blueprint
Procedural Level Generation
- Exposure: public
- UE Version: 4.22
ctrl + v
1 comment
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Cretae 4 Levels under ther MainLevel and Fill every one with Objects.
After that, go to the MainLevel and open that Level Blueprint. Create a Function in LevelBlueprint and put there the Code. In Eventgraph add the Function after the Beginn play!
BulatBurato
April 9, 2019, 9:03 am