Paperboy BP_DisappearEnemies 210260
- Exposure: public
- UE Version: 5.0
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1 comment
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This is a variation of the BP_DeathSequence blueprint, used on houses that have enemies on. In the original Paperboy, dying anywhere on a house that had enemies on would despawn the enemies when Paperboy respawns, and this Blueprint recreates that. It is exactly the same as the DeathSequence blueprint, but with one extra segment at the end. After setting Paperboy's ammo to 10, it destroys up to 2 other actors so they aren't present upon Paperboy's return.
"Object to Disappear 1" is an instance editable actor variable, with the appropriate enemy being the selected actor. "Object to Disappear 2" is an instance editable actor variable, with the appropriate enemy being the selected actor.
There are never more than two enemies on a single house, which is why there are two variables, so that both can be destroyed.
TobiyC
January 18, 2023, 1:27 pm