blueprint
Skull pickup V4
- Exposure: public
- UE Version: 5.3
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1 comment
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A bit messy but updates some flaws in the death part of the blueprint. Whenever the scene resets it had a tendency to not teleport the player and to leave turned turnstiles in the level. This was fixed by adding a few extra steps in the operation, mainly adding a teleport node to ensure the player sits in the right spot and a delete all actors of class node to delete all turnstiles before reloading the level.
On top of that it has an extra step in the resetting gameinstance values section since multiplier has been newly added as a variable.
AxelBouten
January 17, 2024, 3:37 pm