blueprint

Spaghetti

  • Exposure: public
  • UE Version: 4.21

anonymous

August 10, 2019, 5:04 am

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v

1 comment

  • Fipa

    August 11, 2019, 12:18 pm

    Between "break weapon attachments" and the "String Append" nodes is a lot of parallel repeated nodes. If you make a pure function/macro (as it doesn't require a execution node) that takes in a class and returns string name from S_ItemDetails, you can remove 45 (9x5) nodes from your function.

    Alternatively I would recommend moving this to C++ in the optimization time of your project, since it's getting a lot of things and checking them. But only if this is run during runtime, if it's in editor time and you have a good PC, then you can skip C++ for easier iteration of your system.