blueprint

(Help Needed) VR Teleport without NavMesh

  • Exposure: public
  • UE Version: 4.26

PotatoXmasheR

May 19, 2021, 4:38 pm

Here is a VR teleport system based off of the VR template. It doesn't require a NavMesh bounds volume and works most of the time really well.

The problem I am having is that sometimes it will struggle to teleport to some spaces in the world (which is flat) and I'm not sure where I have gone wrong with it. I know that my "Teleport Z" float variable might be the issue. Sometimes I have to tweak it to -0.5 to get it working. I did try Dot Product but haven't had much luck with it.

Would be great to get some feedback and advice so that I can squash this bug once and for all.

(PS the "Make Array" is World Static and World Dynamic)

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