Rope Feature
- Exposure: public
- UE Version: 5.0
ctrl + v
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Addition to blueprint Libble add peg to array function
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Fixed collision code sort off, but still buggy
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Finished version
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Complex polygons 1 (bugged)
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Complete Blueprint Rope
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Intersection event, Still need to make complex polygons.
clears polypoints first and then adds all relevant polypoints to the array. -
Hit Result check from the multi line trace
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got the tracing to work and changed to a multi line change.
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Was a big improvement where I used arrays to get values and could get the line to trace to another peg and rabble
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Can have a peg in between
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Added Character references, because the reference gave a mistake which made line trace not cast between the players.
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First commit
2 comments
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I started by looking into a line trace from A to B (player 1 to player 2). This worked after this, but I had to figure out how the collision with pegs had to work..
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This was written in a different Blueprint (BP_ROPE) (number 4)
sibby
January 19, 2023, 2:42 pm