Tools

List of all available tools

Self Hosted Edition

Useful if you want to host your own blueprintUE website for your company.
You can see on GitHub: https://github.com/blueprintue/blueprintue-self-hosted-edition.
All installation, requirements, configuration information can be found in the README.md file.
You can use the Docker image or download the zip file of the latest version (in the Assets section).

The self-hosted version means that you download and install the software on your own servers, and are fully responsible for it.
This also means that you are responsible for the security, maintenance and use of the software, and that blueprintUE are not required to provide technical support or warranty for this version.
It is also important to note that you are responsible for all activities performed with the software, including any illegal or inappropriate content that may be distributed from your servers.

blueprintUE C++ Plugin

This plugin allow you to send your blueprints directly from Unreal Engine to blueprintUE.com or on your own instance.
It is necessary to have an account in order to get the API key on your profile page.
You can download it on GitHub: https://github.com/blueprintue/blueprintue-cpp-plugin.
It works on Unreal Engine 4.26 , 4.27 , 5.0 , 5.1 , 5.2 , 5.3 , 5.4.
Feel free to contribute.

Uasset reader

This js library try to read and extract informations of .uasset (dev) files from Unreal Engine.
You can try on this live demo: https://blueprintue.com/tools/uasset-reader.html.
You can download it on GitHub: https://github.com/blueprintue/uasset-reader-js.
The current State is to need to know how to read the Export Data part.
Feel free to contribute.