blueprint
Ai Character Patrolling / walks randomly
- Exposure: public
- UE Version: 4.27
ctrl + v
January 7, 2023
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Add this blueprint logic into a CHARACTER BLUEPRINT.
IsMoving? = Variable Boolean
To make "Move AiTo" working add into your map "NavMeshBoundsVolume" and increase to size to match the map size.
To set the distance between Char and Player use Acceptrance Radius
January 6, 2023
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First commit
1 comment
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Add this blueprint logic into a CHARACTER BLUEPRINT. IsMoving? = Variable Boolean
To make "Move AiTo" working add into your map "NavMeshBoundsVolume" and increase to size to match the map size.
WarLordY
January 6, 2023, 11:38 pm