blueprint

BP_Character

  • Exposure: public
  • UE Version: 4.18

FreddyP

February 13, 2018, 9:02 pm

Character blueprint that works with FP or TP templates, including customizable systems for stamina, weapon overheat as well as health regeneration (after no damage taken for a while or overtime).

You will need my custom parent class to make it work:

.h file:

https://github.com/Fred-Riopel/Testing_Grounds/blob/master/Source/Testing_Grounds/Character/Mannequin.h

.cpp file:

https://github.com/Fred-Riopel/Testing_Grounds/blob/master/Source/Testing_Grounds/Character/Mannequin.cpp

Note that those parent classes also work with my BP_NPC_AI blueprint.

To make the weapon fire, you will need my FireComponent and my Gun parent class:

BP_FireComponent (the parent class is in the description)

a scenecomponent Blueprint for you projectile, with Unreal Engine's BallProjectile parent class.

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v