rescale PlayRate inputs.\nFor example a Basis of 100 means that the PlayRate input will be divided by 100."), "Delimiter", ":\r\n"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(8)=(PropertyName="PlayRate",PropertyFriendlyName="Play Rate",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Play Rate", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRate", "The play rate multiplier. Can be negative, which will cause the animation to play in reverse."), "Delimiter", ":\r\n"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(9)=(PropertyName="PlayRateScaleBiasClampConstants",PropertyFriendlyName="PlayRateScaleBiasClamp",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Play Rate Scale Bias Clamp Constants", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:PlayRateScaleBiasClampConstants", "Additional scaling, offsetting and clamping of PlayRate input.\nPerformed after PlayRateBasis."), "Delimiter", ":\r\n"),CategoryName="Settings") ShowPinForProperties(10)=(PropertyName="StartPosition",PropertyFriendlyName="Start Position",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Start Position", "1", "The start position between 0 and the length of the sequence to use when initializing. When looping, play will still jump back to the beginning when reaching the end.", "Delimiter", ":\r\n"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(11)=(PropertyName="bLoopAnimation",PropertyFriendlyName="Loop Animation",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Loop Animation", "1", "Should the animation loop back to the start when it reaches the end?", "Delimiter", ":\r\n"),CategoryName="Settings",bCanToggleVisibility=True) ShowPinForProperties(12)=(PropertyName="bStartFromMatchingPose",PropertyFriendlyName="Start from Matching Pose",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Start from Matching Pose", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_SequencePlayer:bStartFromMatchingPose", "Use pose matching to choose the start position. Requires experimental PoseSearch plugin."), "Delimiter", ":\r\n"),CategoryName="PoseMatching",bCanToggleVisibility=True) NodePosX=-400 NodePosY=80 NodeGuid=DFAB454B4607ED31E7E6D99AA60B26EE CustomProperties Pin (PinId=B9474CFD454C35148555B1863E544E10,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_LayeredBoneBlend_0 3FFF832F4470147DF7B310845480FD34,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend Name="AnimGraphNode_LayeredBoneBlend_0" ShowPinForProperties(0)=(PropertyName="BasePose",PropertyFriendlyName="Base Pose",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Base Pose", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BasePose", "The source pose"), "Delimiter", ":\r\n"),CategoryName="Links",bShowPin=True) ShowPinForProperties(1)=(PropertyName="BlendPoses",PropertyFriendlyName="Blend Poses",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Blend Poses", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendPoses", "Each layer\'s blended pose"), "Delimiter", ":\r\n"),CategoryName="Links",bShowPin=True) ShowPinForProperties(2)=(PropertyName="BlendMode",PropertyFriendlyName="Blend Mode",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Blend Mode", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMode", "Whether to use branch filters or a blend mask to specify an input pose per-bone influence"), "Delimiter", ":\r\n"),CategoryName="Config") ShowPinForProperties(3)=(PropertyName="BlendMasks",PropertyFriendlyName="Blend Masks",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Blend Masks", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendMasks", "The blend masks to use for our layer inputs. Allows the use of per-bone alphas.\nBlend masks are used when BlendMode is BlendMask."), "Delimiter", ":\r\n"),CategoryName="Config") ShowPinForProperties(4)=(PropertyName="LayerSetup",PropertyFriendlyName="Layer Setup",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Layer Setup", "1", "Configuration for the parts of the skeleton to blend for each layer. Allows\ncertain parts of the tree to be blended out or omitted from the pose.\nLayerSetup is used when BlendMode is BranchFilter.", "Delimiter", ":\r\n"),CategoryName="Config") ShowPinForProperties(5)=(PropertyName="BlendWeights",PropertyFriendlyName="Blend Weights",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Blend Weights", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:BlendWeights", "The weights of each layer"), "Delimiter", ":\r\n"),CategoryName="Runtime",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(6)=(PropertyName="bMeshSpaceRotationBlend",PropertyFriendlyName="Mesh Space Rotation Blend",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Mesh Space Rotation Blend", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceRotationBlend", "Whether to blend bone rotations in mesh space or in local space"), "Delimiter", ":\r\n"),CategoryName="Config") ShowPinForProperties(7)=(PropertyName="bMeshSpaceScaleBlend",PropertyFriendlyName="Mesh Space Scale Blend",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Mesh Space Scale Blend", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bMeshSpaceScaleBlend", "Whether to blend bone scales in mesh space or in local space"), "Delimiter", ":\r\n"),CategoryName="Config") ShowPinForProperties(8)=(PropertyName="CurveBlendOption",PropertyFriendlyName="Curve Blend Option",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Curve Blend Option", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:CurveBlendOption", "How to blend the layers together"), "Delimiter", ":\r\n"),CategoryName="Config") ShowPinForProperties(9)=(PropertyName="bBlendRootMotionBasedOnRootBone",PropertyFriendlyName="Blend Root Motion Based on Root Bone",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "Blend Root Motion Based on Root Bone", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:bBlendRootMotionBasedOnRootBone", "Whether to incorporate the per-bone blend weight of the root bone when lending root motion"), "Delimiter", ":\r\n"),CategoryName="Config") ShowPinForProperties(10)=(PropertyName="LODThreshold",PropertyFriendlyName="LOD Threshold",PropertyTooltip=LOCGEN_FORMAT_NAMED(INVTEXT("{0}{Delimiter}{1}"), "0", "LODThreshold", "1", NSLOCTEXT("UObjectToolTips", "AnimNode_LayeredBoneBlend:LODThreshold", "* Max LOD that this node is allowed to run\n* For example if you have LODThreadhold to be 2, it will run until LOD 2 (based on 0 index)\n* when the component LOD becomes 3, it will stop update/evaluate\n* currently transition would be issue and that has to be re-visited"), "Delimiter", ":\r\n"),CategoryName="Performance") NodePosX=-160 NodePosY=-32 NodeGuid=E8E900AF4B492E6950226492F25E49BB CustomProperties Pin (PinId=53CD57384E788402E951ADBABC56AC63,PinName="BasePose",PinFriendlyName="Base Pose",PinToolTip="Base Pose\nPose Link Structure\n\nBase Pose:\r\nThe source pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_4 DC93362746EA4DCEEDB295B5D0493026,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3FFF832F4470147DF7B310845480FD34,PinName="BlendPoses_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", "Blend Poses"),PinToolTip="Blend Poses 0\nPose Link Structure\n\nBlend Poses:\r\nEach layer\'s blended pose",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(LinkID=-1,SourceLinkID=-1)",AutogeneratedDefaultValue="(LinkID=-1,SourceLinkID=-1)",LinkedTo=(AnimGraphNode_SequencePlayer_5 B9474CFD454C35148555B1863E544E10,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B6902EC2447A51FCC24548BDBA080DD0,PinName="BlendWeights_0",PinFriendlyName=LOCGEN_FORMAT_NAMED(NSLOCTEXT("K2Node", "PinFriendlyNameWithIndex", "{PinName} {Index}"), "Index", 0, "PinName", "Blend Weights"),PinToolTip="Blend Weights 0\nFloat (single-precision)\n\nBlend Weights:\r\nThe weights of each layer",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3CA0D30841BDE394D19840B5BAFAB302,PinName="Pose",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PoseLink"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(AnimGraphNode_StateResult_0 82705E9649811906917E428EAA9A51D2,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object