blueprint
RPC save to BasePlayerChar attempt
- Exposure: public
- UE Version: 4.15
This is the part of the RPC AC event graph that I'm trying to use to save a class selection to an individual player character.
I've used the same RPC AC that I made when following Void's guide to replication (which worked perfectly for saving a single value to the modcontroller that can be read and edited by multiple players).
The AC is set to replicate and attached to BasePlayerChar.
In use, I get the debug message printing successfully which means that it has executed the set variable and set dirty flag nodes, but the value doesn't actually save.