blueprint
Follow up to: fix infinite loop in UE5 laser tutorial (Reflect causing permanente deactivation)
- Exposure: public
- UE Version: 5.1
Follow up to the infinite loop glitch in the laser tutorial. Found an issue caused by the reflect that would not deactivate properly the following item.
To fix it add the commented part to the function Clear Attached Lasers inside A_LaserReflect.
ctrl + v