material

Decal - Spherical UV Material Function

  • Exposure: public
  • UE Version: 4.24

avatar author

RonanMahonArt

January 16, 2022, 7:09 pm

Creates spherical UV's from DDX/Y derivatives. Can be combined with SphereMask for edge fading. Requires this MF_RotateVectorInAngles https://blueprintue.com/blueprint/-39zcaen/ Use with TextureSampleParamter2D, plugging into the UV input and whilst using DDX and DDY TextureCoord inputs also. Credit "kmskazka" on the RT VFX thread here https://realtimevfx.com/t/valorant-decals-approach/13160/5

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v

1 comment

  • crystal6tak

    March 10, 2022, 3:24 pm

    Hello! I'd like to try out this function, but I can't find where to get "MF_ROtateVectorInAngles" function. UE4 4.27 does not seem to have it by default, giving me "Unspecified Function" when pasting. Do you mind helping me out?