blueprint

unreal.AutomationLibrary.take_high_res_screenshot(): EventGraph

  • Exposure: public
  • UE Version: 4.26

wangtaian

October 23, 2023, 3:43 am

take_high_res_screenshot() is asynchronous and therefore will cause a problem when batching taking screenshots of static meshes using unreal Python API, as unreal python environment runs in the main thread any format of delay function will freeze the engine as well. Using event tick in blueprint will properly implement delay() with take_high_res_screenshot()

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v