blueprint

RPC save to BasePlayerChar attempt

  • Exposure: public
  • UE Version: 4.15

Orero

November 11, 2022, 1:59 pm

This is the part of the RPC AC event graph that I'm trying to use to save a class selection to an individual player character.

I've used the same RPC AC that I made when following Void's guide to replication (which worked perfectly for saving a single value to the modcontroller that can be read and edited by multiple players).

The AC is set to replicate and attached to BasePlayerChar.

In use, I get the debug message printing successfully which means that it has executed the set variable and set dirty flag nodes, but the value doesn't actually save.

Click the button above, it will automatically copy blueprint in your clipboard. Then in Unreal Engine blueprint editor, paste it with ctrl + v
Versions
November 11, 2022
  1. Forgot a node

  2. First commit

    See