blueprint

Stage Manager

  • Exposure: public
  • UE Version: 5.0

Robert211016

December 18, 2022, 6:25 pm

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Versions
January 12, 2023
  1. Whilst playing the entire Loop I have noticed that the Chance stage doesn't get set to 3, so I noticed we had "14 warps to Neptune" which is wrong.

  2. I have made a temporary way to erase all scores. (Just for development purposes)

  3. I have updated this blueprint to have the highscore set as 10 000 if this is the fist time playing the game

January 8, 2023
  1. I have fixed an issue I have made earlier, I have added a way to score the amount of points needed for an extra life, otherwise it would reset after each stage.

  2. I have made it so every 60k points you receive an extra life, the starting value is 30k and every 60k afterwards.

January 2, 2023
  1. I have iterated upon the spawning which will increase the wave before spawning the enemies (Prevents errors because there are so many ways to end a stage) [This is on the Enemy Manager blueprint]

December 30, 2022
  1. Instead of having this in the enemy manager, I have moved it in the stage manager and gave the Enemy manager a reference to it.

December 19, 2022
  1. I have made it so after a Chance Stage the countdown will decrease.

  2. I have also added the Next chance stage to the Game Instance.

December 18, 2022
  1. The stage/spline management didn't work properly and after a while I noticed that the stages start at 0 instead of 1.

  2. I have made it so you can update the Stage Number on the Game Instance.

  3. I have made it so you can get the StageNumber from the game instance, so it can persist even if I reset the Level.

  4. First commit

    See