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Unreal Engine 5 is out! State of blueprintUE?
Unreal Engine 5 is out!
As you may have seen during Epic Games' keynote, Unreal Engine 5 is now officially released.
This comes with a new community site called Dev Community: https://dev.epicgames.com/community/This site allows you to create and share tutorials and snippets.
The snippets part is called the Snippets Repository: https://dev.epicgames.com/community/snippets.
You can share several types of content on the same post and especially blueprints.
By the way, you may have noticed that some blueprints have a renderer.Now I can tell you, this renderer is indeed from blueprintUE.
State of blueprintUE?
When you see that news you may wonder if blueprintUE still has a point to exist.
Yes, the service continues to exist, the renderer will receive evolutions that will be proposed for the Snippets Repository.Also all the actuals features of the site will always remain present and free as well as the anonymous part for blueprintUE.
On the personal side, I am extremely happy to have participated in the provision of the renderer for the Dev Community.
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Changelog for 13/03/2022
Update render
Feat
- add support for Vector2D
Fix
- remove insignificant 0 in real and double inputs
- add support for Vector2D
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Changelog for 06/03/2022
Update render
Feat
- add support for Set pin connector
- add support for Map pin connector
- add support for Ref pin connector
- add support for Set pin connector
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Changelog for 27/02/2022
Update render
Feat
- add support for real
- add support for vector3f

- add support for real
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Changelog for 20/02/2022
Update render
Add new lexer/parser for reading props for pins and nodes.
Fix
- add support for int64, double, soft-class, soft-object

- fix: show correct color at the top of SET node

- fix: better support of NSLOCTEXT and LOCGEN_FORMAT_NAMED

- fix: show correct pin color for transform, rotator, vector

- fix: remove insignificant 0 in float input

- add support for int64, double, soft-class, soft-object
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