blueprint

Mirror SplineComponent in Actor

  • Exposure: public
  • UE Version: 4.25

m0useCat064

July 11, 2020, 6:58 pm

Messy and possibly not fully correct implementation of mirroring a SplineComponent.

GetMirrorNormalFromAxis() simply returns a (1,0,0), (0,1,0), or (0,0,1) unit vector for values X, Y, or Z on the Mirror Axis enum. (Enum type is ESpline Mesh Axis.)

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