Player Movement Gear System
- Exposure: public
- UE Version: 5.3
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Final version with better comments that explain the code and some nodes were integrated into the functions.
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I merged all code that was used twice and added more functions and marcos to clean up my code. Now both gear increase and decrease are used for both inputs.
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Used more macro's and functions to clamp some of the code together so I can reuse it in other parts of the blueprint. This saves time and makes the blueprint clearer.
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Added breaking mechanic, collapsed some code into functions because I was reusing the same code multiple times.
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Old System only worked in 1 direction. Now both directions can increase and decrease their gear. No breaking implemented yet.
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Added the second part of the code, otherwise it doesn't make sense.
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First commit