blueprint

Paperboy BP_DeathSequence 210260

  • Exposure: public
  • UE Version: 5.0

TobiyC

January 18, 2023, 1:14 pm

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1 comment

  • TobiyC

    January 18, 2023, 1:22 pm

    This is the blueprint used to create the visual sequence that occurs when Paperboy dies. It is activated when Paperboy overlaps with the blueprint. First, it teleports in an explosion sprite on top of Paperboy. Secondly, it teleports Paperboy 2000 units below his location, so that his sprite does not get in the way of his death pose. Thirdly, it teleports in a death pose sprite to where Paperboy was prior to his teleportation. Fourthly, it teleports the explosion sprite away so the player can see the death pose. Fifthly, it teleports the death pose sprite away so it isn't there when Paperboy respawns. Sixthly, it teleports Paperboy to the respawn co-ordinates. Lastly, it changes the "Ammo" value, a variable within the BP_Player blueprint, to 10, as respawning in Paperboy resets your ammo.

    "Explosion" is an instance editable actor variable, with the appropriate explosion sprite being the selected actor. "DeathPose" is also an instance editable actor variable, with the appropriate death pose sprite being the selected actor. "Respawn Point" is an instance editable vector variable, with the correct respawning co-ordinates being entered for each instance of the DeathSequence blueprint.