blueprint
UI point update script V1
- Exposure: public
- UE Version: 5.3
ctrl + v
1 comment
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I fiddled with some other methods before, mainly with handling all the point counting inside the widget blueprint but realized that casting was a lot more difficult that way. With the help of a teammate (i'll mention their name only inside the blueprint documentation document for privacy) i came to that conclusion and instead just left the updating to the widget blueprint.
It only casts to the gameinstance blueprint and gets the value of the "point count" variable and converts it to string which it feeds into the return node for the "get text" function.
AxelBouten
January 10, 2024, 12:23 pm