blueprint
weird array behaviour
- Exposure: public
- UE Version: 4.24
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1 comment
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(forgot to log in before pasting, i'm the "anonymous"): the solution is to use a local array variable instead of the "Make Array" on the left, because "Make Array" returns a constant that can't be added to (and there's no error message when you try)
nonchip
January 9, 2020, 11:35 pm