Begin Object Class=/Script/BlueprintGraph.K2Node_ComponentBoundEvent Name="K2Node_ComponentBoundEvent_1" ExportPath=/Script/BlueprintGraph.K2Node_ComponentBoundEvent'"/Game/StreamingWorlds/Blueprints/BP_FogZone.BP_FogZone:EventGraph.K2Node_ComponentBoundEvent_1"' DelegatePropertyName="OnComponentBeginOverlap" DelegateOwnerClass=/Script/CoreUObject.Class'"/Script/Engine.PrimitiveComponent"' ComponentPropertyName="Box" EventReference=(MemberParent=/Script/CoreUObject.Package'"/Script/Engine"',MemberName="ComponentBeginOverlapSignature__DelegateSignature") bInternalEvent=True CustomFunctionName="BndEvt__BP_FOg_Box_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature" NodePosY=64 NodeGuid=2DF8E9F943E7480E40CB5AB877D54818 CustomProperties Pin (PinId=C580BDF545C03FCBA35F98A3A050F760,PinName="OutputDelegate",Direction="EGPD_Output",PinType.PinCategory="delegate",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(MemberParent=/Script/Engine.BlueprintGeneratedClass'"/Game/StreamingWorlds/Blueprints/BP_FogZone.BP_FogZone_C"',MemberName="BndEvt__BP_FOg_Box_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature"),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=E2FCBF0240FA8C4CB6051F97507159A0,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_DynamicCast_2 BE5C85BE44001C98DFBC90A8D1F6A549,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=625DAFDD4183D4CA4E4F889D0D7E6345,PinName="OverlappedComponent",PinToolTip="Overlapped Component\nPrimitive Component Object Reference",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.PrimitiveComponent"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6238D5B547EAAABB20E24FBE7BB70D2E,PinName="OtherActor",PinToolTip="Other Actor\nActor Object Reference",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.Actor"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_DynamicCast_2 5E56886E48AA51E6BEFAE4A0AED9D63F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=DB7D9CC546B4208EDDA9F8AFB6D4F507,PinName="OtherComp",PinToolTip="Other Comp\nPrimitive Component Object Reference",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.PrimitiveComponent"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=21BD21D0412DA7D1567B63BC41E69ED5,PinName="OtherBodyIndex",PinToolTip="Other Body Index\nInteger",Direction="EGPD_Output",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=49EC17EE44FC997A6013E98D254DF787,PinName="bFromSweep",PinToolTip="From Sweep\nBoolean",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="false",AutogeneratedDefaultValue="false",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=9276DD2E4BE72B2D10F8D7B6B26C5D28,PinName="SweepResult",PinToolTip="Sweep Result\nHit Result Structure (by ref)",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.HitResult"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=True,PinType.bIsConst=True,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_DynamicCast Name="K2Node_DynamicCast_2" ExportPath=/Script/BlueprintGraph.K2Node_DynamicCast'"/Game/StreamingWorlds/Blueprints/BP_FogZone.BP_FogZone:EventGraph.K2Node_DynamicCast_2"' TargetType=/Script/Engine.BlueprintGeneratedClass'"/Game/AdvancedLocomotionV4/Blueprints/CharacterLogic/ALS_AnimMan_CharacterBP.ALS_AnimMan_CharacterBP_C"' NodePosX=352 NodePosY=64 NodeGuid=DBF196F64E48B1325BEE959121649376 CustomProperties Pin (PinId=BE5C85BE44001C98DFBC90A8D1F6A549,PinName="execute",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_ComponentBoundEvent_1 E2FCBF0240FA8C4CB6051F97507159A0,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=626E523D424E76E4B1669996A84DB364,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_1 AD86924E4DF38E8B0BE89F85AEE0A689,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=EDD3E9CB478A013B5E04909E90309581,PinName="CastFailed",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5E56886E48AA51E6BEFAE4A0AED9D63F,PinName="Object",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/CoreUObject.Object"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_ComponentBoundEvent_1 6238D5B547EAAABB20E24FBE7BB70D2E,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=AE7925BE4D365E63F395F5A246FD92AF,PinName="AsALS Anim Man Character BP",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.BlueprintGeneratedClass'"/Game/AdvancedLocomotionV4/Blueprints/CharacterLogic/ALS_AnimMan_CharacterBP.ALS_AnimMan_CharacterBP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_1 30638F3A4429B7D416CF129D1CC08B4C,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=821D269D4EE5F2B9D1ED73BFB1C3C2A9,PinName="bSuccess",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_1" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/StreamingWorlds/Blueprints/BP_FogZone.BP_FogZone:EventGraph.K2Node_CallFunction_1"' FunctionReference=(MemberParent=/Script/Engine.BlueprintGeneratedClass'"/Game/AdvancedLocomotionV4/Blueprints/CharacterLogic/ALS_AnimMan_CharacterBP.ALS_AnimMan_CharacterBP_C"',MemberName="StartFog",MemberGuid=13C95CFE4722FEC791010FB7E2CC0024) NodePosX=736 NodePosY=48 NodeGuid=D9567155474EFFE806A475AFCE39DCDC CustomProperties Pin (PinId=AD86924E4DF38E8B0BE89F85AEE0A689,PinName="execute",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_DynamicCast_2 626E523D424E76E4B1669996A84DB364,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C025A0AC462E41A1620340BE7AA653C7,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=30638F3A4429B7D416CF129D1CC08B4C,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.BlueprintGeneratedClass'"/Game/AdvancedLocomotionV4/Blueprints/CharacterLogic/ALS_AnimMan_CharacterBP.ALS_AnimMan_CharacterBP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_DynamicCast_2 AE7925BE4D365E63F395F5A246FD92AF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_ComponentBoundEvent Name="K2Node_ComponentBoundEvent_2" ExportPath=/Script/BlueprintGraph.K2Node_ComponentBoundEvent'"/Game/StreamingWorlds/Blueprints/BP_FogZone.BP_FogZone:EventGraph.K2Node_ComponentBoundEvent_2"' DelegatePropertyName="OnComponentEndOverlap" DelegateOwnerClass=/Script/CoreUObject.Class'"/Script/Engine.PrimitiveComponent"' ComponentPropertyName="Box" EventReference=(MemberParent=/Script/CoreUObject.Package'"/Script/Engine"',MemberName="ComponentEndOverlapSignature__DelegateSignature") bInternalEvent=True CustomFunctionName="BndEvt__BP_FOg_Box_K2Node_ComponentBoundEvent_2_ComponentEndOverlapSignature__DelegateSignature" NodePosY=384 NodeGuid=99E418FE4C8AF9BD82CC3783B8A0AA55 CustomProperties Pin (PinId=2C67567845B9F05A2D7722875DBC1AB1,PinName="OutputDelegate",Direction="EGPD_Output",PinType.PinCategory="delegate",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(MemberParent=/Script/Engine.BlueprintGeneratedClass'"/Game/StreamingWorlds/Blueprints/BP_FogZone.BP_FogZone_C"',MemberName="BndEvt__BP_FOg_Box_K2Node_ComponentBoundEvent_2_ComponentEndOverlapSignature__DelegateSignature"),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=ED4E366543C6CC08F1C6E6B6A858A9DC,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_DynamicCast_1 BE5C85BE44001C98DFBC90A8D1F6A549,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=B8C55B09464A4A4D820FD3A645831D89,PinName="OverlappedComponent",PinToolTip="Overlapped Component\nPrimitive Component Object Reference",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.PrimitiveComponent"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=13D080D14BC1183EEEF097B5C4542199,PinName="OtherActor",PinToolTip="Other Actor\nActor Object Reference",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.Actor"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_DynamicCast_1 5E56886E48AA51E6BEFAE4A0AED9D63F,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=C965C0494291EA051ABBA3B1B3878754,PinName="OtherComp",PinToolTip="Other Comp\nPrimitive Component Object Reference",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.PrimitiveComponent"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=E21EABCF4BA77C9F5E89C18A00C30026,PinName="OtherBodyIndex",PinToolTip="Other Body Index\nInteger",Direction="EGPD_Output",PinType.PinCategory="int",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0",AutogeneratedDefaultValue="0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_DynamicCast Name="K2Node_DynamicCast_1" ExportPath=/Script/BlueprintGraph.K2Node_DynamicCast'"/Game/StreamingWorlds/Blueprints/BP_FogZone.BP_FogZone:EventGraph.K2Node_DynamicCast_1"' TargetType=/Script/Engine.BlueprintGeneratedClass'"/Game/AdvancedLocomotionV4/Blueprints/CharacterLogic/ALS_AnimMan_CharacterBP.ALS_AnimMan_CharacterBP_C"' NodePosX=336 NodePosY=384 NodeGuid=81112944498E86CC75D05F88B12A0DF7 CustomProperties Pin (PinId=BE5C85BE44001C98DFBC90A8D1F6A549,PinName="execute",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_ComponentBoundEvent_2 ED4E366543C6CC08F1C6E6B6A858A9DC,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=626E523D424E76E4B1669996A84DB364,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_2 2B87493940D060D2C33B54BC6CD42993,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=EDD3E9CB478A013B5E04909E90309581,PinName="CastFailed",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5E56886E48AA51E6BEFAE4A0AED9D63F,PinName="Object",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/CoreUObject.Object"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_ComponentBoundEvent_2 13D080D14BC1183EEEF097B5C4542199,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=AE7925BE4D365E63F395F5A246FD92AF,PinName="AsALS Anim Man Character BP",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.BlueprintGeneratedClass'"/Game/AdvancedLocomotionV4/Blueprints/CharacterLogic/ALS_AnimMan_CharacterBP.ALS_AnimMan_CharacterBP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_2 73386ED64A4C4378F0BE0B9872E08E7A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=821D269D4EE5F2B9D1ED73BFB1C3C2A9,PinName="bSuccess",Direction="EGPD_Output",PinType.PinCategory="bool",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_2" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/StreamingWorlds/Blueprints/BP_FogZone.BP_FogZone:EventGraph.K2Node_CallFunction_2"' FunctionReference=(MemberParent=/Script/Engine.BlueprintGeneratedClass'"/Game/AdvancedLocomotionV4/Blueprints/CharacterLogic/ALS_AnimMan_CharacterBP.ALS_AnimMan_CharacterBP_C"',MemberName="EndFog",MemberGuid=F4C9C0B44243ECA1887F09990F9B877C) NodePosX=784 NodePosY=368 NodeGuid=9595DCDD478D767CD3840F9099F5ABAE CustomProperties Pin (PinId=2B87493940D060D2C33B54BC6CD42993,PinName="execute",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_DynamicCast_1 626E523D424E76E4B1669996A84DB364,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=846398404D25FF562CE0F4B5256039EC,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=73386ED64A4C4378F0BE0B9872E08E7A,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.BlueprintGeneratedClass'"/Game/AdvancedLocomotionV4/Blueprints/CharacterLogic/ALS_AnimMan_CharacterBP.ALS_AnimMan_CharacterBP_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_DynamicCast_1 AE7925BE4D365E63F395F5A246FD92AF,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallMaterialParameterCollectionFunction Name="K2Node_CallMaterialParameterCollectionFunction_3" ExportPath=/Script/BlueprintGraph.K2Node_CallMaterialParameterCollectionFunction'"/Game/StreamingWorlds/Blueprints/BP_FogZone.BP_FogZone:EventGraph.K2Node_CallMaterialParameterCollectionFunction_3"' FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.KismetMaterialLibrary"',MemberName="CreateDynamicMaterialInstance") NodePosX=128 NodePosY=-304 NodeGuid=E0184C0147BD877B907B7DBD09A6166D CustomProperties Pin (PinId=1F0C100240E395479486649CEB71008A,PinName="execute",PinToolTip="\nExec",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=E0F46B3C455B623F535E3A99309BD3F8,PinName="then",PinToolTip="\nExec",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableSet_6 AE42481A4DA73AD17F718295AD1678D3,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=346D3A834E169FC088FAD4A36D9DDFD8,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Target\nKismet Material Library Object Reference",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.KismetMaterialLibrary"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.Default__KismetMaterialLibrary",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=BB44667449E72E9054BDE48CB32404BA,PinName="WorldContextObject",PinToolTip="World Context Object\nObject Reference",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/CoreUObject.Object"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=CA4A058A49F6AAFAD1FFEF88F1453F9C,PinName="Parent",PinToolTip="Parent\nMaterial Interface Object Reference",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.MaterialInterface"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Game/StreamingWorlds/Materials/M_FogPlayer.M_FogPlayer",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5BC455904CB676C92D5DB48E570C0300,PinName="OptionalName",PinToolTip="Optional Name\nName",PinType.PinCategory="name",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="None",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=589E3D7B4989E2F7B51FB3A4ACEF053F,PinName="CreationFlags",PinToolTip="Creation Flags\nEMIDCreationFlags Enum",PinType.PinCategory="byte",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Enum'"/Script/Engine.EMIDCreationFlags"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="None",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=2A7842B34B0FB475DCD3A4BE2F55BDFE,PinName="ReturnValue",PinToolTip="Return Value\nMaterial Instance Dynamic Object Reference\n\nCreates a Dynamic Material Instance which you can modify during gameplay.",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.MaterialInstanceDynamic"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableSet_6 6C935A124F8DB5799B4B349743F9C403,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableSet Name="K2Node_VariableSet_6" ExportPath=/Script/BlueprintGraph.K2Node_VariableSet'"/Game/StreamingWorlds/Blueprints/BP_FogZone.BP_FogZone:EventGraph.K2Node_VariableSet_6"' VariableReference=(MemberName="Fog",MemberGuid=DFF6017D47FF466CE56784873EAF0BD7,bSelfContext=True) NodePosX=560 NodePosY=-288 NodeGuid=D2C12E85473838D4D75B9E8868DB0F49 CustomProperties Pin (PinId=AE42481A4DA73AD17F718295AD1678D3,PinName="execute",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallMaterialParameterCollectionFunction_3 E0F46B3C455B623F535E3A99309BD3F8,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=91ADB0C0472BFBCF8FC09082E9DAD848,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableSet_12 8F450E614420F732D3B38C809B563D86,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=6C935A124F8DB5799B4B349743F9C403,PinName="Fog",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.MaterialInstanceDynamic"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallMaterialParameterCollectionFunction_3 2A7842B34B0FB475DCD3A4BE2F55BDFE,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=CAD3A1A84AB6D85DF20A7395E6B82159,PinName="Output_Get",PinToolTip="Retrieves the value of the variable, can use instead of a separate Get node",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.MaterialInstanceDynamic"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_MakeStruct_6 0C2851BA444F4FDF8EE46E9DA4A0F212,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=758BA1AD4C552F3B49D9958BA38C9DA4,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.BlueprintGeneratedClass'"/Game/StreamingWorlds/Blueprints/BP_FogZone.BP_FogZone_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_MakeStruct Name="K2Node_MakeStruct_6" ExportPath=/Script/BlueprintGraph.K2Node_MakeStruct'"/Game/StreamingWorlds/Blueprints/BP_FogZone.BP_FogZone:EventGraph.K2Node_MakeStruct_6"' bMadeAfterOverridePinRemoval=True ShowPinForProperties(0)=(PropertyName="Weight",PropertyFriendlyName="Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "WeightedBlendable:Weight", "0:no effect .. 1:full effect"),CategoryName="FWeightedBlendable",bShowPin=True,bCanToggleVisibility=True) ShowPinForProperties(1)=(PropertyName="Object",PropertyFriendlyName="Object",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "WeightedBlendable:Object", "should be of the IBlendableInterface* type but UProperties cannot express that"),CategoryName="FWeightedBlendable",bShowPin=True,bCanToggleVisibility=True) StructType=/Script/CoreUObject.ScriptStruct'"/Script/Engine.WeightedBlendable"' NodePosX=864 NodePosY=-240 NodeGuid=800956D6406607842EF1BB9CD82F503F CustomProperties Pin (PinId=8581C6704823B3571E384D967F3F7DFA,PinName="WeightedBlendable",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.WeightedBlendable"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_MakeArray_1 4FD46C4C4576F29F4428118F46AE53C5,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=753E63D54DCFDF536BB790A6A3C4CA81,PinName="Weight",PinFriendlyName="Weight",PinToolTip="Weight\nFloat (single-precision)\n\n0:no effect .. 1:full effect",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="1.000000",AutogeneratedDefaultValue="-1.000000",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=0C2851BA444F4FDF8EE46E9DA4A0F212,PinName="Object",PinFriendlyName="Object",PinToolTip="Object\nObject Reference\n\nshould be of the IBlendableInterface* type but UProperties cannot express that",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/CoreUObject.Object"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=True,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableSet_6 CAD3A1A84AB6D85DF20A7395E6B82159,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_MakeArray Name="K2Node_MakeArray_1" ExportPath=/Script/BlueprintGraph.K2Node_MakeArray'"/Game/StreamingWorlds/Blueprints/BP_FogZone.BP_FogZone:EventGraph.K2Node_MakeArray_1"' NodePosX=1216 NodePosY=-224 NodeGuid=84FC0A3640CF41E866A8C88F1E741EA1 CustomProperties Pin (PinId=501E4E6A432B5B06743B4A80B18E0918,PinName="Array",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.WeightedBlendable"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=Array,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_MakeStruct_7 8D3DD569472020FB0AEF2AA8F95AC3DA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=4FD46C4C4576F29F4428118F46AE53C5,PinName="[0]",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.WeightedBlendable"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_MakeStruct_6 8581C6704823B3571E384D967F3F7DFA,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_MakeStruct Name="K2Node_MakeStruct_7" ExportPath=/Script/BlueprintGraph.K2Node_MakeStruct'"/Game/StreamingWorlds/Blueprints/BP_FogZone.BP_FogZone:EventGraph.K2Node_MakeStruct_7"' bMadeAfterOverridePinRemoval=True ShowPinForProperties(0)=(PropertyName="Array",PropertyFriendlyName="Array",CategoryName="PostProcessSettings",bShowPin=True,bCanToggleVisibility=True) StructType=/Script/CoreUObject.ScriptStruct'"/Script/Engine.WeightedBlendables"' NodePosX=1408 NodePosY=-192 NodeGuid=B3B2D33249FA5695F381D7A929693AE6 CustomProperties Pin (PinId=E90B04BC45191F3B44FB118071239572,PinName="WeightedBlendables",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.WeightedBlendables"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_MakeStruct_3 431E9AA1486060EA7CEEBF82973FDF64,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=8D3DD569472020FB0AEF2AA8F95AC3DA,PinName="Array",PinFriendlyName="Array",PinToolTip="Array\nArray of Weighted Blendable Structures",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.WeightedBlendable"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=Array,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_MakeArray_1 501E4E6A432B5B06743B4A80B18E0918,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=True,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_MakeStruct Name="K2Node_MakeStruct_3" ExportPath=/Script/BlueprintGraph.K2Node_MakeStruct'"/Game/StreamingWorlds/Blueprints/BP_FogZone.BP_FogZone:EventGraph.K2Node_MakeStruct_3"' bMadeAfterOverridePinRemoval=True ShowPinForProperties(0)=(PropertyName="bMobileHQGaussian",PropertyFriendlyName="High Quality Gaussian DoF on Mobile",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:bMobileHQGaussian", "Enable HQ Gaussian on high end mobile platforms. (ES3_1)"),CategoryName="Lens|Mobile Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(1)=(PropertyName="BloomMethod",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomMethod", "Bloom algorithm"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(2)=(PropertyName="AutoExposureMethod",PropertyFriendlyName="Metering Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureMethod", "Luminance computation method"),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(3)=(PropertyName="TemperatureType",PropertyFriendlyName="Temperature Type",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:TemperatureType", "Selects the type of temperature calculation.\nWhite Balance uses the Temperature value to control the virtual camera\'s White Balance. This is the default selection.\nColor Temperature uses the Temperature value to adjust the color temperature of the scene, which is the inverse of the White Balance operation."),CategoryName="Color Grading|Temperature",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(4)=(PropertyName="WhiteTemp",PropertyFriendlyName="Temp",CategoryName="Color Grading|Temperature",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(5)=(PropertyName="WhiteTint",PropertyFriendlyName="Tint",CategoryName="Color Grading|Temperature",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(6)=(PropertyName="ColorSaturation",PropertyFriendlyName="Saturation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorSaturation", "Color Correction controls"),CategoryName="Color Grading|Global",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(7)=(PropertyName="ColorContrast",PropertyFriendlyName="Contrast",CategoryName="Color Grading|Global",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(8)=(PropertyName="ColorGamma",PropertyFriendlyName="Gamma",CategoryName="Color Grading|Global",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(9)=(PropertyName="ColorGain",PropertyFriendlyName="Gain",CategoryName="Color Grading|Global",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(10)=(PropertyName="ColorOffset",PropertyFriendlyName="Offset",CategoryName="Color Grading|Global",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(11)=(PropertyName="ColorSaturationShadows",PropertyFriendlyName="Saturation",CategoryName="Color Grading|Shadows",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(12)=(PropertyName="ColorContrastShadows",PropertyFriendlyName="Contrast",CategoryName="Color Grading|Shadows",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(13)=(PropertyName="ColorGammaShadows",PropertyFriendlyName="Gamma",CategoryName="Color Grading|Shadows",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(14)=(PropertyName="ColorGainShadows",PropertyFriendlyName="Gain",CategoryName="Color Grading|Shadows",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(15)=(PropertyName="ColorOffsetShadows",PropertyFriendlyName="Offset",CategoryName="Color Grading|Shadows",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(16)=(PropertyName="ColorSaturationMidtones",PropertyFriendlyName="Saturation",CategoryName="Color Grading|Midtones",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(17)=(PropertyName="ColorContrastMidtones",PropertyFriendlyName="Contrast",CategoryName="Color Grading|Midtones",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(18)=(PropertyName="ColorGammaMidtones",PropertyFriendlyName="Gamma",CategoryName="Color Grading|Midtones",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(19)=(PropertyName="ColorGainMidtones",PropertyFriendlyName="Gain",CategoryName="Color Grading|Midtones",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(20)=(PropertyName="ColorOffsetMidtones",PropertyFriendlyName="Offset",CategoryName="Color Grading|Midtones",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(21)=(PropertyName="ColorSaturationHighlights",PropertyFriendlyName="Saturation",CategoryName="Color Grading|Highlights",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(22)=(PropertyName="ColorContrastHighlights",PropertyFriendlyName="Contrast",CategoryName="Color Grading|Highlights",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(23)=(PropertyName="ColorGammaHighlights",PropertyFriendlyName="Gamma",CategoryName="Color Grading|Highlights",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(24)=(PropertyName="ColorGainHighlights",PropertyFriendlyName="Gain",CategoryName="Color Grading|Highlights",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(25)=(PropertyName="ColorOffsetHighlights",PropertyFriendlyName="Offset",CategoryName="Color Grading|Highlights",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(26)=(PropertyName="ColorCorrectionHighlightsMin",PropertyFriendlyName="HighlightsMin",CategoryName="Color Grading|Highlights",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(27)=(PropertyName="ColorCorrectionHighlightsMax",PropertyFriendlyName="HighlightsMax",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorCorrectionHighlightsMax", "Should be set larger than HighlightsMin. Default is 1.0, for backwards compatibility"),CategoryName="Color Grading|Highlights",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(28)=(PropertyName="ColorCorrectionShadowsMax",PropertyFriendlyName="ShadowsMax",CategoryName="Color Grading|Shadows",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(29)=(PropertyName="BlueCorrection",PropertyFriendlyName="Blue Correction",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BlueCorrection", "Correct for artifacts with \"electric\" blues due to the ACEScg color space. Bright blue desaturates instead of going to violet."),CategoryName="Color Grading|Misc",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(30)=(PropertyName="ExpandGamut",PropertyFriendlyName="Expand Gamut",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ExpandGamut", "Expand bright saturated colors outside the sRGB gamut to fake wide gamut rendering."),CategoryName="Color Grading|Misc",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(31)=(PropertyName="ToneCurveAmount",PropertyFriendlyName="Tone Curve Amount",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ToneCurveAmount", "Allow effect of Tone Curve to be reduced (Set ToneCurveAmount and ExpandGamut to 0.0 to fully disable tone curve)"),CategoryName="Color Grading|Misc",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(32)=(PropertyName="FilmSlope",PropertyFriendlyName="Slope",CategoryName="Film",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(33)=(PropertyName="FilmToe",PropertyFriendlyName="Toe",CategoryName="Film",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(34)=(PropertyName="FilmShoulder",PropertyFriendlyName="Shoulder",CategoryName="Film",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(35)=(PropertyName="FilmBlackClip",PropertyFriendlyName="Black clip",CategoryName="Film",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(36)=(PropertyName="FilmWhiteClip",PropertyFriendlyName="White clip",CategoryName="Film",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(37)=(PropertyName="SceneColorTint",PropertyFriendlyName="Scene Color Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:SceneColorTint", "Scene tint color"),CategoryName="Color Grading|Misc",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(38)=(PropertyName="SceneFringeIntensity",PropertyFriendlyName="Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:SceneFringeIntensity", "in percent, Scene chromatic aberration / color fringe (camera imperfection) to simulate an artifact that happens in real-world lens, mostly visible in the image corners."),CategoryName="Lens|Chromatic Aberration",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(39)=(PropertyName="ChromaticAberrationStartOffset",PropertyFriendlyName="Start Offset",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ChromaticAberrationStartOffset", "A normalized distance to the center of the framebuffer where the effect takes place."),CategoryName="Lens|Chromatic Aberration",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(40)=(PropertyName="BloomIntensity",PropertyFriendlyName="Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomIntensity", "Multiplier for all bloom contributions >=0: off, 1(default), >1 brighter"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(41)=(PropertyName="BloomThreshold",PropertyFriendlyName="Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomThreshold", "minimum brightness the bloom starts having effect\n-1:all pixels affect bloom equally (physically correct, faster as a threshold pass is omitted), 0:all pixels affect bloom brights more, 1(default), >1 brighter"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(42)=(PropertyName="BloomSizeScale",PropertyFriendlyName="Size scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomSizeScale", "Scale for all bloom sizes"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(43)=(PropertyName="Bloom1Size",PropertyFriendlyName="#1 Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom1Size", "Diameter size for the Bloom1 in percent of the screen width\n(is done in 1/2 resolution, larger values cost more performance, good for high frequency details)\n>=0: can be clamped because of shader limitations"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(44)=(PropertyName="Bloom2Size",PropertyFriendlyName="#2 Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom2Size", "Diameter size for Bloom2 in percent of the screen width\n(is done in 1/4 resolution, larger values cost more performance)\n>=0: can be clamped because of shader limitations"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(45)=(PropertyName="Bloom3Size",PropertyFriendlyName="#3 Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom3Size", "Diameter size for Bloom3 in percent of the screen width\n(is done in 1/8 resolution, larger values cost more performance)\n>=0: can be clamped because of shader limitations"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(46)=(PropertyName="Bloom4Size",PropertyFriendlyName="#4 Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom4Size", "Diameter size for Bloom4 in percent of the screen width\n(is done in 1/16 resolution, larger values cost more performance, best for wide contributions)\n>=0: can be clamped because of shader limitations"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(47)=(PropertyName="Bloom5Size",PropertyFriendlyName="#5 Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom5Size", "Diameter size for Bloom5 in percent of the screen width\n(is done in 1/32 resolution, larger values cost more performance, best for wide contributions)\n>=0: can be clamped because of shader limitations"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(48)=(PropertyName="Bloom6Size",PropertyFriendlyName="#6 Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom6Size", "Diameter size for Bloom6 in percent of the screen width\n(is done in 1/64 resolution, larger values cost more performance, best for wide contributions)\n>=0: can be clamped because of shader limitations"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(49)=(PropertyName="Bloom1Tint",PropertyFriendlyName="#1 Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom1Tint", "Bloom1 tint color"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(50)=(PropertyName="Bloom2Tint",PropertyFriendlyName="#2 Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom2Tint", "Bloom2 tint color"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(51)=(PropertyName="Bloom3Tint",PropertyFriendlyName="#3 Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom3Tint", "Bloom3 tint color"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(52)=(PropertyName="Bloom4Tint",PropertyFriendlyName="#4 Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom4Tint", "Bloom4 tint color"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(53)=(PropertyName="Bloom5Tint",PropertyFriendlyName="#5 Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom5Tint", "Bloom5 tint color"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(54)=(PropertyName="Bloom6Tint",PropertyFriendlyName="#6 Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:Bloom6Tint", "Bloom6 tint color"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(55)=(PropertyName="BloomConvolutionScatterDispersion",PropertyFriendlyName="Convolution Scatter Dispersion",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomConvolutionScatterDispersion", "Intensity multiplier on the scatter dispersion energy of the kernel. 1.0 means exactly use the same energy as the kernel scatter dispersion."),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(56)=(PropertyName="BloomConvolutionSize",PropertyFriendlyName="Convolution Scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomConvolutionSize", "Relative size of the convolution kernel image compared to the minor axis of the viewport"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(57)=(PropertyName="BloomConvolutionTexture",PropertyFriendlyName="Convolution Kernel",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomConvolutionTexture", "Texture to replace default convolution bloom kernel"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(58)=(PropertyName="BloomConvolutionCenterUV",PropertyFriendlyName="Convolution Center",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomConvolutionCenterUV", "The UV location of the center of the kernel. Should be very close to (.5,.5)"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(59)=(PropertyName="BloomConvolutionPreFilterMin",PropertyFriendlyName="Convolution Boost Min",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomConvolutionPreFilterMin", "Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(60)=(PropertyName="BloomConvolutionPreFilterMax",PropertyFriendlyName="Convolution Boost Max",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomConvolutionPreFilterMax", "Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(61)=(PropertyName="BloomConvolutionPreFilterMult",PropertyFriendlyName="Convolution Boost Mult",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomConvolutionPreFilterMult", "Boost intensity of select pixels prior to computing bloom convolution (Min, Max, Multiplier). Max < Min disables"),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(62)=(PropertyName="BloomConvolutionBufferScale",PropertyFriendlyName="Convolution Buffer",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomConvolutionBufferScale", "Implicit buffer region as a fraction of the screen size to insure the bloom does not wrap across the screen. Larger sizes have perf impact."),CategoryName="Lens|Bloom",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(63)=(PropertyName="BloomDirtMask",PropertyFriendlyName="Dirt Mask Texture",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomDirtMask", "Texture that defines the dirt on the camera lens where the light of very bright objects is scattered."),CategoryName="Lens|Dirt Mask",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(64)=(PropertyName="BloomDirtMaskIntensity",PropertyFriendlyName="Dirt Mask Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomDirtMaskIntensity", "BloomDirtMask intensity"),CategoryName="Lens|Dirt Mask",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(65)=(PropertyName="BloomDirtMaskTint",PropertyFriendlyName="Dirt Mask Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:BloomDirtMaskTint", "BloomDirtMask tint color"),CategoryName="Lens|Dirt Mask",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(66)=(PropertyName="DynamicGlobalIlluminationMethod",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DynamicGlobalIlluminationMethod", "Chooses the Dynamic Global Illumination method. Not compatible with Forward Shading."),CategoryName="Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(67)=(PropertyName="IndirectLightingColor",PropertyFriendlyName="Indirect Lighting Color",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:IndirectLightingColor", "Adjusts indirect lighting color. (1,1,1) is default. (0,0,0) to disable GI. The show flag \'Global Illumination\' must be enabled to use this property."),CategoryName="Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(68)=(PropertyName="IndirectLightingIntensity",PropertyFriendlyName="Indirect Lighting Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:IndirectLightingIntensity", "Scales the indirect lighting contribution. A value of 0 disables GI. Default is 1. The show flag \'Global Illumination\' must be enabled to use this property."),CategoryName="Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(69)=(PropertyName="LumenSceneLightingQuality",PropertyFriendlyName="Lumen Scene Lighting Quality",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenSceneLightingQuality", "Scales Lumen Scene\'s quality. Larger scales cause Lumen Scene to be calculated with a higher fidelity, which can be visible in reflections, but increase GPU cost."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(70)=(PropertyName="LumenSceneDetail",PropertyFriendlyName="Lumen Scene Detail",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenSceneDetail", "Controls the size of instances that can be represented in Lumen Scene. Larger values will ensure small objects are represented, but increase GPU cost."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(71)=(PropertyName="LumenSceneViewDistance",PropertyFriendlyName="Lumen Scene View Distance",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenSceneViewDistance", "Sets the maximum view distance of the scene that Lumen maintains for ray tracing against. Larger values will increase the effective range of sky shadowing and Global Illumination, but increase GPU cost."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(72)=(PropertyName="LumenSceneLightingUpdateSpeed",PropertyFriendlyName="Lumen Scene Lighting Update Speed",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenSceneLightingUpdateSpeed", "Controls how much Lumen Scene is allowed to cache lighting results to improve performance. Larger scales cause lighting changes to propagate faster, but increase GPU cost."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(73)=(PropertyName="LumenFinalGatherQuality",PropertyFriendlyName="Final Gather Quality",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenFinalGatherQuality", "Scales Lumen\'s Final Gather quality. Larger scales reduce noise, but greatly increase GPU cost."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(74)=(PropertyName="LumenFinalGatherLightingUpdateSpeed",PropertyFriendlyName="Final Gather Lighting Update Speed",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenFinalGatherLightingUpdateSpeed", "Controls how much Lumen Final Gather is allowed to cache lighting results to improve performance. Larger scales cause lighting changes to propagate faster, but increase GPU cost and noise."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(75)=(PropertyName="LumenMaxTraceDistance",PropertyFriendlyName="Max Trace Distance",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenMaxTraceDistance", "Controls the maximum distance that Lumen should trace while solving lighting. Values that are too small will cause lighting to leak into large caves, while values that are large will increase GPU cost."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(76)=(PropertyName="LumenDiffuseColorBoost",PropertyFriendlyName="Diffuse Color Boost",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenDiffuseColorBoost", "Allows brightening indirect lighting by calculating material diffuse color for indirect lighting as pow(DiffuseColor, 1 / DiffuseColorBoost). Values above 1 (original diffuse color) aren\'t physically correct, but they can be useful as an art direction knob to increase the amount of bounced light in the scene. Best to keep below 2 as it also causes reflections to be brighter than the scene."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(77)=(PropertyName="LumenSkylightLeaking",PropertyFriendlyName="Skylight Leaking",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenSkylightLeaking", "Controls what fraction of the skylight intensity should be allowed to leak. This can be useful as an art direction knob (non-physically based) to keep indoor areas from going fully black."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(78)=(PropertyName="LumenFullSkylightLeakingDistance",PropertyFriendlyName="Full Skylight Leaking Distance",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenFullSkylightLeakingDistance", "Controls the distance from a receiving surface where skylight leaking reaches its full intensity. Smaller values make the skylight leaking flatter, while larger values create an Ambient Occlusion effect."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(79)=(PropertyName="LumenSurfaceCacheResolution",PropertyFriendlyName="Scene Capture Cache Resolution Scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenSurfaceCacheResolution", "Scale factor for Lumen Surface Cache resolution, for Scene Capture. Smaller values save GPU memory, at a cost in quality. Defaults to 0.5 if not overridden."),CategoryName="Global Illumination|Lumen Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(80)=(PropertyName="RayTracingGIType",PropertyFriendlyName="Type",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingGIType", "Sets the ray tracing global illumination type."),CategoryName="Global Illumination|Ray Tracing Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(81)=(PropertyName="RayTracingGIMaxBounces",PropertyFriendlyName="Max. Bounces",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingGIMaxBounces", "Sets the ray tracing global illumination maximum bounces."),CategoryName="Global Illumination|Ray Tracing Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(82)=(PropertyName="RayTracingGISamplesPerPixel",PropertyFriendlyName="Samples Per Pixel",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingGISamplesPerPixel", "Sets the samples per pixel for ray tracing global illumination."),CategoryName="Global Illumination|Ray Tracing Global Illumination",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(83)=(PropertyName="ReflectionMethod",PropertyFriendlyName="Method",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ReflectionMethod", "Chooses the Reflection method. Not compatible with Forward Shading."),CategoryName="Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(84)=(PropertyName="LumenReflectionQuality",PropertyFriendlyName="Quality",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenReflectionQuality", "Scales the Reflection quality. Larger scales reduce noise in reflections, but increase GPU cost."),CategoryName="Reflections|Lumen Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(85)=(PropertyName="LumenRayLightingMode",PropertyFriendlyName="Ray Lighting Mode",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenRayLightingMode", "Controls how Lumen rays are lit when Lumen is using Hardware Ray Tracing. By default, Lumen uses the Surface Cache for best performance, but can be set to \'Hit Lighting\' for higher quality."),CategoryName="Reflections|Lumen Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(86)=(PropertyName="LumenFrontLayerTranslucencyReflections",PropertyFriendlyName="High Quality Translucency Reflections",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LumenFrontLayerTranslucencyReflections", "Whether to use high quality mirror reflections on the front layer of translucent surfaces. Other layers will use the lower quality Radiance Cache method that can only produce glossy reflections. Increases GPU cost when enabled."),CategoryName="Reflections|Lumen Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(87)=(PropertyName="ScreenSpaceReflectionIntensity",PropertyFriendlyName="Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ScreenSpaceReflectionIntensity", "Enable/Fade/disable the Screen Space Reflection feature, in percent, avoid numbers between 0 and 1 fo consistency"),CategoryName="Reflections|Screen Space Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(88)=(PropertyName="ScreenSpaceReflectionQuality",PropertyFriendlyName="Quality",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ScreenSpaceReflectionQuality", "0=lowest quality..100=maximum quality, only a few quality levels are implemented, no soft transition, 50 is the default for better performance."),CategoryName="Reflections|Screen Space Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(89)=(PropertyName="ScreenSpaceReflectionMaxRoughness",PropertyFriendlyName="Max Roughness",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ScreenSpaceReflectionMaxRoughness", "Until what roughness we fade the screen space reflections, 0.8 works well, smaller can run faster"),CategoryName="Reflections|Screen Space Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(90)=(PropertyName="RayTracingReflectionsMaxRoughness",PropertyFriendlyName="Max Roughness",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingReflectionsMaxRoughness", "Sets the maximum roughness until which ray tracing reflections will be visible (lower value is faster). Reflection contribution is smoothly faded when close to roughness threshold. This parameter behaves similarly to ScreenSpaceReflectionMaxRoughness."),CategoryName="Reflections|Ray Tracing Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(91)=(PropertyName="RayTracingReflectionsMaxBounces",PropertyFriendlyName="Max. Bounces",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingReflectionsMaxBounces", "Sets the maximum number of ray tracing reflection bounces."),CategoryName="Reflections|Ray Tracing Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(92)=(PropertyName="RayTracingReflectionsSamplesPerPixel",PropertyFriendlyName="Samples Per Pixel",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingReflectionsSamplesPerPixel", "Sets the samples per pixel for ray traced reflections."),CategoryName="Reflections|Ray Tracing Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(93)=(PropertyName="RayTracingReflectionsShadows",PropertyFriendlyName="Shadows",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingReflectionsShadows", "Sets the reflected shadows type."),CategoryName="Reflections|Ray Tracing Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(94)=(PropertyName="RayTracingReflectionsTranslucency",PropertyFriendlyName="Include Translucent Objects",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingReflectionsTranslucency", "Enables ray tracing translucency in reflections."),CategoryName="Reflections|Ray Tracing Reflections",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(95)=(PropertyName="AmbientCubemapTint",PropertyFriendlyName="Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientCubemapTint", "AmbientCubemap tint color"),CategoryName="Rendering Features|Ambient Cubemap",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(96)=(PropertyName="AmbientCubemapIntensity",PropertyFriendlyName="Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientCubemapIntensity", "To scale the Ambient cubemap brightness\n>=0: off, 1(default), >1 brighter"),CategoryName="Rendering Features|Ambient Cubemap",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(97)=(PropertyName="AmbientCubemap",PropertyFriendlyName="Cubemap Texture",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientCubemap", "The Ambient cubemap (Affects diffuse and specular shading), blends additively which if different from all other settings here"),CategoryName="Rendering Features|Ambient Cubemap",bCanToggleVisibility=True) ShowPinForProperties(98)=(PropertyName="CameraShutterSpeed",PropertyFriendlyName="Shutter Speed (1/s)",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:CameraShutterSpeed", "The camera shutter in seconds."),CategoryName="Lens|Camera",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(99)=(PropertyName="CameraISO",PropertyFriendlyName="ISO",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:CameraISO", "The camera sensor sensitivity"),CategoryName="Lens|Camera",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(100)=(PropertyName="DepthOfFieldFstop",PropertyFriendlyName="Aperture (F-stop)",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldFstop", "Defines the opening of the camera lens, Aperture is 1/fstop, typical lens go down to f/1.2 (large opening), larger numbers reduce the DOF effect"),CategoryName="Lens|Camera",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(101)=(PropertyName="DepthOfFieldMinFstop",PropertyFriendlyName="Maximum Aperture (min F-stop)",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldMinFstop", "Defines the maximum opening of the camera lens to control the curvature of blades of the diaphragm. Set it to 0 to get straight blades."),CategoryName="Lens|Camera",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(102)=(PropertyName="DepthOfFieldBladeCount",PropertyFriendlyName="Number of diaphragm blades",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldBladeCount", "Defines the number of blades of the diaphragm within the lens (between 4 and 16)."),CategoryName="Lens|Camera",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(103)=(PropertyName="AutoExposureBias",PropertyFriendlyName="Exposure Compensation",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureBias", "Logarithmic adjustment for the exposure. Only used if a tonemapper is specified.\n0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ..."),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(104)=(PropertyName="AutoExposureApplyPhysicalCameraExposure",PropertyFriendlyName="Apply Physical Camera Exposure",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureApplyPhysicalCameraExposure", "Only affects Manual exposure mode."),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(105)=(PropertyName="AutoExposureBiasCurve",PropertyFriendlyName="Exposure Compensation Curve",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureBiasCurve", "Exposure compensation based on the scene EV100.\nUsed to calibrate the final exposure differently depending on the average scene luminance.\n0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ..."),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(106)=(PropertyName="AutoExposureMeterMask",PropertyFriendlyName="Exposure Metering Mask",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureMeterMask", "Exposure metering mask. Bright spots on the mask will have high influence on auto-exposure metering\nand dark spots will have low influence."),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(107)=(PropertyName="AutoExposureLowPercent",PropertyFriendlyName="Low Percent",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureLowPercent", "The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color.\nThe value is defined as having x percent below this brightness. Higher values give bright spots on the screen more priority\nbut can lead to less stable results. Lower values give the medium and darker values more priority but might cause burn out of\nbright spots.\n>0, <100, good values are in the range 70 .. 80"),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(108)=(PropertyName="AutoExposureHighPercent",PropertyFriendlyName="High Percent",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureHighPercent", "The eye adaptation will adapt to a value extracted from the luminance histogram of the scene color.\nThe value is defined as having x percent below this brightness. Higher values give bright spots on the screen more priority\nbut can lead to less stable results. Lower values give the medium and darker values more priority but might cause burn out of\nbright spots.\n>0, <100, good values are in the range 80 .. 95"),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(109)=(PropertyName="AutoExposureMinBrightness",PropertyFriendlyName="Min Brightness",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureMinBrightness", "Auto-Exposure minimum adaptation. Eye Adaptation is disabled if Min = Max.\nAuto-exposure is implemented by choosing an exposure value for which the average luminance generates a pixel brightness equal to the Constant Calibration value.\nThe Min/Max are expressed in pixel luminance (cd/m2) or in EV100 when using ExtendDefaultLuminanceRange (see project settings)."),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(110)=(PropertyName="AutoExposureMaxBrightness",PropertyFriendlyName="Max Brightness",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureMaxBrightness", "Auto-Exposure maximum adaptation. Eye Adaptation is disabled if Min = Max.\nAuto-exposure is implemented by choosing an exposure value for which the average luminance generates a pixel brightness equal to the Constant Calibration value.\nThe Min/Max are expressed in pixel luminance (cd/m2) or in EV100 when using ExtendDefaultLuminanceRange (see project settings)."),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(111)=(PropertyName="AutoExposureSpeedUp",PropertyFriendlyName="Speed Up",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureSpeedUp", "In F-stops per second, should be >0"),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(112)=(PropertyName="AutoExposureSpeedDown",PropertyFriendlyName="Speed Down",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AutoExposureSpeedDown", "In F-stops per second, should be >0"),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(113)=(PropertyName="HistogramLogMin",PropertyFriendlyName="Histogram Log Min",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:HistogramLogMin", "Histogram Min value. Expressed in Log2(Luminance) or in EV100 when using ExtendDefaultLuminanceRange (see project settings)"),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(114)=(PropertyName="HistogramLogMax",PropertyFriendlyName="Histogram Log Max",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:HistogramLogMax", "Histogram Max value. Expressed in Log2(Luminance) or in EV100 when using ExtendDefaultLuminanceRange (see project settings)"),CategoryName="Lens|Exposure",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(115)=(PropertyName="LocalExposureHighlightContrastScale",PropertyFriendlyName="Highlight Contrast Scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LocalExposureHighlightContrastScale", "Local Exposure decomposes luminance of the frame into a base layer and a detail layer.\nContrast of the base layer is reduced based on this value.\nValue less than 1 will enable local exposure.\nGood values are usually in the range 0.6 .. 1.0."),CategoryName="Lens|Local Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(116)=(PropertyName="LocalExposureShadowContrastScale",PropertyFriendlyName="Shadow Contrast Scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LocalExposureShadowContrastScale", "Local Exposure decomposes luminance of the frame into a base layer and a detail layer.\nContrast of the base layer is reduced based on this value.\nValue less than 1 will enable local exposure.\nGood values are usually in the range 0.6 .. 1.0."),CategoryName="Lens|Local Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(117)=(PropertyName="LocalExposureDetailStrength",PropertyFriendlyName="Detail Strength",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LocalExposureDetailStrength", "Local Exposure decomposes luminance of the frame into a base layer and a detail layer.\nValue different than 1 will enable local exposure.\nThis value should be set to 1 in most cases."),CategoryName="Lens|Local Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(118)=(PropertyName="LocalExposureBlurredLuminanceBlend",PropertyFriendlyName="Blurred Luminance Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LocalExposureBlurredLuminanceBlend", "Local Exposure decomposes luminance of the frame into a base layer and a detail layer.\nBlend between bilateral filtered and blurred luminance as the base layer.\nBlurred luminance helps preserve image appearance and specular highlights, and reduce ringing.\nGood values are usually in the range 0.4 .. 0.6"),CategoryName="Lens|Local Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(119)=(PropertyName="LocalExposureBlurredLuminanceKernelSizePercent",PropertyFriendlyName="Blurred Luminance Kernel Size Percent",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LocalExposureBlurredLuminanceKernelSizePercent", "Kernel size (percentage of screen) used to blur frame luminance."),CategoryName="Lens|Local Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(120)=(PropertyName="LocalExposureMiddleGreyBias",PropertyFriendlyName="Middle Grey Bias",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LocalExposureMiddleGreyBias", "Logarithmic adjustment for the local exposure middle grey.\n0: no adjustment, -1:2x darker, -2:4x darker, 1:2x brighter, 2:4x brighter, ..."),CategoryName="Lens|Local Exposure",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(121)=(PropertyName="LensFlareIntensity",PropertyFriendlyName="Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LensFlareIntensity", "Brightness scale of the image cased lens flares (linear)"),CategoryName="Lens|Lens Flares",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(122)=(PropertyName="LensFlareTint",PropertyFriendlyName="Tint",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LensFlareTint", "Tint color for the image based lens flares."),CategoryName="Lens|Lens Flares",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(123)=(PropertyName="LensFlareBokehSize",PropertyFriendlyName="BokehSize",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LensFlareBokehSize", "Size of the Lens Blur (in percent of the view width) that is done with the Bokeh texture (note: performance cost is radius*radius)"),CategoryName="Lens|Lens Flares",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(124)=(PropertyName="LensFlareThreshold",PropertyFriendlyName="Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LensFlareThreshold", "Minimum brightness the lens flare starts having effect (this should be as high as possible to avoid the performance cost of blurring content that is too dark too see)"),CategoryName="Lens|Lens Flares",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(125)=(PropertyName="LensFlareBokehShape",PropertyFriendlyName="BokehShape",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:LensFlareBokehShape", "Defines the shape of the Bokeh when the image base lens flares are blurred, cannot be blended"),CategoryName="Lens|Lens Flares",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(126)=(PropertyName="VignetteIntensity",PropertyFriendlyName="Vignette Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:VignetteIntensity", "0..1 0=off/no vignette .. 1=strong vignette"),CategoryName="Lens|Image Effects",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(127)=(PropertyName="FilmGrainIntensity",PropertyFriendlyName="Film Grain Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:FilmGrainIntensity", "0..1 Film grain intensity to apply. LinearSceneColor *= lerp(1.0, DecodedFilmGrainTexture, FilmGrainIntensity)"),CategoryName="Film Grain",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(128)=(PropertyName="FilmGrainIntensityShadows",PropertyFriendlyName="Film Grain Intensity Shadows",CategoryName="Film Grain",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(129)=(PropertyName="FilmGrainIntensityMidtones",PropertyFriendlyName="Film Grain Intensity Midtones",CategoryName="Film Grain",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(130)=(PropertyName="FilmGrainIntensityHighlights",PropertyFriendlyName="Film Grain Intensity Highlights",CategoryName="Film Grain",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(131)=(PropertyName="FilmGrainShadowsMax",PropertyFriendlyName="Film Grain Shadows Max",CategoryName="Film Grain",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(132)=(PropertyName="FilmGrainHighlightsMin",PropertyFriendlyName="Film Grain Highlights Min",CategoryName="Film Grain",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(133)=(PropertyName="FilmGrainHighlightsMax",PropertyFriendlyName="Film Grain Highlights Max",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:FilmGrainHighlightsMax", "Should be set larger than HighlightsMin. Default is 1.0, for backwards compatibility"),CategoryName="Film Grain",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(134)=(PropertyName="FilmGrainTexelSize",PropertyFriendlyName="Film Grain Texel Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:FilmGrainTexelSize", "Size of texel of FilmGrainTexture on screen."),CategoryName="Film Grain",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(135)=(PropertyName="FilmGrainTexture",PropertyFriendlyName="Film Grain Texture",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:FilmGrainTexture", "Defines film grain texture to use."),CategoryName="Film Grain",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(136)=(PropertyName="AmbientOcclusionIntensity",PropertyFriendlyName="Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionIntensity", "0..1 0=off/no ambient occlusion .. 1=strong ambient occlusion, defines how much it affects the non direct lighting after base pass"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(137)=(PropertyName="AmbientOcclusionStaticFraction",PropertyFriendlyName="Static Fraction",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionStaticFraction", "0..1 0=no effect on static lighting .. 1=AO affects the stat lighting, 0 is free meaning no extra rendering pass"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(138)=(PropertyName="AmbientOcclusionRadius",PropertyFriendlyName="Radius",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionRadius", ">0, in unreal units, bigger values means even distant surfaces affect the ambient occlusion"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(139)=(PropertyName="AmbientOcclusionRadiusInWS",PropertyFriendlyName="Radius in WorldSpace",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionRadiusInWS", "true: AO radius is in world space units, false: AO radius is locked the view space in 400 units"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(140)=(PropertyName="AmbientOcclusionFadeDistance",PropertyFriendlyName="Fade Out Distance",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionFadeDistance", ">0, in unreal units, at what distance the AO effect disppears in the distance (avoding artifacts and AO effects on huge object)"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(141)=(PropertyName="AmbientOcclusionFadeRadius",PropertyFriendlyName="Fade Out Radius",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionFadeRadius", ">0, in unreal units, how many units before AmbientOcclusionFadeOutDistance it starts fading out"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(142)=(PropertyName="AmbientOcclusionPower",PropertyFriendlyName="Power",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionPower", ">0, in unreal units, bigger values means even distant surfaces affect the ambient occlusion"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(143)=(PropertyName="AmbientOcclusionBias",PropertyFriendlyName="Bias",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionBias", ">0, in unreal units, default (3.0) works well for flat surfaces but can reduce details"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(144)=(PropertyName="AmbientOcclusionQuality",PropertyFriendlyName="Quality",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionQuality", "0=lowest quality..100=maximum quality, only a few quality levels are implemented, no soft transition"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(145)=(PropertyName="AmbientOcclusionMipBlend",PropertyFriendlyName="Mip Blend",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionMipBlend", "Affects the blend over the multiple mips (lower resolution versions) , 0:fully use full resolution, 1::fully use low resolution, around 0.6 seems to be a good value"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(146)=(PropertyName="AmbientOcclusionMipScale",PropertyFriendlyName="Mip Scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionMipScale", "Affects the radius AO radius scale over the multiple mips (lower resolution versions)"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(147)=(PropertyName="AmbientOcclusionMipThreshold",PropertyFriendlyName="Mip Threshold",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionMipThreshold", "to tweak the bilateral upsampling when using multiple mips (lower resolution versions)"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(148)=(PropertyName="AmbientOcclusionTemporalBlendWeight",PropertyFriendlyName="Temporal Blend Weight",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:AmbientOcclusionTemporalBlendWeight", "How much to blend the current frame with previous frames when using GTAO with temporal accumulation"),CategoryName="Rendering Features|Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(149)=(PropertyName="RayTracingAO",PropertyFriendlyName="Enabled",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingAO", "Enables ray tracing ambient occlusion."),CategoryName="Rendering Features|Ray Tracing Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(150)=(PropertyName="RayTracingAOSamplesPerPixel",PropertyFriendlyName="Samples Per Pixel",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingAOSamplesPerPixel", "Sets the samples per pixel for ray tracing ambient occlusion."),CategoryName="Rendering Features|Ray Tracing Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(151)=(PropertyName="RayTracingAOIntensity",PropertyFriendlyName="Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingAOIntensity", "Scalar factor on the ray-tracing ambient occlusion score."),CategoryName="Rendering Features|Ray Tracing Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(152)=(PropertyName="RayTracingAORadius",PropertyFriendlyName="Radius",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingAORadius", "Defines the world-space search radius for occlusion rays."),CategoryName="Rendering Features|Ray Tracing Ambient Occlusion",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(153)=(PropertyName="ColorGradingIntensity",PropertyFriendlyName="Color Grading LUT Intensity",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorGradingIntensity", "Color grading lookup table intensity. 0 = no intensity, 1=full intensity"),CategoryName="Color Grading|Misc",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(154)=(PropertyName="ColorGradingLUT",PropertyFriendlyName="Color Grading LUT",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:ColorGradingLUT", "Look up table texture to use or none of not used"),CategoryName="Color Grading|Misc",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(155)=(PropertyName="DepthOfFieldSensorWidth",PropertyFriendlyName="Sensor Width (mm)",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldSensorWidth", "Width of the camera sensor to assume, in mm."),CategoryName="Lens|Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(156)=(PropertyName="DepthOfFieldSqueezeFactor",PropertyFriendlyName="Squeeze Factor",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldSqueezeFactor", "Width of the camera sensor to assume, in mm."),CategoryName="Lens|Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(157)=(PropertyName="DepthOfFieldFocalDistance",PropertyFriendlyName="Focal Distance",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldFocalDistance", "Distance in which the Depth of Field effect should be sharp, in unreal units (cm)"),CategoryName="Lens|Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(158)=(PropertyName="DepthOfFieldDepthBlurAmount",PropertyFriendlyName="Depth Blur km for 50%",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldDepthBlurAmount", "CircleDOF only: Depth blur km for 50%"),CategoryName="Lens|Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(159)=(PropertyName="DepthOfFieldDepthBlurRadius",PropertyFriendlyName="Depth Blur Radius",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldDepthBlurRadius", "CircleDOF only: Depth blur radius in pixels at 1920x"),CategoryName="Lens|Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(160)=(PropertyName="DepthOfFieldFocalRegion",PropertyFriendlyName="Focal Region",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldFocalRegion", "Artificial region where all content is in focus, starting after DepthOfFieldFocalDistance, in unreal units (cm)"),CategoryName="Lens|Mobile Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(161)=(PropertyName="DepthOfFieldNearTransitionRegion",PropertyFriendlyName="Near Transition Region",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldNearTransitionRegion", "To define the width of the transition region next to the focal region on the near side (cm)"),CategoryName="Lens|Mobile Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(162)=(PropertyName="DepthOfFieldFarTransitionRegion",PropertyFriendlyName="Far Transition Region",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldFarTransitionRegion", "To define the width of the transition region next to the focal region on the near side (cm)"),CategoryName="Lens|Mobile Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(163)=(PropertyName="DepthOfFieldScale",PropertyFriendlyName="Scale",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldScale", "SM5: BokehDOF only: To amplify the depth of field effect (like aperture) 0=off\n ES3_1: Used to blend DoF. 0=off"),CategoryName="Lens|Mobile Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(164)=(PropertyName="DepthOfFieldNearBlurSize",PropertyFriendlyName="Near Blur Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldNearBlurSize", "Gaussian only: Maximum size of the Depth of Field blur (in percent of the view width) (note: performance cost scales with size)"),CategoryName="Lens|Mobile Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(165)=(PropertyName="DepthOfFieldFarBlurSize",PropertyFriendlyName="Far Blur Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldFarBlurSize", "Gaussian only: Maximum size of the Depth of Field blur (in percent of the view width) (note: performance cost scales with size)"),CategoryName="Lens|Mobile Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(166)=(PropertyName="DepthOfFieldOcclusion",PropertyFriendlyName="Occlusion",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldOcclusion", "Occlusion tweak factor 1 (0.18 to get natural occlusion, 0.4 to solve layer color leaking issues)"),CategoryName="Lens|Mobile Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(167)=(PropertyName="DepthOfFieldSkyFocusDistance",PropertyFriendlyName="Sky Distance",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldSkyFocusDistance", "Artificial distance to allow the skybox to be in focus (e.g. 200000), <=0 to switch the feature off, only for GaussianDOF, can cost performance"),CategoryName="Lens|Mobile Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(168)=(PropertyName="DepthOfFieldVignetteSize",PropertyFriendlyName="Vignette Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:DepthOfFieldVignetteSize", "Artificial circular mask to (near) blur content outside the radius, only for GaussianDOF, diameter in percent of screen width, costs performance if the mask is used, keep Feather can Radius on default to keep it off"),CategoryName="Lens|Mobile Depth of Field",bCanToggleVisibility=True,bHasOverridePin=True,bIsMarkedForAdvancedDisplay=True) ShowPinForProperties(169)=(PropertyName="MotionBlurAmount",PropertyFriendlyName="Amount",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:MotionBlurAmount", "Strength of motion blur, 0:off, should be renamed to intensity"),CategoryName="Rendering Features|Motion Blur",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(170)=(PropertyName="MotionBlurMax",PropertyFriendlyName="Max",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:MotionBlurMax", "max distortion caused by motion blur, in percent of the screen width, 0:off"),CategoryName="Rendering Features|Motion Blur",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(171)=(PropertyName="MotionBlurTargetFPS",PropertyFriendlyName="Target FPS",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:MotionBlurTargetFPS", "Defines the target FPS for motion blur. Makes motion blur independent of actual frame rate and relative\nto the specified target FPS instead. Higher target FPS results in shorter frames, which means shorter\nshutter times and less motion blur. Lower FPS means more motion blur. A value of zero makes the motion\nblur dependent on the actual frame rate."),CategoryName="Rendering Features|Motion Blur",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(172)=(PropertyName="MotionBlurPerObjectSize",PropertyFriendlyName="Per Object Size",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:MotionBlurPerObjectSize", "The minimum projected screen radius for a primitive to be drawn in the velocity pass, percentage of screen width. smaller numbers cause more draw calls, default: 4%"),CategoryName="Rendering Features|Motion Blur",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(173)=(PropertyName="TranslucencyType",PropertyFriendlyName="Type",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:TranslucencyType", "Sets the translucency type"),CategoryName="Rendering Features|Translucency",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(174)=(PropertyName="RayTracingTranslucencyMaxRoughness",PropertyFriendlyName="Max Roughness",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingTranslucencyMaxRoughness", "Sets the maximum roughness until which ray tracing translucency will be visible (lower value is faster). Translucency contribution is smoothly faded when close to roughness threshold. This parameter behaves similarly to ScreenSpaceReflectionMaxRoughness."),CategoryName="Rendering Features|Ray Tracing Translucency",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(175)=(PropertyName="RayTracingTranslucencyRefractionRays",PropertyFriendlyName="Max. Refraction Rays",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingTranslucencyRefractionRays", "Sets the maximum number of ray tracing refraction rays."),CategoryName="Rendering Features|Ray Tracing Translucency",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(176)=(PropertyName="RayTracingTranslucencySamplesPerPixel",PropertyFriendlyName="Samples Per Pixel",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingTranslucencySamplesPerPixel", "Sets the samples per pixel for ray traced translucency."),CategoryName="Rendering Features|Ray Tracing Translucency",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(177)=(PropertyName="RayTracingTranslucencyShadows",PropertyFriendlyName="Shadows",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingTranslucencyShadows", "Sets the translucency shadows type."),CategoryName="Rendering Features|Ray Tracing Translucency",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(178)=(PropertyName="RayTracingTranslucencyRefraction",PropertyFriendlyName="Refraction",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:RayTracingTranslucencyRefraction", "Sets whether refraction should be enabled or not (if not rays will not scatter and only travel in the same direction as before the intersection event)."),CategoryName="Rendering Features|Ray Tracing Translucency",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(179)=(PropertyName="PathTracingMaxBounces",PropertyFriendlyName="Max. Bounces",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingMaxBounces", "Sets the path tracing maximum bounces"),CategoryName="Path Tracing",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(180)=(PropertyName="PathTracingSamplesPerPixel",PropertyFriendlyName="Samples Per Pixel",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingSamplesPerPixel", "Sets the samples per pixel for the path tracer."),CategoryName="Path Tracing",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(181)=(PropertyName="PathTracingFilterWidth",PropertyFriendlyName="Filter Width",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingFilterWidth", "Sets anti-aliasing filter width for the path tracer. Lower values are sharper (and more aliased), larger values are softer (and blurrier)."),CategoryName="Path Tracing",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(182)=(PropertyName="PathTracingMaxPathExposure",PropertyFriendlyName="Max Path Exposure",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingMaxPathExposure", "Sets the maximum exposure allowed in the path tracer to reduce fireflies. This should be set a few stops higher than the scene exposure."),CategoryName="Path Tracing",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(183)=(PropertyName="PathTracingEnableReferenceDOF",PropertyFriendlyName="Reference Depth Of Field",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingEnableReferenceDOF", "Enables a reference quality depth-of-field which replaces the post-process effect."),CategoryName="Path Tracing",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(184)=(PropertyName="PathTracingEnableReferenceAtmosphere",PropertyFriendlyName="Reference Atmosphere",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingEnableReferenceAtmosphere", "Enables path tracing in the atmosphere instead of baking the sky atmosphere contribution into a skylight. Any skylight present in the scene will be automatically ignored when this is enabled."),CategoryName="Path Tracing",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(185)=(PropertyName="PathTracingEnableDenoiser",PropertyFriendlyName="Denoiser",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingEnableDenoiser", "Run the currently loaded denoiser plugin on the last sample to remove noise from the output. Has no effect if a plug-in is not loaded."),CategoryName="Path Tracing",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(186)=(PropertyName="PathTracingIncludeEmissive",PropertyFriendlyName="Emissive",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingIncludeEmissive", "Should the render include directly visible emissive elements?"),CategoryName="Path Tracing|Lighting Components",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(187)=(PropertyName="PathTracingIncludeIndirectEmissive",PropertyFriendlyName="Indirect Emissive",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingIncludeIndirectEmissive", "Should the render include indirectly visible emissive elements?"),CategoryName="Path Tracing|Lighting Components",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(188)=(PropertyName="PathTracingIncludeDiffuse",PropertyFriendlyName="Diffuse",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingIncludeDiffuse", "Should the render include diffuse lighting contributions?"),CategoryName="Path Tracing|Lighting Components",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(189)=(PropertyName="PathTracingIncludeIndirectDiffuse",PropertyFriendlyName="Indirect Diffuse",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingIncludeIndirectDiffuse", "Should the render include indirect diffuse lighting contributions?"),CategoryName="Path Tracing|Lighting Components",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(190)=(PropertyName="PathTracingIncludeSpecular",PropertyFriendlyName="Specular",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingIncludeSpecular", "Should the render include specular lighting contributions?"),CategoryName="Path Tracing|Lighting Components",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(191)=(PropertyName="PathTracingIncludeIndirectSpecular",PropertyFriendlyName="Indirect Specular",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingIncludeIndirectSpecular", "Should the render include indirect specular lighting contributions?"),CategoryName="Path Tracing|Lighting Components",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(192)=(PropertyName="PathTracingIncludeVolume",PropertyFriendlyName="Volume",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingIncludeVolume", "Should the render include volume lighting contributions?"),CategoryName="Path Tracing|Lighting Components",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(193)=(PropertyName="PathTracingIncludeIndirectVolume",PropertyFriendlyName="Indirect Volume",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:PathTracingIncludeIndirectVolume", "Should the render include volume lighting contributions?"),CategoryName="Path Tracing|Lighting Components",bCanToggleVisibility=True,bHasOverridePin=True) ShowPinForProperties(194)=(PropertyName="WeightedBlendables",PropertyFriendlyName="Post Process Materials",PropertyTooltip=NSLOCTEXT("UObjectToolTips", "PostProcessSettings:WeightedBlendables", "Allows custom post process materials to be defined, using a MaterialInstance with the same Material as its parent to allow blending.\nFor materials this needs to be the \"PostProcess\" domain type. This can be used for any UObject object implementing the IBlendableInterface (e.g. could be used to fade weather settings)."),CategoryName="Rendering Features",bShowPin=True,bCanToggleVisibility=True) StructType=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PostProcessSettings"' NodePosX=1680 NodePosY=-192 AdvancedPinDisplay=Hidden NodeGuid=7C79D87A4AF6E5D82206D1951A19619C CustomProperties Pin (PinId=478D586A46CB53B4848A9DBD9D974A32,PinName="PostProcessSettings",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PostProcessSettings"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableSet_12 172D9DF14C718E8CAE4F63A812E4CE36,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=431E9AA1486060EA7CEEBF82973FDF64,PinName="WeightedBlendables",PinFriendlyName="Post Process Materials",PinToolTip="Post Process Materials\nWeighted Blendables Structure\n\nAllows custom post process materials to be defined, using a MaterialInstance with the same Material as its parent to allow blending.\nFor materials this needs to be the \"PostProcess\" domain type. This can be used for any UObject object implementing the IBlendableInterface (e.g. could be used to fade weather settings).",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.WeightedBlendables"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="(Array=)",AutogeneratedDefaultValue="(Array=)",LinkedTo=(K2Node_MakeStruct_7 E90B04BC45191F3B44FB118071239572,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableSet Name="K2Node_VariableSet_12" ExportPath=/Script/BlueprintGraph.K2Node_VariableSet'"/Game/StreamingWorlds/Blueprints/BP_FogZone.BP_FogZone:EventGraph.K2Node_VariableSet_12"' VariableReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.PostProcessComponent"',MemberName="Settings") SelfContextInfo=NotSelfContext NodePosX=2240 NodePosY=-288 NodeGuid=0AF95E104A6186A03F31458F2339C5A0 CustomProperties Pin (PinId=8F450E614420F732D3B38C809B563D86,PinName="execute",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableSet_6 91ADB0C0472BFBCF8FC09082E9DAD848,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=1E1196864C6B89FCF6FBFAAB810E8DE6,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_9 3E3512CE4E143AB874AB28863A3A094D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=172D9DF14C718E8CAE4F63A812E4CE36,PinName="Settings",PinFriendlyName=NSLOCTEXT("UObjectDisplayNames", "PostProcessComponent:Settings", "Settings"),PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PostProcessSettings"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_MakeStruct_3 478D586A46CB53B4848A9DBD9D974A32,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=06B5650F46CA4AE8C9321EB3C29F7FE9,PinName="Output_Get",PinFriendlyName=NSLOCTEXT("UObjectDisplayNames", "PostProcessComponent:Settings", "Settings"),PinToolTip="Retrieves the value of the variable, can use instead of a separate Get node",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/Engine.PostProcessSettings"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=936977EB4D99ECD370FDB89D9AABBDB3,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.PostProcessComponent"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_15 0A9B8605419689E994977F97996C806D,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_15" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/StreamingWorlds/Blueprints/BP_FogZone.BP_FogZone:EventGraph.K2Node_VariableGet_15"' VariableReference=(MemberName="PostProcess",bSelfContext=True) NodePosX=2064 NodePosY=-112 NodeGuid=3544DAF64BD22B656FEDE3B82889CF71 CustomProperties Pin (PinId=0A9B8605419689E994977F97996C806D,PinName="PostProcess",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.PostProcessComponent"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableSet_12 936977EB4D99ECD370FDB89D9AABBDB3,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=4E8B66274327A0A9090A98B4223FB832,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.BlueprintGeneratedClass'"/Game/StreamingWorlds/Blueprints/BP_FogZone.BP_FogZone_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_9" ExportPath=/Script/BlueprintGraph.K2Node_CallFunction'"/Game/StreamingWorlds/Blueprints/BP_FogZone.BP_FogZone:EventGraph.K2Node_CallFunction_9"' FunctionReference=(MemberParent=/Script/CoreUObject.Class'"/Script/Engine.MaterialInstanceDynamic"',MemberName="SetScalarParameterValue") NodePosX=2656 NodePosY=-320 ErrorType=1 NodeGuid=B6B70F4B40F18A03B1708DB6E359BD20 CustomProperties Pin (PinId=3E3512CE4E143AB874AB28863A3A094D,PinName="execute",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableSet_12 1E1196864C6B89FCF6FBFAAB810E8DE6,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=5A5ADC014F7D0FBF4FF182BEEE63A8EA,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=D1F36DFD4726F1FDED7EC6A3846599DD,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.MaterialInstanceDynamic"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_VariableGet_16 94FDF240424245493612F6B33DC3A15A,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=803BBFAC4F33DBC1C12CA9A7A57A96CD,PinName="ParameterName",PinType.PinCategory="name",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="Opacity",AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=A5634E6E44AA2F49D1F5438677007EA5,PinName="Value",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object Begin Object Class=/Script/BlueprintGraph.K2Node_VariableGet Name="K2Node_VariableGet_16" ExportPath=/Script/BlueprintGraph.K2Node_VariableGet'"/Game/StreamingWorlds/Blueprints/BP_FogZone.BP_FogZone:EventGraph.K2Node_VariableGet_16"' VariableReference=(MemberName="Fog",MemberGuid=DFF6017D47FF466CE56784873EAF0BD7,bSelfContext=True) NodePosX=2400 NodePosY=-160 NodeGuid=5A62A17D4131ED14498A509E10520BBB CustomProperties Pin (PinId=94FDF240424245493612F6B33DC3A15A,PinName="Fog",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.MaterialInstanceDynamic"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_CallFunction_9 D1F36DFD4726F1FDED7EC6A3846599DD,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=3625FB55413A35F911F2F39643D20A98,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/Engine.BlueprintGeneratedClass'"/Game/StreamingWorlds/Blueprints/BP_FogZone.BP_FogZone_C"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object