blueprint

Paperboy BP_BlackCar 210260

  • Exposure: public
  • UE Version: 5.0

TobiyC

January 18, 2023, 2:59 pm

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v

1 comment

  • TobiyC

    January 18, 2023, 3:38 pm

    This is the blueprint for the Black Car enemy just before the intersection. In the viewport, Box1 is an invisible box that is placed slightly below the car itself, which upon Paperboy overlapping, triggers the Timeline, which moves it slowly from right to left, as if it were parking into the driveway. "StaticMeshComponent" refers to the car itself.

    The Black Car must also despawn if Paperboy is killed by the cars on the intersection, which is what the Event Dispatches are for. If Paperboy touches either of the cars on the intersection, they will trigger an Event Dispatch to the Black Car, causing it to delete itself.

    A version of this blueprint is used by all the car enemies, along with the Drunk Man, in the game. They have invisible Box meshes that, when Paperboy overlaps with, activates a Timeline that moves them from point A to point B.