material
M_HDRI
- Exposure: public
- UE Version: 5.1
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1 comment
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Use classic Constant3Vector for Z coordinate (X = 0, Y = 0, Z = 1) or set color to R = 0, G = 0, B = 1
1st Scalar Parameter is your Rotation
2nd Scalar Parameter is your Emission Strength
NLX
March 27, 2023, 1:50 pm