material

Decal - Spherical UV Material Function

  • Exposure: public
  • UE Version: 4.24

avatar author

RonanMahonArt

January 16, 2022, 7:09 pm

Creates spherical UV's from DDX/Y derivatives. Can be combined with SphereMask for edge fading. Use with TextureSampleParamter2D, plugging into the UV input and whilst using DDX and DDY TextureCoord inputs also. Credit "kmskazka" on the RT VFX thread here https://realtimevfx.com/t/valorant-decals-approach/13160/5

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v

1 comment

  • crystal6tak

    March 10, 2022, 3:24 pm

    Hello! I'd like to try out this function, but I can't find where to get "MF_ROtateVectorInAngles" function. UE4 4.27 does not seem to have it by default, giving me "Unspecified Function" when pasting. Do you mind helping me out?