blueprint

Get water velocity and surface at location

  • Exposure: public
  • UE Version: 5.2

AdventureAcademy

May 5, 2024, 5:54 pm

This function gets the water velocity and surface location based on the actors capsule component location.

Uses: This can be used to add water current movement and buoyancy to your actor.

Additional Notes: Current Water Volume is a Water Body River Object Reference. This uses the Unreal Engine Water System Plugin

Related Blueprints: https://blueprintue.com/blueprint/yg74e9pm/

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Versions
May 5, 2024
  1. Less Spaghetti
    Changed the Current Water Volume to the correct object type

  2. First commit

    See