You'll need to change textures aswell, to whatever you want. This is an example of result https://www.youtube.com/watch?v=uQWqoMoZUG4
For colorization mask, Texture2D'/Game/PrimalEarth/WeaponHatchet/Colorization/Hatchet_colorize_m.Hatchet_colorize_m'.
Paintingtexture, empty.
TextureSample for normals, Direwolf_N
TextureSamples for emissive, the ones you want the seethrough effect to be visible on.
ctrl + a
and after do ctrl + c
. In Unreal Engine blueprint editor, paste it with ctrl + v
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