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Avatar of pr0me by pr0me @ March 30, 2018

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Unreal Engine Version: 4.19

You'll need to change textures aswell, to whatever you want. This is an example of result

For colorization mask, Texture2D'/Game/PrimalEarth/WeaponHatchet/Colorization/Hatchet_colorize_m.Hatchet_colorize_m'.
Paintingtexture, empty.
TextureSample for normals, Direwolf_N
TextureSamples for emissive, the ones you want the seethrough effect to be visible on.

Blueprint Render

Rating: 0

Code to Copy

Click in textarea then do ctrl + a and after do ctrl + c. In Unreal Engine blueprint editor, paste it with ctrl + v

Code to Embed

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