material
SubstrateMaterialOutline in PostProcessVolume
- Exposure: public
- UE Version: 5.2
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1 comment
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ProjectSettings> postprocessingDepth> Stencil--- PostProcessVolume>Unbound>Material add--- SMesh>Material add> Rendering>RenderCustomDepthPass>CustomDepthStencilValue> 1-Green, 2-Red, 3-Blue
Dupsstudio
June 15, 2023, 11:00 pm