blueprint

GM_Phoenix Small Phoenix Attacks

  • Exposure: public
  • UE Version: 5.3

LasseMeerburg

December 14, 2023, 8:55 am

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Versions
January 23, 2024
  1. -No longer use event Tick
    -Seperated the timeline from Event BeginPlay to more easily start stop and reset it when necessary

January 8, 2024
  1. Made some pieces of the code functions and Macros to improve the readability of the code

December 20, 2023
  1. Added code that sets the attack value to -1 o,2 seconds after its set to remove the chance of the enemy attacking as soon as it returns as it did not do this in the original game

December 18, 2023
  1. Added a delay to the outcome of the variable so that the movement of the small phoenix is snappy like in the original game

December 14, 2023
  1. I added a timeline to keep track of the enemy formation. The value of this timeline is sent to AIC_SmallPhoenix in the form of a vector.

  2. First commit

    See