material

MF - Blending based on Elevation (Sophisticated)

  • Exposure: public
  • UE Version: 5.0

avatar author

minhson138

June 8, 2022, 11:13 am

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
Versions
June 8, 2022
  1. Okay so if I substract the sum of vertex normal ws and pixel normal ws with 1 then the mask will be better

  2. Add pixelnormalWS into the graph

  3. First commit

    See