material
Decal - Spherical UV Material Function
- Exposure: public
- UE Version: 4.24
Creates spherical UV's from DDX/Y derivatives. Can be combined with SphereMask for edge fading. Use with TextureSampleParamter2D, plugging into the UV input and whilst using DDX and DDY TextureCoord inputs also. Credit "kmskazka" on the RT VFX thread here https://realtimevfx.com/t/valorant-decals-approach/13160/5
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1 comment
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Hello! I'd like to try out this function, but I can't find where to get "MF_ROtateVectorInAngles" function. UE4 4.27 does not seem to have it by default, giving me "Unspecified Function" when pasting. Do you mind helping me out?
crystal6tak
March 10, 2022, 3:24 pm