GM_Phoenix Small Phoenix Attacks
- Exposure: public
- UE Version: 5.3
ctrl + v
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-No longer use event Tick
-Seperated the timeline from Event BeginPlay to more easily start stop and reset it when necessary
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Made some pieces of the code functions and Macros to improve the readability of the code
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Added code that sets the attack value to -1 o,2 seconds after its set to remove the chance of the enemy attacking as soon as it returns as it did not do this in the original game
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Added a delay to the outcome of the variable so that the movement of the small phoenix is snappy like in the original game
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I added a timeline to keep track of the enemy formation. The value of this timeline is sent to AIC_SmallPhoenix in the form of a vector.
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First commit