blueprint
Gravitar Gravity
- Exposure: public
- UE Version: 5.0
Gravity is extremely simple - through the rotation blueprint's event tick duplicate chain, i route it through a simple AddMovementInput that pushes the player down by a set value. The direction is directly down, as I'm just testing if it works.
ctrl + v
January 18, 2023
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Changed function Add Movement Input to Add Input Vector for larger customizability, where the vector input for World Vector parameter is Gravity Direction multiplied by Gravity Scale to determine the pull strength.
December 21, 2022
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Added a variable GravityDirection for customizable gravity direction.
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First commit