Decal - Spherical UV Material Function

  • Exposure: public
  • UE Version: 4.24

avatar author


January 16, 2022, 7:09 pm

Creates spherical UV's from DDX/Y derivatives. Can be combined with SphereMask for edge fading. Requires this MF_RotateVectorInAngles Use with TextureSampleParamter2D, plugging into the UV input and whilst using DDX and DDY TextureCoord inputs also. Credit "kmskazka" on the RT VFX thread here

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v

1 comment

  • crystal6tak

    March 10, 2022, 3:24 pm

    Hello! I'd like to try out this function, but I can't find where to get "MF_ROtateVectorInAngles" function. UE4 4.27 does not seem to have it by default, giving me "Unspecified Function" when pasting. Do you mind helping me out?