blueprint
move to point clicked or follow cursor
- Exposure: public
- UE Version: 5.3
ctrl + v
1 comment
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GetHitResultUnderCursorByChannel.TraceTypeQuery1 = Visibility, trace complex is true.
GetPawn = GetControlledPawn.
AddMovementInput.Force = false.
myCodyMcCarty
August 25, 2023, 2:29 am