blueprint
BP_Character
- Exposure: public
- UE Version: 4.18
Character blueprint that works with FP or TP templates, including customizable systems for stamina, weapon overheat as well as health regeneration (after no damage taken for a while or overtime).
You will need my custom parent class to make it work:
.h file:
.cpp file:
Note that those parent classes also work with my BP_NPC_AI blueprint.
To make the weapon fire, you will need my FireComponent and my Gun parent class:
BP_FireComponent (the parent class is in the description)
a scenecomponent Blueprint for you projectile, with Unreal Engine's BallProjectile parent class.
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