better for-loop
- Exposure: public
- UE Version: 4.16
I originally posted this to the Unreal subreddit. OP is here.
You'll find everything you need to know about it there. If you have any questions/problems with it, leave a comment in the reddit post or PM me through reddit (I don't get messages through this website).
ctrl + v
4 comments
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I originally posted this to the unreal subreddit here https://www.reddit.com/r/unrealengine/comments/6ljsw4/so_i_got_tired_of_ue4s_restrictive_for_loops_and/ If this doesn't work for you, leave a comment in the reddit post, and I'll see if I can figure out what's wrong with it. Also, this node depends on an enum variable called "inequality" that contains the entries: <
>= I don't know if the code pasted above will work without you making that variable, so try that if it gives you problems.
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Copy/pasting this really isn't working at all. A little more explanation on the input variables is needed. I like the idea of a "better" for-loop ;)
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Also, we aren't able to add more than one exec pin... At least in Blueprint function libraries. Not being able to utilize this via BPFLs makes this sort of... More of a pain than it's worth.
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My bad- I was able to make a macro. Totally forgot macros have the exec pins, not functions. I guess the most "graceful" way to make this easily accessible, is to have a blueprint for snippets... Throw this macro in there for storage. Ideally, this could be made into a plugin. Which I believe has been done by a few others ;)
gray_fox
July 6, 2017, 1:07 pm