BP_Pole_Transformer
- Exposure: public
- UE Version: 5.3
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1 comment
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All nodes are created in Construction Script.
BP Components: Sphere1 (Static Mesh) Sphere2 (Static Mesh) Sphere3 (Static Mesh) Sphere4 (Static Mesh) Cable1 (Cable Component) Cable2 (Cable Component) Cable3 (Cable Component) Cable4 (Cable Component) Pole_Transformer_4(Static Mesh)
Variables: Next_electrical_Pole (BP_Pole_Transformer type Object Ref) Rest_Wires (Boolean) Default False Random_Hang (Boolean) Default True
In Viewport-
Cable1 through 4: Cable Rendering> Cable Width 5, Number of sides 6 Cable Locations 1-4: -76, 20.5, 1035 / -19.5, -75.5, 1035 / 20, 76, 1035 / 76, -19, 1035 Sphere1 through 4: Rendering> Visible enabled, Hidden in game Enabled Sphere Locations 1-4: -160, 64.25, 1135.5 / 0.0, -51.5, 1150.5 / 0.0, 52, 1150.5 / 160, 64.25, 1135.5
BoomerFart
October 1, 2023, 7:55 pm