blueprint
Paperboy BP_CarNoises 210260
- Exposure: public
- UE Version: 5.0
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1 comment
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This blueprint is what makes the car sound effects activate. When Paperboy overlaps with the invisible collider, one of two random car sound effects will be chosen using the 'RandomInteger' node, taken from the 'Car Noises' array, and will play using the 'Play Sound2D' node.
TobiyC
January 18, 2023, 5:26 pm