blueprint
Add Water Velocity and Fake Buoyancy
- Exposure: public
- UE Version: 5.2
This code adds water velocity to an actor and fakes buoyancy.
Additional Notes: You need to bind the event.
Troubleshooting:
If you copy this blueprint before making the "GetWaterVelocityAtLocation" function you will have a bug.
Unreal will not set the "GetWaterVelocityAtLocation" node to a pure function.
To fix this:
Click the node and select the pure check box.
Or make the function first then copy this.
Related Blueprints: https://blueprintue.com/blueprint/zzvvs08c/