blueprint
unreal.AutomationLibrary.take_high_res_screenshot(): EventGraph
- Exposure: public
- UE Version: 4.26
take_high_res_screenshot() is asynchronous and therefore will cause a problem when batching taking screenshots of static meshes using unreal Python API, as unreal python environment runs in the main thread any format of delay function will freeze the engine as well. Using event tick in blueprint will properly implement delay() with take_high_res_screenshot()
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