material

Global wind deformation near to ground

  • Exposure: public
  • UE Version: 4.26

Tiberio - Bruma game

April 13, 2021, 4:56 pm

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v

1 comment

  • Tiberio - Bruma game

    April 13, 2021, 5:03 pm

    This material pretends to transform a normalized global wind vector to the shape of the landscape, creating vertical winds in the upper hills and no wind zones behind them. Can be used to mask vegetation or in my case interesting wind zones to takeoff with a glider or hide from huge wind strikes. :)