material

SubstrateMaterialOutline in PostProcessVolume

  • Exposure: public
  • UE Version: 5.2

Dupsstudio

June 15, 2023, 10:50 pm

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v

1 comment

  • Dupsstudio

    June 15, 2023, 11:00 pm

    ProjectSettings> postprocessingDepth> Stencil--- PostProcessVolume>Unbound>Material add--- SMesh>Material add> Rendering>RenderCustomDepthPass>CustomDepthStencilValue> 1-Green, 2-Red, 3-Blue