blueprint
Reverse spline
- Exposure: public
- UE Version: 5.1
ctrl + v
3 comments
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This mostly works but you also need to invert the Leave and Arrive tangent vectors. Just multiply them by -1. If you don't then the reversed spline will look off because the tangents will be reversed.
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Thank you for the scipt it works very nice! @pencilking2002 in my case (where I have ring spline but not closed loop) i just had to multiply LeaveTangenet by -1 and leave ArriveTangent as it is. Thanks guys !
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Hi, sorry how exactly should I use it? Create a blueprint with spline component? then add in the construction script tab? I tried it that way and it doesnt work :(
pencilking2002
June 23, 2024, 1:41 am