blueprint
Mirror SplineComponent in Actor
- Exposure: public
- UE Version: 4.25
Messy and possibly not fully correct implementation of mirroring a SplineComponent.
GetMirrorNormalFromAxis() simply returns a (1,0,0), (0,1,0), or (0,0,1) unit vector for values X, Y, or Z on the Mirror Axis enum. (Enum type is ESpline Mesh Axis.)
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