blueprint
(Help Needed) VR Teleport without NavMesh
- Exposure: public
- UE Version: 4.26
Here is a VR teleport system based off of the VR template. It doesn't require a NavMesh bounds volume and works most of the time really well.
The problem I am having is that sometimes it will struggle to teleport to some spaces in the world (which is flat) and I'm not sure where I have gone wrong with it. I know that my "Teleport Z" float variable might be the issue. Sometimes I have to tweak it to -0.5 to get it working. I did try Dot Product but haven't had much luck with it.
Would be great to get some feedback and advice so that I can squash this bug once and for all.
(PS the "Make Array" is World Static and World Dynamic)
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